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Author Topic: Abandoned Project.  (Read 40618 times)

Doubloon-Seven

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Re: Labyrinth (8/8) Turn 10: Fate Is A Cruel Mistress Named Disappointment
« Reply #135 on: February 05, 2017, 09:08:59 am »

Spoiler: South Dakota (click to show/hide)
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Avanti!

Crimson

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Re: Labyrinth (8/8) Turn 10: Fate Is A Cruel Mistress Named Disappointment
« Reply #136 on: February 05, 2017, 06:20:04 pm »

Spoiler: South Stuff (click to show/hide)

Sorry Mallos, thought I already posted my turn.
« Last Edit: February 05, 2017, 08:37:10 pm by Crimson »
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Mallos

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #137 on: February 05, 2017, 09:32:24 pm »

Now that I'm geared up, it's time for round two. Back through the West Gate. Use my suit's tracking and my vision to find the robed person that cut my face, then use my gladius along with the assisted targeting to kill that person.

Spoiler: West Gate (click to show/hide)

Vibrates with skeletal annoyance.
Rolls dice: 1
...
Changes boombox

ENOUGH OF THIS! Manipulate probability! My next roll will be on a d20!

[4+1]Mr Bones feels accomplished, but somehow can tell that a d20 has not been rolled. Probability manipulation only goes so far, after all, and universal constants can't be easily shattered.
[4]Mr Bones detects some sort of malicious intent emitting from the threads that hold the laws of probability together, but somehow evades it and is overwhelmed by a humbling power that tells him he shouldn't try that again.


Spoiler: WG (click to show/hide)

Spoiler: West Gate (click to show/hide)

Taking a few steps back as Mr. Bones messes with the fabric of reality, Trier tries to make a crystal longsword. If that works then he'll go back with Tobias into the gate.

Trier evades the wave of discomfort Mr Bones conjures up with his failed attempts at fucking with the fabric of reality by stepping back a foot or so.
He then [5+1]fashions a seed crystal into a jagged longsword. It looks sharp enough to easily sever limbs, so Trier steps through the portal.

Spoiler: West Gate (click to show/hide)


Merunidae, through the danger, continues her search. She decides that she will play the song of undeath as she walks, trying to raise whatever may be hiding her to do her bidding. Hopefully this place hasn't been cleaned up too well.

Should she encounter another monster, she will instead change her song to one of control, making whatever minotaur she finds hers to control.


[2]Menuridae seems to be shit out of luck, looking for any scrap of formerly living creatures but finding absolutely nothing. Deciding a decrepit 'HARMONY CITY HOSPITAL' has the highest probability of having something dead in it, she enters through the shattered glass doors and [5]is overwhelmed by the stench of death. Something is dead in here, and perhaps she will find it if she keeps lucking.

Take a quick look for sturdy sticks or some such material to make an Ruth i out of until the would fully heals/ a replacement is found.

Spoiler: South Gate (click to show/hide)

Spoiler: South Dakota (click to show/hide)

Spoiler: South 'Dakota' (click to show/hide)

Spoiler: South Stuff (click to show/hide)

Sorry Mallos, thought I already posted my turn.

((It's fine. Just make sure that it is next time :))))

Spoiler: South 'Stuff' (click to show/hide)



« Last Edit: February 05, 2017, 09:39:14 pm by Mallos »
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Gone. Departed. Headed off toward greener pastures.

piecewise

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #138 on: February 05, 2017, 10:35:29 pm »

(("No one can stop me from being an idiot!" Piecewise says before throwing himself down a flight of stairs))

Alright, let's be smart about this. Summon new arm and then summon a map of the area beyond the north gate.

Beirus

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #139 on: February 05, 2017, 10:47:27 pm »

Spoiler: West Gate (click to show/hide)
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Because everything is Megaman when you have an arm cannon.

OceanSoul

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #140 on: February 05, 2017, 10:54:24 pm »

Spoiler: South of the Border (click to show/hide)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

crazyabe

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #141 on: February 05, 2017, 10:55:54 pm »

Spoiler: WG (click to show/hide)
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Crimson

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #142 on: February 06, 2017, 12:32:14 am »

Spoiler: CANCEL (click to show/hide)
Edit: Urgent change of plans.
« Last Edit: February 06, 2017, 08:48:07 pm by Crimson »
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MidnightJaguar

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #143 on: February 06, 2017, 09:21:10 am »

Spoiler: West side story (click to show/hide)
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Doubloon-Seven

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #144 on: February 06, 2017, 04:42:39 pm »

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Avanti!

OceanSoul

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #145 on: February 06, 2017, 04:47:35 pm »

Spoiler: not action (click to show/hide)
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Sialia

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #146 on: February 06, 2017, 07:22:17 pm »

Merunidae sets herself up to play her song. This is turning out to be more of an arduous task than she thought, and she doesn't much fancy the smell of dead things. She begins playing, however. Lets try again to raise the dead.
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Crimson

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Re: Labyrinth (8/8) Turn 11: Just A Flesh Wound
« Reply #147 on: February 06, 2017, 08:47:03 pm »

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Mallos

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Re: Labyrinth (8/8) Turn 12: The Dangers of Fighting Minotaurs
« Reply #148 on: February 06, 2017, 08:59:53 pm »

(("No one can stop me from being an idiot!" Piecewise says before throwing himself down a flight of stairs))

Alright, let's be smart about this. Summon new arm and then summon a map of the area beyond the north gate.

[1+1]Perhaps as some form of payback for attempting to tamper with powers beyond his control, Mr Bones is highly disappointed when nothing heeds his call for a prosthetic arm.
[6+1]Mr Bones is much luckier with the matter of maps though, and finds himself holding a detailed map of the realm beyond the north gate. Very detailed, in fact, and slightly convoluted in structure and legend.
Complicated map of North Gate's realm acquired

Spoiler: West Gate (click to show/hide)

Spoiler: West Gate (click to show/hide)

Spoiler: South of the Border (click to show/hide)

Spoiler: South 'of the Border' (click to show/hide)

Spoiler: WG (click to show/hide)

Spoiler: West Gate (click to show/hide)

Spoiler: Land down under (click to show/hide)

Spoiler: South Gate (click to show/hide)

Spoiler: West side story (click to show/hide)

Spoiler: West Gate (click to show/hide)

Spoiler: not action (click to show/hide)

Spoiler: South Gate Gone South (click to show/hide)



Merunidae sets herself up to play her song. This is turning out to be more of an arduous task than she thought, and she doesn't much fancy the smell of dead things. She begins playing, however. Lets try again to raise the dead.

[2+1]Menuridae hears a stirring down one of the corridors, but it ends a moment later as her strummed notes fade into silence. This really is arduous, and tedious to boot.
Perhaps it's just not in the cards today.

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crazyabe

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Re: Labyrinth (8/8) Turn 12: The Dangers of Fighting Minotaurs
« Reply #149 on: February 06, 2017, 09:07:41 pm »

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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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