Shaak looks at Khan's wolves, already corrupted creatures and says...
"Ooo, Good doggys! I'm gonna take some of you home with me!"
I pick up 10 - 20 of the "wolves" ard move them to the scablands.
Next I Spend two actions trying to make meat plants.
6 All the mutant wolf things are moved into your lands. They become the most common creature amongst the scablands, but it appears they are in pain merely by living. Their contorted frames are unnatural to all (except maybe a corruption god) and many even have trouble breathing. The sickness is rife.
5 The meat plants are made. No further roll required.
Protect the wolves, and try and un ugly them
Train the amazons myself
Try and make some amazons demigods
Kill something that isn't a amazon
3 The wolves have been removed from your influence and from the golden continent altogether.
5 The amazons become strong warriors, versed in many forms of martial arts.
4 Some amazons ascend to become powerful mages who can extend their life by many years. They may weild weak divine magic but it is borrowed from you, they do not become demigods. They do not have their own source of power.
5 You kill an Abyssal from one of the caves near your Amazons.
"The books are meant to be used. Hm."
((Should I have gotten a +1 bonus for creating those books? It seems to fit with knowledge to me.))
Maximillian gives one book to each of the most civilized sentient race. (non roll action?)
Afterwards, he examines the two failed books. How exactly are they borked? (non roll action?)
After that, he creates an obelisk of black stone, then engraves it with universal language glyphs explaining the most notable characteristics of each of the gods.
No roll. The Kivuli and Abyssals each receive a book. In addition, you show a book to the Umelok elders, who may then time-shift at any point back to when they were able to see the book. As such, you bestow the same knowledge upon the Umelok elders.
No roll. The books are strings of nonsensical words. There seems to be some structure to it, and you know this is a knowledge of somekind. You are not able to see how it is incorrect, but it still makes no sense to you.
6 An obelisk is made, but it contains all information and knowledge, scrolling past at an immense rate too quickly for mortals to read.
[Draco Cutie, God of Adorbs]
(HP: 20/20)
"H-hauu~"
Draco manifests as a tiny dragon and wraps around an Abyssal's horn. The one of the bestest Abyssal. She also breathes upon it, the horns will notice her magic is different from regular magic.
Whenever Draco does some magic, her body radiates with divine power.
Draco makes cave chambers, some parts are much more spacious than others.
Draco makes Fluff Spiders. Big fluffy spiders that's a bit dangerous, but they're fluffy and makes Abyss Silk, which is very good for clothes.
Draco makes one-horn Abyssals, they're less magically attuned, but physically bigger and stronger.
No roll needed: You are an adorable dragon and wrap around the horn of the Grand Abyssal. Suddenly all the Abyssals worship the Grand Abyssal and you yourself, recognising the powerful and different magic.
4 The caves become networks of small caverns, running under the near-surface of the Golden Continent.
3 Small spiders are made looking much like tarantulas. Their silk is sufficient to clothe the Abyssals.
4 The one-horned abyssal are made, and quickly dominate the social structure in this society that still has so little magic available to them.
"Without adversity, there shall be no greatness."
Use two actions to create some ilnesses/disease, just enough so the population doesn't get too out of control. Nothing extreme.
Use two action to imbue Kivuli's Moon with magical propreties, and have small chunks (No larger than a bear) occasionally break off and fall to Kivuli.
Observe results and check the species of Kivuli for any interesting species/budding cultures. (I'm assuming this doesn't require an action, since it's just watching the results of the previous actions.)
3, 3 The illnesses are made, but they are too rare and scarce to control the population.
6, 1 At first the magic becomes so powerful it overwhelms the population of Kivuli, but you notice this quickly and dampen the power enough that it is usable. In a rather goldilocks scenario, the magic becomes too weak but eventually you get it just right to even it all out. The moon is created and the chunks that break off are just the right size.
No roll The Kivuli are still a tribal society, they have minor fights, but mostly resolve problems through intellectual challenges such as word games. You see that due to this they are on the verge of developing writing.
"Hmm? What is this?"
Take one of the books, modifying it so that instead of relaying the past, it instead displays possibilities of what the future could be. But the book in the Ageless Isle.
Make the peoples of the world understand the origin on the days. Credit shall go where credit is due!
Create more Umeolk. 2 rolls.
4 The Abyssals book is taken from them, and placed in the Ageless Isle where it reads the future. It sees only possible futures, and may sometimes end up wrong if the things it shows effect the decisions of those who read it.
3 Some creatures begin cult-like religions about a God of Time. Most are quite accurate in spite the religions developing quite separately.
4, 2 Ulemolk spread quickly and reproduce quite rapidly. They domesticate the fish of the sea for food.
"Go forth and show all of my Change." Auris stated to the Gold Changelings.
With the Rod of Change making his lordship known, they would undoubtedly infiltrate various societies without question.
"Go forth, mutate the soil beneath the wretched unbeliever's feet. Make it so that no crop is left unwilted, no well is left unpoisoned. My presence shall be known to all, faithful and unfaithful alike."
Channeling the Golden Winds, create goldwurms; intelligent worm-like beasts that burrow beneath heretical settlements and let the Essence of Change infused in them taint the land above them.
"From His own blood, a medallion of treachery. He dubs it the Amulet of Treason."
Channeling the Golden Winds, conjure an enchanted golden amulet with the ability to Change one's mind. Optimally, the wondrous shine should tempt them to 'change' their minds and turn against their allies.
"They shall hear his Voice on the Winds, and bow to His will."
Imbue the Golden Winds with voices that mimic those the listener trusts, telling them to come closer to the Winds and bathe in their shining light.
"A gift for the faithful Changelings is in order."
Channeling the Golden Winds, bestow the ability to Change to all my progeny who are capable of learning magic. It is a discipline of Holy Magic that shall be known as Auric Alchemy, unique in that it invokes my power.
6 The worms are made. They are incredibly intelligent, but bloodthirsty. They begin working in packs, rising to the surface to eat their prey and terrorise the settlements. They begin chewing on some Amazons in one of their settlements.
6 Four amulets are made, one of them bound to your own neck. Two are stolen by another god. One is kept to be of use to you however you desire.
2 The winds are chaotic, they refuse to be imbued with this pseudo-sentience.
6 + 1 for Golden Winds The alchemy takes over, all things within your realm become shifting and changing. One day your people will live in a lush jungle, the next they will live in a harsh desert. The constant change being invoked by each and every citizen seems sporadic, random, uncontrollable.
Begin a massive celebration to commerate life
Make the start of the family unit
try to understand the citizens of the worlds core beliefs
Instill medical knowledge in books in a univerally readable language
4 The celebration is attended by most races, though there are some who would not celebrate life. Even so, once a year there will now be Compassion Day. Most races of the golden continent celebrate this.
5 All races feel a tug of loyalty toward their own kin, their own blood. They feel caring for each other. The family unit is made. It does however spur loneliness in those who do not have family.
1 They seem beyond your understanding. They are making religions all over the place but it seems random and sporadic to you.
6 Medical knowledge is available to all, but the thing about medicine is that it can also be used as poison. One of the Abyssals with two horns seeking to kill a one-horn from a grudge succeeds in doing so. The first assassination has occurred.