Game Thread is here!Welcome!
In this pre-defined Era of Diesel scenario you have a chance to become one of the leading Powers during the mid-1910s, when all hell broke loose... but will it go as in the books or shall you turn your land into greatest Empire?
All of the Era of Diesel rules can be found here!What's different about this pre-defined scenario?
1. You do not get to create your Nation; instead, you gotta pick one of the 8 pre-defined Nations and their corresponding Leaders:
United Kingdom (King George V)
Third French Republic (President Raymond Poincaré)
German Empire (Emperor Wilhelm II)
Russian Empire (Tsar Nicholas II)
Austro-Hungarian Empire (Emperor Franz Joseph)
Ottoman Empire (Sultan Mehmed V)
Kingdom of Italy (King Victor Emmanuel III)
Kingdom of Spain (King Alfonso XIII)
2. Everyone starts with certain amount of Armies and Navies and certain Technologies; few nations start with Techs others do not have.
3. Win condition is a simple one: Have the most Territories by the end of 1919 (Turn 60), and only YOU decide how much conquering, backstabbing and scheming will be done before that!
Check the Nation Dispositions and European Map spoilers for details on Nations and to see your Nation's starting Provinces!
Armies and Navies:
ENG: 4 armies, 3 navies
FRA: 4 armies, 2 navies
GER: 6 armies, 2 navies
RUS: 8 armies, 2 navies
AST: 4 armies
TUR: 4 armies, 1 navy
ITA: 3 armies, 2 navies
SPA: 3 armies, 2 navies
Army deployments: 1 at capital, rest up to player!
Navy deployments: docked at Provinces with Ports or adjacent Seas:
ENG: England, Scotland, Ireland, Egypt
FRA: Calais, Bordeaux, Marseilles, Algiers
GER: North Germany, Pomerania
RUS: St.Petersburg, Crimea
AUS: -
TUR: Istanbul, Palestine
ITA: Rome, Venice, Sicily, Eastern Libya
SPA: Seville, Valencia
Governments and Traits:
ENG: Monarchy, Enlightened, Cautious; 7 Provinces
FRA: Republic, Enlightened; 10 Provinces
GER: Monarchy, Aggressive; 6 Provinces
RUS: Monarchy, Aggressive, Traditional; 17 Provinces
AST: Monarchy, Traditional; 6 Provinces
TUR: Monarchy, Traditional; 8 Provinces
ITA: Monarchy, no traits; 11 Provinces
SPA: Monarchy, Cautious; 6 Provinces
Monarchy: +3 Max.Army Limit at Capital/Populous Provinces, only 1 RP at Academies outside Capital
Republic: +3 Max.Army Limit and +3 RP/Turn at Capital Province
Enlightened: +3 RP/Turn
Traditional: -3 RP/Turn
Aggressive: +1 to ATK rolls
Cautious: +1 to DEF rolls
Neutral Nations:
Neutral Nations are shown on map as green Provinces with a Capital icon on them. To conquer a Neutral Nation, you need to win a battle against 1 Army with +2 Defense bonus. After that, you can develop the conquered land like any other Province.
Technologies:
ENG:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Military Aircraft (allows Airfields)
Primitive Radio (-)
Diesel Fuel (-)
Modern Chemistry (-)
Modern Biology (-)
Steel Hulls (-)
Dreadnoughts (+2/+1 ATK/DEF Navies)
Diesel Turbines (2 Sea movement for Navies)
FRA:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Military Aircraft (allows Airfields)
Primitive Radio (-)
Diesel Fuel (-)
Modern Chemistry (-)
Experimental Sciences (+7 RP/Turn)
Radioactivity (-)
Modern Biology (-)
Steel Hulls (-)
GER:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Military Aircraft (allows Airfields)
Primitive Radio (-)
Diesel Fuel (-)
Construction Advancements (+1 PI)
Modern Chemistry (-)
Experimental Sciences (+7 RP/Turn)
Modern Biology (-)
Steel Hulls (-)
Dreadnoughts (+2/+1 ATK/DEF Navies)
RUS:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Primitive Radio (-)
Diesel Fuel (-)
Modern Chemistry (-)
Modern Biology (-)
Steel Hulls (-)
Dreadnoughts (+2/+1 ATK/DEF Navies)
AUS:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Primitive Radio (-)
Diesel Fuel (-)
Modern Chemistry (-)
Experimental Sciences (+7 RP/Turn)
Modern Biology (-)
Steel Hulls (-)
TUR:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Primitive Radio (-)
Diesel Fuel (-)
Modern Chemistry (-)
Modern Biology (-)
ITA:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Primitive Radio (-)
Radio Communications (+1 DEF for Armies at HQ)
Diesel Fuel (-)
Modern Chemistry (-)
Experimental Sciences (+7 RP/Turn)
Modern Biology (-)
Steel Hulls (-)
SPA:
Explosive Shells (+1 ATK for Armies)
Primitive Aircraft (-)
Primitive Radio (-)
Diesel Fuel (-)
Modern Chemistry (-)
Modern Biology (-)
Steel Hulls (-)
Diesel Turbines (2 Sea movement for Navies)
Player List:flazeo25 (United Kingdom)
TopHat (Third French Republic)
Taricus (German Empire)
Kashyyk (Russian Empire)
DolosusDoleus (Austro-Hungarian Empire)
Khamsin (Ottoman Empire)
Rolepgeek (Kingdom of Italy)
Tiruin (Kingdom of Spain)
Replacement Waitlist:Culise