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Author Topic: Dragon 2(SG)  (Read 15360 times)

NRDL

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Re: Dragon 2(SG)
« Reply #180 on: April 12, 2017, 05:58:05 pm »

Find a new lair in the mountains.
but what if there are no mountains? THEN FIND SOME.

+1
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

HugeNerdAndProudOfIt

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Re: Dragon 2(SG)
« Reply #181 on: April 16, 2017, 08:17:38 pm »

Find a new lair in the mountains.
but what if there are no mountains? THEN FIND SOME.

You try to find a new lair!

hmm.. You fail to find a new lair. Not only that, but you fail to find mountains. You're sure you've seen a mountain range in the distance...


Stats:
HP: 35/35
MP: 10/10
Maturity:  Adult
Lair:
   Hollow tree(cramped):
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 7
   Hunting: 24
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. [needs resetting]
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

crazyabe

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Re: Dragon 2(SG)
« Reply #182 on: April 16, 2017, 08:56:06 pm »

Try Again! This Time for a Cave however!
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Quote from: MonkeyMarkMario, 2023
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nothing here.

NRDL

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Re: Dragon 2(SG)
« Reply #183 on: April 17, 2017, 12:48:22 am »

Try Again! This Time for a Cave however!

+1
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Puppyguard

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Re: Dragon 2(SG)
« Reply #184 on: April 17, 2017, 12:54:43 am »

Try Again! This Time for a Cave however!

+1
+1
Real dragons have mountain caves.
Mountain caves are harder to reach by horseback and even harder to besiege!
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Leonardo8

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Re: Dragon 2(SG)
« Reply #185 on: April 17, 2017, 09:51:08 am »

Try Again! This Time for a Cave however!

+1
+1
Real dragons have mountain caves.
Mountain caves are harder to reach by horseback and even harder to besiege!
+1
Logged

HugeNerdAndProudOfIt

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Re: Dragon 2(SG)
« Reply #186 on: April 18, 2017, 09:44:24 am »

Try Again! This Time for a Cave however!

+1
+1
Real dragons have mountain caves.
Mountain caves are harder to reach by horseback and even harder to besiege!
+1

You look for a cave, mentally listing the myriad benefits. You fail to find a cave, but you do find the mountain range! +6 lair location.

Stats:
HP: 35/35
MP: 10/10
Maturity:  Adult
Lair:
   Hollow tree(cramped):
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 13
   Hunting: 24
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. [needs resetting]
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

NRDL

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Re: Dragon 2(SG)
« Reply #187 on: April 18, 2017, 03:59:27 pm »

There's got to be something in the fucking mountain range, keep search.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

HugeNerdAndProudOfIt

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Re: Dragon 2(SG)
« Reply #188 on: April 20, 2017, 09:58:59 am »

There's got to be something in the fucking mountain range, keep search.
+1 lets do this
You keep searching the mountain range you located.
And succeed tremendously! You find a ruined and obviously forgotten temple of a god that you have no knowledge of, despite your ancestral memory. However, you think you could re-dedicate this temple to whatever god you wish, giving you a substantial bonus. +10 searching skill(formerly lair location).
(OK guys/gals. This is important. Give the name of a god of your own creation, along with Fluff, and 1 or 2 Circles of Influence. while you are within this temple, you will gain a large(If you chose 1 circle), or Moderate(If you choose 2). The temple will also serve as a lair.)

Stats:
HP: 35/35
MP: 10/10
Maturity:  Adult
Lair:
   Temple of ____(providing bonuses to ____ and ____):
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 23
   Hunting: 24
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. [needs resetting]
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

FallacyofUrist

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Re: Dragon 2(SG)
« Reply #189 on: April 20, 2017, 10:06:50 am »

God Sheet:
Name: Atanakathrokoshanan
Description: Atanakathrokoshanan is a god of self-improvement, primarily through training and practice. The things he despises is stagnation and the killing of young(who have not yet had a chance to improve). The things he loves are training, practice, and study.
Sadly, worship of Atanakathrokoshanan has fallen out of favor. Possibly due to his large name. The last remaining worshipers of him are a fairly large(100~500) sect of legendary(as in, of legend) monks deep in a mountain range... and you. It's a miracle you even know of him anyway.
Atanakathrokoshanan is aligned with life and order and against death and chaos, though his alignment is not particularly strong.
Circle of Influence: Self-Improvement
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crazyabe

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Re: Dragon 2(SG)
« Reply #190 on: April 20, 2017, 10:15:06 am »


God Sheet:
Name: Niahlith
Description: Niahlith takes the form of a Three headed Dragon Skeceton with Glowing Red eyes, Fear his Necromantic Breath.
Circle of Influence: Necromancy and Magic
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“Don’t quote me.”
nothing here.

Mardent23

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Re: Dragon 2(SG)
« Reply #191 on: April 20, 2017, 10:53:16 am »

God Sheet:
Jhescht,  Guardian of Outcasts,  Patron of the Grey Dragons .
Description: Of  all the gods within the myriad pantheons, Jhescht was the black sheep, born  from a union of light and dark, the child that no one wanted to claim. Estranged from  his polarized kin, Jhescht  sought to make  his own doctrine, one not beholden to  the narrow-minded   philosophies of the hypocritical "clerics". Master of both life and death, Jhescht seeks to help those shunned by the majority, and found devoted followers within the Grey Dragons. In his natural form, Jhescht appears as a dark grey figure, vaguely draconic, with a flat grey mask where his face would be.  Unlike many of his counterparts, Jhescht condones the usage of necromancy by his followers. After all, undeath is merely life of a different form.

Circles of influence:
Life(Biomancy[growth magic)]), and Death(Necromancy)
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HugeNerdAndProudOfIt

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Re: Dragon 2(SG)
« Reply #192 on: April 22, 2017, 09:42:04 am »

We have 3 different gods, none of witch have been seconded.
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NRDL

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Re: Dragon 2(SG)
« Reply #193 on: April 22, 2017, 10:47:24 pm »


God Sheet:
Name: Niahlith
Description: Niahlith takes the form of a Three headed Dragon Skeceton with Glowing Red eyes, Fear his Necromantic Breath.
Circle of Influence: Necromancy and Magic

+1, purely because its name is marginally easier to understand than the others.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

HugeNerdAndProudOfIt

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Re: Dragon 2(SG)
« Reply #194 on: April 24, 2017, 10:22:00 am »


God Sheet:
Name: Niahlith
Description: Niahlith takes the form of a Three headed Dragon Skeceton with Glowing Red eyes, Fear his Necromantic Breath.
Circle of Influence: Necromancy and Magic

+1, purely because its name is marginally easier to understand than the others.

You decide to dedicate your new-found temple to Niahlith, god of necromancy and magic.

Stats:
HP: 35/35
MP: 10/10
Maturity:  Adult
Lair:
   Temple of Niahlith(providing bonuses to magic and necromancy.):
      Hoard:
        Pebble
        Pretty rock
        1 lb semi-presous stones(uncut)
Skills:
   Flying: 36
   breath weapon: 14
   Lair location: 23
   Hunting: 24
   Trapping: 13
   Random destruction: 1
   Diplomacy: 3
Traps:
   Amazing pit trap: +7 on all catching rolls. [needs resetting]
Thralls:
   Tiny: 1
   Small: 0
   Medium: 0
   Large: 0
   Giant: 0
   Special:
      93% of an anthill.
      Self aware foal zombie.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.
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