A while back, I picked up a card game called We Didn't Playtest This At All, along with the first expansion We Didn't Playtest This Either. Unfortunately, I'm not the most social person, so I've not had a chance to play it with an especially large group. This ends today, except I'll be watching the chaos from the outside. If the creators (Asmadi Games) ask me to stop, I will. However, I like to think this is basically free advertisement for them. It isn't like I'm dumping a pdf of all the cards on the internet or anything.
First, I'll
copy verbatim the game instructions tell you what this game actually is.
The objective of the game is to win. If you lose, you have not won and are out of the game. If everyone except you loses, you win. There are cards with things written on them, and you can play them.
Very simple, yes? At the start of the game, I'll deal two cards to every player. Then turn order will be decided at random.
On a player's turn, they draw one card, then play a card from their hand. Some cards change this, of course, but those are exceptions. One done, play passes to the next player. Normally this is the player on your left, but we're on the internet. Some cards will need to be adapted for the setting. I will create a virtual table of sorts.
Some cards are star cards. This is because they are clearly superior to normal cards. To maintain balance, every player has an equal chance of drawing a Star Card on their turn. (Players can see the backs of cards, so Star Cards are sort of public information. Star cards may or may not actually be better than other cards.)
I'll put the more complex information in spoilers.
Chaos Pack:
The game came with a Chaos Pack expansion, from which one card will be played each game (unless people vote in favor of two or zero).
Any player failing to do an action a card says they "must do" immediately loses.
Blank Cards:
There are blanks in the deck that can do anything you want them to. Just fill them in if you get one. Please try to be somewhat reasonable with these, or I'll take them away from you. Fun is good, simple is better. These won't be in the first game because of reasons.
Dice are Fun:
Instead of playing a card on your turn, you may discard a Star Card and the rest of your hand. If you do, each player takes a die. It is theirs for the rest of the game. (A D6 will be given to everyone for now. That or Random.org) Then, draw a Dice are Fun card, and do what it says. Only one Dice are Fun card may be played per game.
Blue Cards:
Instead of your turn, you may draw and play a Blue Card. You may only do this if you have already taken at least one turn, and do not have a blue card in front of you. When playing a blue card, choose a direction (e.g. North, East, South, West, Up, Right, Down, Left). Read the part that is facing you. The other parts don't apply, at least not yet.
If you somehow chain rotates into an Infinite Loop, you play forever. (Not gonna do this on Bay12. Instead, this is a loss for everyone.)
I'm not telling you if a tomato is a fruit or not.
So, if you're interested, I'll be taking 6 players as a test of sorts. Others will be added to the waitlist. Note: This game can and does end on the first turn sometimes. Don't expect to wait TOO long.
Players:
1: OceanSoul
2: DolosusDoleus
3: Dustin Hache
4: Nirur Torir
5: Felissan
6: Imic
Waitlist:
FallacyofUrist
roseheart
Notes:
Some cards base things off of player's characteristics (like height) I'll set up a vote on whether you all are willing to use those, and remove them if not. I'm going to default to no, obviously.
Most chaos cards only really work best irl, but I have my ways.