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Author Topic: Edge of map things (volcanic islands tweak, connected/looping map edges)  (Read 805 times)

Hinaichigo

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I like to generate world with 4 complete edge oceans.
Sometimes, volcanic islands will appear at the edge of the world map. When one goes there in adventure mode, for example, the walkable edge of the map on land will be adjacent to the edge of the world. This gives the impression that there is more land beyond the edge of the map, something I like to avoid. So I often have to regenerate the map a few times in order to get no volcanic islands on the map edge. It would be nice if setting 4 complete edge oceans would either prevent volcanic islands from appearing on the edge, or put a coast on the edge of those islands in those cases.

Also, it would be cool if you could generate worlds with looping map edges. So if you go east, you end up west, etc.
« Last Edit: January 20, 2017, 10:31:25 pm by Hinaichigo »
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Sbcc

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Re: Edge of map things (volcanic islands tweak, connected/looping map edges)
« Reply #1 on: January 21, 2017, 06:23:36 pm »

I like the second part of your arguement. The Looping of the maps.
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clockwork

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Re: Edge of map things (volcanic islands tweak, connected/looping map edges)
« Reply #2 on: February 02, 2017, 05:09:57 am »

I would love to be able to generate toroidal worlds. That was my preferred planar setting on pen and paper.
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exdeath

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Creating toroidal worlds (not only worlds that loop, but how they would be if toroidal), would be an awesome idea.
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