Once the recruits got their bearings and marched to Angstrom's office, he gave them a paper with the directions and a warning.
:
Remember, you're authorized to use deadly force if anyone attacks you. Get all the information you can about the victim and come back to report.
The West district was a friendly neighborhood, but that changed once they approached their destination. The air felt weird, the street was empty and the buildings decaying. The door to the dark side of Uhambra was about to open.The group followed the directions, reaching an abandoned part of the West district. But just before they arrived at the location of the crime, they found out the way was blocked by a bunch of rubble put together as a haphazard barricade. There had to be another way.
BLAM!
A loud thumping sound came from inside one of the supposedly empty warehouses. And a voice too.
They're about to barge in! What do we do?The group could see through the rotted door and broken windows that a small group of gang members was hiding inside, the wall between two warehouses had broken down and there was someone trying to break into their hideout from the other side.
~~~~Turn 1~~~~
Player Phase Players:
Linda Everett: 18/18
Niedrhime Isenlender Osimer: 22/22
Sybella Wysteria: 21/21
Violet Wilson: 20/20
Teel Nagari: 20/20
Lyra Andreas: 16/16
Garth Dayne: 19/19
Bragi Hummel: 22/22
Percival Wenlock: 18/18
Chalco Pyritos: 22/22
Enemies:Stab Grunt A: 21/21
Stab Grunt B: 21/21
Stab Scavenger A: 18/18
Stab Scavenger B: 18/18
Bull Crasher A: 24/24
Bull Crasher B: 24/24
Bull Crasher C: 24/24
Bull Crasher D: 24/24
Door (C5): 25/25 5 DEF
Door (L6): 25/25
Door (G13): 25/25
XP: 0/100
Win Condition: Open the door at C5!