So here's the world I generated using a preset called "Medium North America".
The area we are settling in is called "The Hill of Chasms" (Spoiler Alert: There was one hill and no chasms. 2/10 wouldn't chasm again)
We also have a very varied number of neighbors. My favorite is "Zebras". I can only imagine the !FUN! they will bring. Oh and hey look humans. Didn't expect to see any vanilla races in there.
So anyways I went to prepare carefully for embark and WHAT ARE THESE NAMES!
So apparently the top race on the neighbors screen is what race you are. I can't change it, either, because for some reason there is only one civilization to pick from. Maybe i'm dumb, but we are officially Shy-guys. Woop.
So we have some great names here. Ho-Ho-Ho and He-He-He. Oh what, you want more? No, I've just told you all the names. The only difference is the random music notes here and there. Anyways here our
dorfs Guys.
They all have low skills. This is because apparently Guy's learn 4x faster then most races. The problem is there skills also deteriorate 4x faster.
Oh, and here's our items.
Now lets get some anima- WHY ARE THERE SO MANY ANIMALS. I guess this is what you get when you have 17 mods all adding creatures and entities. Welp.
I got myself some of the needed cats.
Also got some random dog things because it took to long to find dogs.
Fort Name: Borechanced. Or He-He-He. Inspiring.
Here's the embark area.
Let's strike the Earth!
I apparently came with a General Labor Droid. I guess he does jobs maybe. I'll find out later.
Something else to note, there are random piles of Brown Recluse Spider thread around. It can be useful, but I hope the spiders are long gone.
First things first, we must get wood!
Unlike with Dwarfs I don't want to make this fort entirely underground, it just doesn't seem right. So this will require walls and such, which means wood (Or stone, but who needs that?!)
Even though I don't want it entirely underground, I start a channel. We must live somewhere before we build buildings, right?
I dig a small hole in the ground. The room at the top will become a dorm for now, and the room to the south will become a general stockpile.
Oh look my hound randomly decided to attack a wild Ox. This is great! We'll get some free food.
Oh wait. Oh no, this isn't very good.
So now one of our hounds had lost two legs. Great. And all the Ox took was a bruise to the neck.
I learnt that the General Droid actually does work (Although you can't assign him labors. I'm guessing he can't craft and stuff like that.). He helped build the walls. Pretty good stuff.
By this point, I've set up a place on the surface.
We have a carpenter (Sorry, Wood-Guy) next to a wood stockpile. We also have a Garden-Guy and his farms, plus a brewery (Note, Guy's don't need alcohol, it's just a good emotions boost.). Our Wood-Guy is making furniture for underground.
Oh no. Not a That Guy.
Apparently our Wood-Guy is now a That Guy, which is apparently a noble. I suppose he's the expedition leader.
Our underground is getting furnished.
I've added a dining room to the left. The dorm has beds now as well. No more sleeping on the ground.
To finish off for today, I'm expanding the walls a bit.
I don't now what I'll put there, but it will be magnificent.
I played for about an hour or two today, and got all the basics set up. I'll probably play more tomorrow. I'll edit this post as I play. I assume the turns are a year long? Also you might want to rename the thread to Borechanced, now that we got a real name, and specify it as a Shy-Guy fort.