Try to make male version of amazons again
Create a written language for the amazons
Train the amazons some more. they must be ready for anything
Raise a shield around my cities so those only with good intentions may enter
Kahn shall check out her cities, maybe even try to find a mate
1 – Your power seems to reel at creating males. You seem unable to do so, and your power locks you out of future attempts. As a god, of course, gender does not play into your reproduction.
3 – The amazons begin slowly adopting the Abyssal’s runes, but do not develop their own written word. Most think writing is pretty silly.
6 + 1– The amazons are the greatest military race currently created. They have mastered all forms of fighting currently available.
4 – The shield is made, but it will not keep gods out. In addition, if the would be intruder can best one of your amazons in combat, they may enter.
[Draco Cutie, God of Adorbs]
(HP: 20/20)
"S-stupid Draco."
Draco retries making Wolf Girls, but only the Wolf Girls, the Demi Wolf Girls need either male Amazons, or Wolf Men. Wolf Girls will all be female, until the Amazons become able to have males.
"G-girls and... girls, can't reproduce."
Draco tries making Amatraps. Feminine looking Amazons that are male.
Draco returns to the Abyssals.
"I... I got idea now."
Draco creates Blackbeans. These grow on Toughstalks and can be used to make a dark cocoa like substance.
Draco teaches the Abyssals how to make Splintsheet. Wetting splints of Toughstalk wood, and pressing it to make paper. Along with magic used to drain it's color, so it's whiter.
"Th-this is... easier, to write on. A-and to... transport."
5 – The wolf girls are made. They are all female, but due to the amazons strict inability to be male, they too cannot be male. Perhaps your power may intervene on that front.
1 – Nope, the amazons are simply incapable of a male existence. All amazons continue to be female, and you may not try again to make males- your power seems to feel that such a thing would be… wrong.
3 – You create the blackbeans, but when they grow on toughstalks, they are parasitic. The toughstalk with the blackbeans growing on it will become weak and unusable. Still, blackbeans do not grow on all the toughstalks.
1 – The Abyssals are not taking to this Splintsheet stuff well. They don’t’ seem to think paper important, instead carving their runes into rock.
The white stone of Moronths Ziggurath darkens, and the light from the moon of Kivuli turns a pallid green. His voice echoes throughout the halls of the Ziggurath.
"Such insolence shall not be tolerated!"
Okay, creating thinking undead is, in and of itself, not a problem.
However track down all the necromancers who did so to unwilling souls, since that's against the rules and smite them. The smiting shall be done by animating their skeletons to rip themselves out of their bodies. Then bind their souls to random stones in the floor of the Ziggurath, that they may spend eternity trapped, conscious but unable to even scream, to be trampled upon by everyone. Make sure everyone knows that it happened, and why.
Use all four rolls for this.
5, 4, 3, 6 – You are thorough to great precision and wipe all offending necromancers from your population. This does leave very few remain, including younger ones. In addition, your queen has been punished in this fashion, and become a great stone on the Ziggurath floor. Your people are without a ruler, and terrified of you.
Attempt to teach the Umeolk how to use chronomancy again.
Teach the Umeolk on the Ageless Isle how to use more powerful chronomancy, giving it mastery over the art.
Create the Watcher, a being made of pure chronal energy. The Watcher's purpose is to guard time itself from any being who would seek to damage it
4 – The Umelok learn chronomancy, but only the elite few who are living nearest the ageless isle.
3 – The guardian of the isle is learning, but it is slow progress, as no Umelok has reached his level of understanding yet.
6 – The watcher is created. You create him as a divine weapon of chronal energy, upon striking a god, that god will have one less action in the following turn.
2 + 1– You fail to stop time just as surely as the first time you attempted to start it. You do manage to slow it slightly though. You may utilize all your actions first before any others next turn.
"Nothing can escape my Touch, not even time or space. Lady Luck herself can not prevent the mutative influence of my ever-present power."
Channel the Golden Winds to Change the concept of 'luck' so that it is naturally in my favor. Set aside another action to fix this if it goes horribly wrong.
Channel the Golden Winds to Change Time so that it is extremely fluid and twists unpredictably to the point of having no rigid edges, what is a year is suddenly seconds only a moment later. What is a moment is a lifetime a year later.
Speaking of rigid edges, channel the Golden Winds to Change spatial concepts so that they are fluid and unpredictable like I aim to do with time.
Auris cackles. Loudly.
3 + 1– You attempt to change luck, and do so. But turns out all order is defined in this universe, all things predetermined, without chance involved. Luck is in fact a concept devised by the creatures of this world to explain its randomness. They do however now believe luck to be within your sphere.
6 + 1 – You successfully change time, however you are hit by the force of time’s new guardian, the living weapon. Your next turn will have -1 action.
4 + 1– The world slowly changes distances now. Space is a fluid concept, and all physics now seems to float slowly. Most living creatures are suffering because of the instability of time and space.
I work to Create a Slave Race, made entirely to Serve me and my Higher Servants... They will be Known as Grimelings, and have basic Knowledge of all Crafts Burnt into their minds as well as a Devotion and Fear unseen in any other race.
Spend two Actions on the Above.
2, 5 – Grimelings are made, they understand all crafts to a basic degree, are literate though unintelligent, and blindly obedient, fearful of all those they call master.
"Do try to work something out. I don't want time to be stopped forever. That said, time god, I will support you on this."
Before the time and space shenanigans happen, Maximillian appears to the eldest Librarians. And speaks: "It seems likely that certain anomalous books may wind up here in the Library. "Lust in the Deep Red" is one such book. And there are more. Insanity is a common effect, but others exist, from future sight to teleportation to the Ageless Isles. As a command to you, I ask that you store all such anomalous books in the Library's secret chamber. The anomalous books may have use, but first they will need to be studied."
Again before the time and space shenanigans happen, Maximillian creates the Index of Anomalous Books, which is a book that self-updates and contains the title and number of copies of every anomalous book. It is promptly placed in the secret chamber.
Maximillian then turns towards the time god. He then grants the knowledge of how to most effectively stop time to the Time god. He then muddles the memories of the Change god, aiming to remove every memory of this incident.
No roll required to talk to your people. Your librarians are informed of the incoming books and they know to be careful of them.
2, 3 +1 – You have a list of books, it shows the titles, but not the number of copies.
5 - +1 to all future rolls for the time god stopping, starting and manipulating time.
4 + 1 – Auris forgets who you are entirely, as the knowledge is removed from his mind.
Evil is spreading in the hearts of most of creation. The Abyssals begin plotting against each other. Necromancers are leaving the Kivuli to hide from their god and continue to perform forbidden magics. Umelok are plotting how they may conquer the ageless isle, Amazons are taking up arms against each other over trivial matters. Librarians are gathering and hoarding knowledge for themselves and no other. Disease is spreading through all creatures now. The exception is, the disease does not seem to touch the creatures belonging to Shaak or Auris. The gods of change and corruption are untouched by these physical and mental plagues. This, combined with the instability in time and space, will mean all things shall die within five turns, unless these things are corrected – in particular the space-time stuff. Shaak and Auris’ beings will die within 7 turns.