If we do end up having to regen now or later, can I request to have the full version of my modpack be included? Unless it adds too much load times or something - I'm mostly curious how some of my non-Warcraft creatures/races would fare in sieges and the like.
I considered including your full pack, but it modifies several default files. Currently, the pony mod is also doing that, so we'd need to figure out how to merge the two. The mod is also already showing long load times and instability from the current collection. I can do it if we really want to, but I think it's good as it is.
Ah, that makes sense then.
To be fair, most of the default raw changes I made are simple renames to prevent confusion with the Warcraft and Dragon's Dogma parts of the modpack (i.e goblins being renamed to "devilkin" and so on - those only apply to creature_standard, though), or bugfixes for some of the non-creature_standard files, which, to be perfectly honest, I'm not sure if they're relevant anymore (gorlaks being able to open doors, bones having way too many pain receptors, PHM being able to talk, so on and so forth) - so they could be safely excluded since most are not relevant to fort mode anyway.
IIRC the entity_default changes I made are what you did already (more weapons for default civs - the only other thing I can think of is full noble sets for goblins and humans, but again those are more or less irrelevant).
Still, if the full pack makes the game too unstable or laggy then I can agree on omitting it and only sticking with the WC stuff.