Turn 3 Person:Open the door next to me. If there is an enemy inside, stab it. If not look for loot.
You look inside the room and find it completely empty.
roseheart:Give valentine a stunning potion(one that I've built immunity to) to use on his spear. Continue to follow atleast 2 spaces back when visibility permits.
Also give valentine a healing potion, the drawback of it being it takes a turn to kick in.
[5+1+1(drawback) vs. DC 10] You try to make the stunning poison, but you fumble the attempt. [20!+1+1(drawback)-1(second attempt) vs DC 14] You succeed with authority, and the potion ends up being a Potion of Full Revival! Drinking it returns the user to full health, regardless of whether they are dead or alive.
RAM:Androwyn draws flames from the nearby fire into the form of an arrow and launches it at the door to their north.
[20!+1+1(environment component) vs DC 14] You succeed in creating a Fire Arrow, and are even able to unleash its power without another effort! The door is burned to smithereens, and past it you can see stairs leading up.
I_Like_Pi:Typhos, heads north into the room and looks to the right.
Just before you move, Androwyn takes some of your flame and hurls it, arrowlike, at the door ahead. It burns away to reveal a staircase behind it. When you enter the room, you note - to your dissapointment - there is nothing else here except the stairs ahead.
Dustan Hache:giving off a quick sigh of annoyance, he starts checking the eastern corridor instead.
A short walk down and the hallway splits - to the left passage are four corridors on opposite wall, while to the right, the hall stops quickly, with two doors at its end.
FallacyofUrist:Clarence follows the Bard.
You follow him, and find that your corridor is the base of a t-section. In the left corridor, four hallways continue in your direction. To the right, meanwhile, the corridor stops short and only contains two doors - on opposite walls - at its end.
Oceansoul:If he does decide to do it, escape the room. If not, take out the self-reflective mirror and do something with it and the mirror mural.
You take out your mirror and place it against the mural. Nothing. You reflect the image of the
mirror in your mirror. Still nothing. It seems this was an exercise in futility.
Doubloon-Seven & DolosusDoleus:All this walking around has made you pretty exhausted. You sit down for a moment. How long have you been here? Time is weird. Your mind wanders, and you derail the game.
See below.
###
#<#
##.##
##.^.##
#..T..# ###
##...## #.?
##.## #.#
#.# #.?
####A# #.##
#....# #...?
#....# #B##
###########....######...?
#....................C##
#.##########''#######.#
#W'V...# #....# #.#
?..#....# s....f +.+
##.###### #....# ###
?.+ b....c
#.# #....#
?.# k...Gm
#?# #....#
w....l
#....#
h....r
#....#
######
A = Androwyn Vaugless
B = "Bard"
C = Clarence
G = Garden Evoire
T = Typhos
V = Reginald Valentine
W = White Rabbit
b = book
c = crown
f = flute
h = hourglass
k = key
l = lantern
m = mirror
r = rose
s = sword
w = wand
^ = fire
+ = door
+ = door
# = wall
. = floor
< = stairs up
Turn 1 crazyabe:I Head down to the local Bar and Look for some "Help" because I'll have a Job to do...
You walk into the bar and wait by the jukebox. The buffoons milling about are inexplicably drawn toward you, and within minutes they are standing by you. You pitch to them the idea of helping you out in matters... not-so-legal. [20%+10%(drunk)+15%(stupid) = 45% Success chance; Roll: 30] A few wander away and pretend they heard nothing, but the many still remaining are happy to help - if they get a cut of the profits, of course.
+7 losers Rethi-Eli:Lighten a few pockets to warm up for something more difficult. If noticed, quickly take down any immediate aggressors before running away.
You find a small crowd milling outside a liquer store, and give your skills a chance. [30%+12%(drunk) = 42% Success chance; Roll: 24] You lighten many of their pockets, and soon have ammased a decent amount of spoils:
+$70 +20 cigarettes +4 lighters +3 wallets +3 IDs +8 credit cards +pocket knife. tntey & LiberoscienOvercome by indecision, you decide that perhaps you aren't supposed to make this choice. Perhaps there is another place that you should be. Perhaps there is another place you need to be. Perhaps you should derail the game.
See below.
Health: Perfect
Inventory:
civilian clothes (worn)
wallet
$25
personal ID
credit card
Henchmen: None
Health: Perfect
Inventory:
civilian clothes (worn)
4 wallets
$95
personal ID
9 credit cards
4 lighters
20 cigarettes
3 IDs
pocket knife
Henchmen: None
tntey, Liberonscien, Doubloon-Seven, DolosusDoleus & TheBiggerFish:"Yeah, but it'll be orange."5 players must explore and survive in a surrealist landscape.