The basic premise of this game is that you (the players) act as nobles in this new kingdom. I am not going to go into many details, but how it works is this...
1. You each make a character, and a spouse, with different traits which will determine certain things, and automatic choices taken. Three Traits can be passed down through generations, some from each parent, although all of their traits may not become clear until later. Extra traits may crop up, also. House traits will also be passed down, one from each.
Name:
Gender:
Trait:
Trait:
Trait:
Description:
Spouse name:
Gender:
Trait:
Trait:
Trait:
Description:
House name:
House coat of arms:
House trait:
Spouse house name:
House coat of arms:
House trait:
House lands:
You may get three kinds of house land areas, listed here:
Food + 10%
Wood + 0%
Stone + 0%
Ore + 0%
Natural Defence= y
Allows for the creation of ships withought requiring a river
Food - 10%
Wood +0%
Stone + 25%
Ore + 25%
Natural defence = y
Food +0%
Wood + 0%
Stone +10%
Ore + 10%
Natural defence = y
Food +20%
Wood +0%
Stone +0%
Ore + 0%
Natural defence = n
food + 0%
Wood + 5%
Stone - 10%
Ore - 10%
I shall review all applications and traits personally.
2.
Turns
You may build, declare war, trade, train troops, or do many, many other things during your turn.
I will write them all later, until then you can do your thing. Just imagine anything that a lord could doan medieval times, including magic and talking with other species.