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Author Topic: To Become Divine - an RPG about becoming a god  (Read 4009 times)

ChairmanPoo

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Re: To Become Divine - a roguelike about becoming a god
« Reply #15 on: January 27, 2017, 09:16:22 pm »

It could have roguelike elements though... random dungeon layouts et al
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debvon

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Re: To Become Divine - a roguelike about becoming a god
« Reply #16 on: January 28, 2017, 12:45:41 am »

Please implement Mormonism somewhere between level 2,461-4,829, but make every tile a door to sub-dungeon that you have to knock on before being ignored or offered tea. thanks
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Reelya

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Re: To Become Divine - a roguelike about becoming a god
« Reply #17 on: January 28, 2017, 12:57:08 am »

Actually a whole roguelike where you play a mormon and have to door knock would be great.

Aoi

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Re: To Become Divine - a roguelike about becoming a god
« Reply #18 on: January 28, 2017, 01:16:58 am »

My mind went onto two different tracks--

One, you declare your divinity as you begin your journey through this dungeon as you progress and become more powerful, things become a test of faith-- like if you're a god of slaughter, it's reasonable enough that you'll just go through rampaging over everything in sight. Except, what if you come across a peaceful town that says they'll give you an heirloom set of weapons and sacrifice a goat to you every year if you'll just go away and not kill them. Your faith would dictate that you kill them (or convert them into a berserking army, or whatnot), but you lose out on New Shinies. At any point, you can choose to ascend to official godhood, where you're put to the test by the preexisting gods and, based on how well you kept your own faith, how many followers you've picked up through your journeys, how personally powerful you are, etc. you're given bonuses and penalties.

Two, take something more endless dungeon dive with a broader skill and alignment system, except reality starts warping around you as you learn further and further away from equilibrium. Start leaning towards fire? Flame-based entities have a chance of going neutral/allied, you start becoming immune to burning and mundane sources of cold... but the world does not approve of being so unbalanced. You'll start coming across more aquatic/swampy floors where you're weakened, divine frozen monsters, walls of ice, etc. RNG spread is opened much wider, and things become much more chaotic in general, as your power starts warping normal reality. And this one didn't get nearly as much thought since it didn't seem as interesting.
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Addemup

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Re: To Become Divine - a roguelike about becoming a god
« Reply #19 on: February 28, 2017, 07:21:36 pm »

But also, it's not suitable to call this a roguelike it would be better as a full-blown RPG.

It would take a lot of work, but it could be done in RPGMaker.
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