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Author Topic: Removing atheist dwarves?  (Read 2773 times)

Derro

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Removing atheist dwarves?
« on: January 21, 2017, 07:32:26 am »

I have this idea for a fortress sorted by religion, but atheist dwarves would complicate that a lot. It's not like I occasionally come across one either; my last migrant wave consisted entirely of them. Therefore, I'd like to remove them from the game.

Is there an easy way to make all dwarves have one or more deities?
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Nilbert

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Re: Removing atheist dwarves?
« Reply #1 on: January 21, 2017, 08:32:23 am »

Magma?
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Derro

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Re: Removing atheist dwarves?
« Reply #2 on: January 21, 2017, 09:41:43 am »

Magma?

I won't deny its versatility, but I think I'd prefer a way that doesn't horribly stunt my fortress growth if an unideal migrant wave comes along.
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The Riddled Basement

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Re: Removing atheist dwarves?
« Reply #3 on: January 21, 2017, 09:52:55 am »

Have them be your wrestling squad, call them "The Disposables" and let them charge the enemy first.
So how good would you outfit hem?

Also, have your god fearing dwarves be archers and elite backup squads.
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Ironfang

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Re: Removing atheist dwarves?
« Reply #4 on: January 21, 2017, 12:34:01 pm »

Mark there professions as either "Godless heathens" if they are not very useful or expendable.

If they happen to be very useful, like a master armor smith, mark their profession as "intellectual".

You should also give the intellectuals their own burrow. Fill it with the needed supplies, a library, and maybe a zoo. Make a lot of engravings in the intellectual's burrow feature them being punished for their Godless ways.

And name the burrow Rouge's Island.
« Last Edit: January 21, 2017, 12:44:31 pm by Ironfang »
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Derro

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Re: Removing atheist dwarves?
« Reply #5 on: January 21, 2017, 12:51:07 pm »

To everyone recommending exile/fiery doom, while I appreciate your creativity I'm trying to find a way where all dwarves in my fortress have a deity and I don't halve my growth rates.
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NJW2000

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Re: Removing atheist dwarves?
« Reply #6 on: January 21, 2017, 12:59:16 pm »

A higher number of megabeast attacks will result in a higher number of dwarves worshipping the megabeast that attacked their settlement. It may however result in a lower number of dwarves.

A creature cursed by the gods for toppling a statue in a temple will be guaranteed to have the god/goddess that cursed them listed as an object "of dubious worship", according to the wiki.

Aside from these marginal things, you might try looking through the entire civilisation:entity file or whatver it's called for Dwarves, seeing if you can spot likely looking tags. Same with the creature file.

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Nagidal

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Re: Removing atheist dwarves?
« Reply #7 on: January 21, 2017, 06:09:33 pm »

Guys, he is looking for a mod or a recipe how to edit the raws.  ::)

Derro, try reposting your question in the Modding section of the forum. You might get you answer quicker there.
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FakerFangirl

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Re: Removing atheist dwarves?
« Reply #8 on: January 22, 2017, 08:34:41 pm »

You have to indoctrinate them from a young age, before they can think for themselves.
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Ironfang

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Re: Removing atheist dwarves?
« Reply #9 on: January 22, 2017, 08:59:46 pm »

 It not too hard, otherwise they rebel as teens, and have to get locked up in the intellectuals hive. Then then they will do the thinking for them.
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mikekchar

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Re: Removing atheist dwarves?
« Reply #10 on: January 22, 2017, 09:07:52 pm »

Although I realise it is unhelpful to the original request (for which I have no useful input), I'm curious as to why atheist dwarfs cause a problem for a theist based fortress.  If you want to have them all worshipping around some kind of alter, why not make the atheist's alter a library and have them perform scientific studies?  Or similar to Ironfang's suggestion, why not go with an "untouchable" class.  They can be used exclusively for butchering animals, tanning hides, carrying corpses, cleaning etc.  You could even build a shanty town for them to live in (maybe forcing them to live above ground).  This would not be without historical precedent.

The options seem endless and interesting, so I'm wondering what you have in mind that requires that every dwarf worships something.  I'm also wondering what you are thinking of doing about dwarfs that worship non-god entities.  Especially in worlds that still have mega-beasts, it is not unusual to have dwarfs worshipping them.
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Derro

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Re: Removing atheist dwarves?
« Reply #11 on: January 23, 2017, 10:28:41 am »

Although I realise it is unhelpful to the original request (for which I have no useful input), I'm curious as to why atheist dwarfs cause a problem for a theist based fortress.  If you want to have them all worshipping around some kind of alter, why not make the atheist's alter a library and have them perform scientific studies?  Or similar to Ironfang's suggestion, why not go with an "untouchable" class.  They can be used exclusively for butchering animals, tanning hides, carrying corpses, cleaning etc.  You could even build a shanty town for them to live in (maybe forcing them to live above ground).  This would not be without historical precedent.

The options seem endless and interesting, so I'm wondering what you have in mind that requires that every dwarf worships something.  I'm also wondering what you are thinking of doing about dwarfs that worship non-god entities.  Especially in worlds that still have mega-beasts, it is not unusual to have dwarfs worshipping them.

I'm mostly worried about atheist dwarves outnumbering the theistic ones.

As for what I'm planning, I normally just nickname all dwarves based on their deity (so a worshipper of the god of storms becomes the 'Stormlord', a servant of the god of fortresses gets called 'Fortress Priest'), then give them labors appropriate to their god. 'Tasks appropriate to their god' is defined as 'anything I need done, assigned to whatever god is closest to it'. So servants of the god of weather may be put in charge of the farms, followers of the god of earth become miners and stonecrafters, and worshippers of the god of victory enter the militia. I usually only spend starting points on items, to avoid skill/labor mismatches.

Every faction has its own portion of the fortress outfitted for their specific tasks, with a large customized temple to their deity in its center. If worshippers of new gods arrive, they too get their own section.

It's great fun having to adapt your strategy on the deities that are currently worshipped (hm, tons of people who worship the goddess of music... I better make some instruments and build a tavern to properly praise Her), and the temple-centric structures really help with giving your fortress character.

Non-god entities are handled the same as gods. Dwarves show up worshipping a dragon? Better make a temple dedicated to the concepts of Fire and Wealth, meaning lots of gold and ornamental magma basins. The dwarves themselves could get jobs at forges or jeweler's workshops.


Okay, just thought of a great way to use the atheists; I'll have them serve Armok himself. Easy!
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Ironfang

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Re: Removing atheist dwarves?
« Reply #12 on: January 23, 2017, 11:32:16 am »

Atheist dwarves could work as mechanics, scholars, butchers, haulers, and other labors. To prevent population imbalances, have atheists be placed under a spouse's deity.
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Melting Sky

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Re: Removing atheist dwarves?
« Reply #13 on: January 27, 2017, 03:21:53 pm »

It seems very strange that there would be atheists in a world such as Dwarf Fortress where there are literal Gods running around and doing stuff. I mean how can one be an atheist in a world where you can strait up go find and speak with one of the demon lords that were summoned from the underworld by the Gods. In a world where there is actual concrete evidence of Gods you can't really have atheists.
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SeiggrainHart

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Re: Removing atheist dwarves?
« Reply #14 on: January 27, 2017, 03:30:23 pm »

It seems very strange that there would be atheists in a world such as Dwarf Fortress where there are literal Gods running around and doing stuff. I mean how can one be an atheist in a world where you can strait up go find and speak with one of the demon lords that were summoned from the underworld by the Gods. In a world where there is actual concrete evidence of Gods you can't really have atheists.

Think of it like this. Atheists in the real world, basically do not believe there is a divine anything. In a world like Dwarf Fortress, where deities and their many servants wander around Atheists would obviously believe differently. In this case, it's possible that they don't see the need to worship someone they could walk up to and ask for help. Ergo, they see the Gods/Goddesses as people, not as deities that need worship.
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