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Poll

After Wave 2 of the add-ons are done, would you like to see a Wave 3?

Aye!
- 6 (100%)
Nay!
- 0 (0%)

Total Members Voted: 6


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Author Topic: [44.12] Culture Shock (17.1) (A Windows 32-bit Mod)  (Read 49708 times)

Gigabytebob

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Re: Culture Shock (44.05)
« Reply #135 on: February 26, 2018, 07:07:38 pm »

i mean you could mod them to look different and give them new ethics and values i already modded to make them look different and gave them new ethics and values  if you want to take a look
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds

Asin

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Re: Culture Shock (44.05)
« Reply #136 on: February 26, 2018, 07:08:24 pm »

Hmmm...

Gigabytebob

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Re: Culture Shock (44.05)
« Reply #137 on: February 26, 2018, 07:10:12 pm »

well do ya?
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds

Asin

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Re: Culture Shock (44.05)
« Reply #138 on: February 26, 2018, 07:11:22 pm »

No thank you.

Gigabytebob

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Re: Culture Shock (44.05)
« Reply #139 on: February 26, 2018, 07:12:05 pm »

oh ok
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adamantine, the only material that can be honed to an edge so fine it can cut light, cleave steel like butter, and sever heads with the enthusiasm of a deranged bloodthirsty child.

Turn those goblinoid uglybolds into adorable cutebolds

Asin

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Re: Culture Shock (44.05)
« Reply #140 on: February 26, 2018, 11:37:40 pm »

It appears that the people would like me to keep all three kinds of kobolds, but to make them all different...

Asin

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Re: Culture Shock (44.09)
« Reply #141 on: April 04, 2018, 11:10:48 pm »

Culture Shock is here with 13.0! And the third expansion pack has finally come out with it too!

Asin

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Re: Culture Shock (44.09)
« Reply #142 on: April 16, 2018, 09:39:26 pm »

New poll, my dudes. Would like to know if the idea I put in the poll is a good idea.

KassaK

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Re: Culture Shock (44.09)
« Reply #143 on: April 18, 2018, 12:25:00 pm »

Hello, do I need to install Culture Shock AND the 3 expansions ? I'm playing with the last DF version and I saw the first expansion is for DF version 0.44.05... Is it a problem ?

And I saw you include all DF files in your mod, not just mods files... So how can I install your mod in an existing folder ? I'm using Peridexis Starter Pack and I already have a mod installed. If I take just data and raw folders is ok ?

Thanks !
« Last Edit: April 18, 2018, 12:53:16 pm by KassaK »
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Asin

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Re: Culture Shock (44.09)
« Reply #144 on: April 18, 2018, 12:52:53 pm »

The expansions are optional.

And Culture Shock is also already connected to a copy of DF, which means there is no need to put files into a copy of DF, as it has been done for you.
« Last Edit: April 18, 2018, 12:55:02 pm by Asin »
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KassaK

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Re: Culture Shock (44.09)
« Reply #145 on: April 18, 2018, 01:05:08 pm »

Ok, so Culture Shock is a standalone.

I'm trying to understand how can I use CS with the starter pack, do I need to copy all your files in the starter pack DF folder ? (Already did that and DF hack stop working), or just folder like data and raw ?

I'm new to the Df modding world sorry :)
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Asin

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Re: Culture Shock (44.09)
« Reply #146 on: April 18, 2018, 01:49:04 pm »

Hmmm... Well, copy the data and raw stuff. This wasn't quite meant with the starter pack in mind...

My apologies.

KassaK

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Re: Culture Shock (44.09)
« Reply #147 on: April 18, 2018, 02:15:26 pm »

If you have time, maybe build a version of your primary mod without all the DF files, just your additions :p
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Asin

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Re: Culture Shock (44.09)
« Reply #148 on: April 18, 2018, 02:23:37 pm »

Well, I'll try to, as this mod kinda modifies some of the vanilla files...

Asin

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Re: Culture Shock (44.09)
« Reply #149 on: May 01, 2018, 10:39:38 pm »

Well, it appears the public would like for me to add in some new critters for the expansions!
Alright, lemme give you all an example on what kind of beasts and beings would appear in the updated expansions:

Distant Folk would get Japanese and Mongolian mythical creatures. For example, you could find the famous yokai known as oni, kappa, and tengu (the long nosed humanoid variety). As for the Mongolian mythical beasts... I'll find something.

Not sure what to do with People of the Wild...

But...

Shards of an Ancient Time is gonna be special. It's not gonna get wild beasts. It's gonna get a couple new civs from the ancient ages of Culture Shock's world...

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