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Author Topic: Birth of the Bureaucracy (6/∞), Turn 6  (Read 15523 times)

Zanzetkuken The Great

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Re: Birth of the Bureaucracy (5/∞)
« Reply #165 on: February 23, 2017, 08:26:18 pm »

"Aside from the very low quantity of funds required to maintain the Ministry itself, the funding for increasing the efficiency of the Taxation Service was set aside for usage after we had gained the, at the time, missing information upon what precisely was currently wrong with the existing taxation service once it was recognized that there was still enough time before the taxation season we could gather information for the solving of the problems.  It was the point of view of the Ministry of the Economy and the Taxation Service that attempting to act without the information of what was wrong with the Taxation Service, there was the potential for the attempted fix to make the situation worse than it otherwise was.  Now that we have such information upon what the precise problems are, we are able to make informed decisions upon how the Taxation Service may be fixed to operate at higher levels of effectiveness than what our prior uninformed decisions may have done."

"Upon the topic of naval and economic expansion, a lesser focus of the Ministry over these past few months was a greater understanding of the various pieces of infrastructure within the country.  From these, we have compiled two reports.  While they were regrettably limited in scope due to current limitations within the Ministry of the Economy, they do assist in the understanding of our current situation significantly."

"The first of these reports is the Infrastructure report.  While the road analysis was the more limited aspect of this survey and resulted in lacking more information, it does provide direction for areas of improvement within the currently existing plan.  I believe the section upon Ports is likely to be of much greater interest as a result of its more complete nature.  A short summary upon the current usage of the ports and their potential for upgrades is listed at the beginning of the section."


Quote from: Infrastructure Report
Roads
It has been determined that the primary focus of road construction be the central, western, and eastern parts of the nation. Those areas are heavily populated, and an abundance of minor roads would encourage the blossoming of townships and ease the transportation of agricultural goods to the cities.  The working proposal for road system improvement is a good start, but should be improved.

Ports
P1: Low Commercial Use (Moderate Potential), Low Military Use (Moderate Potential)
P2: Low Commercial Use (High Potential), Moderate Military Use (High Potential)
P3: High Commercial Use (High Potential), Moderate Military Use (Moderate Potential)
P4: High Commercial Use (V. High Potential), High Military Use (V. High Potential)

<P4> seems to be the most developed port, and it has a very useful natural harbor with natural defenses. The city itself is well-protected by mountains, making it useful as a military port, and its proximity to the Suderland Republic makes it a vital commercial port. These aspects together have given it the most use and also the most potential. <P3> is highly developed, but its lack of a natural harbor make it less useful commercially and militarily. There are few natural defenses, but the city itself is highly protected by forts and is at the center of a string of cities, townships, and hamlets. This makes it a commercial hub for much of the inland despite its flaws. <P2> has high potential commercially and militarily, but has suffered in the shadow of P3 for a long time. Being at the mouth of the river gives it much importance, controlling trade going up the river and giving it military importance. However, its proximity to the oft-preferred <P3> has really lowered its use. <P1> is important for its strategic location at the split of the river, and its northernmost position makes it important militarily. However, the fact that it’s a river port make it less useful in both categories. Larger ships can’t navigate the river, making the location less important militarily, though it still serves an important role in naval affairs, and most trade is directed toward the ocean, making it less important economically.

"The other report is the Economic Report.  It does not go as far into the specifics as the report on the ports, but it does provide a general overview of how our economy currently functions."

Quote from: Economic Report
Exports
Items are listed in descending order of importance.
Grain, Misc. Agricultural Goods, Fish, Liquor, Iron, Tin, Crafted Goods (Weapons, Tools).

Imports:
Items are listed in descending order of importance.
Timber, Stone, Salt, Crafted Goods, Misc. Metals (Gold, Silver, Copper, etc.), Wool, Spices, Furs.

Economic Overview
Currently, the nation’s primary economic engines are the cities and farms. The ports are especially productive, bringing in lucrative trade prospects. The countryside is very bountiful, with agricultural goods being a major export to the Suderland Republics and other areas. It is estimated that over two thirds of your wealth is generated via agriculture, with the most primarily coming from cities. Mining camps in the northwest are bountiful, but their production is often outstripped by mines in the Republics, who also possess better trading infrastructure and stronger merchant guilds.
« Last Edit: February 26, 2017, 04:40:36 pm by Zanzetkuken The Great »
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Demonic Spoon

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Re: Birth of the Bureaucracy (5/∞)
« Reply #166 on: February 24, 2017, 02:08:26 am »

((I'm guessing the port in State 3, which would point to the Westerlanders))
Correct. Each City # corresponds with its respective Province.
((Some provinces have two cities though.))
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DontBanTheMan

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Re: Birth of the Bureaucracy (5/∞)
« Reply #167 on: February 24, 2017, 03:57:33 am »

((I'm guessing the port in State 3, which would point to the Westerlanders))
Correct. Each City # corresponds with its respective Province.
((Some provinces have two cities though.))
(( Each State has 1-2 provinces, each province has 1 city. The smaller unlabeled numbers on the State Map represent the six provinces. ))
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DontBanTheMan

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Re: Birth of the Bureaucracy (5/∞)
« Reply #168 on: February 26, 2017, 01:30:14 am »

(( By the way, actions can be posted whenever. Turns are and will henceforth be merged so there's less time between updates. ))
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Demonic Spoon

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Re: Birth of the Bureaucracy (5/∞)
« Reply #169 on: February 26, 2017, 04:30:10 am »

((I liked the meeting phase -> action phase dynamic personally))
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TankKit

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Re: Birth of the Bureaucracy (5/∞)
« Reply #170 on: February 26, 2017, 04:54:22 am »

((Yeah, me too.))
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DontBanTheMan

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Re: Birth of the Bureaucracy (5/∞)
« Reply #171 on: February 26, 2017, 05:05:17 am »

(( We could still do that if people want. I just felt like conversation died off rather quickly and things had to kind of get forced forward. ))
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Taricus

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Re: Birth of the Bureaucracy (5/∞)
« Reply #172 on: February 26, 2017, 05:14:34 am »

((Yeah, gives us a chance to discuss and plan actions if nothing else.))

"Hrm... Very well Albertus, I'll accept your explanation regarding the taxes. That being said, feel free to use the funds to strengthen the tax office in regards to manpower. Information is useless without the ability to act on it.

Now, regarding our economy and industrial production, It seems that we have a somewhat large trade advantage over the republics in terms of goods, and a good foundation for the economy. Improving our ability to harness our exports, and expanding the production of such would give us a significant boost to the economy. Keeping the guilds limited is a necessity however. Though we could always try coming up with an alternative system to guilds.

As for the roads, that is somewhat out of my sphere of knowledge. I'll trust your judgement on the efficacy of the planned network and any improvements that could be made to it, though ensuring there's a major road to the mines in the northwest to help along our iron production would be beneficial. The ports are effectively fine as they are, I'd need to see the finances they bring in before committing to any improvement to them."
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Zanzetkuken The Great

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Re: Birth of the Bureaucracy (5/∞)
« Reply #173 on: February 26, 2017, 04:34:14 pm »

(( We could still do that if people want. I just felt like conversation died off rather quickly and things had to kind of get forced forward. ))

(I was largely waiting on a response, since I was last to post.)



"Understood, great Dictator.  I do have two minor aspects of these reports I wish to note.  <City 2>'s <Port 2> was stated to be suffering as an economic port due to its proximity to the Capital's <Port 3>, which may be causing negative impact upon that city's economy.  However, <Port 2> was determined to have a higher potential as a military port than our capital, so some military investment in making the area a major center for our nation's navy could both improve the state of the city's economy.  I do believe I should note that I am not a military man, so I am unable to answer in what way this may affect national security.  Due to the city's proximity to the capital, I do not believe there will be any major negative effects unless the entirety of the military command is moved to that location."

"Speaking of military, I would like to vocalize my final request.  Which of the roads would you like me to prioritize for military reasons?  As I have stated, I am not a military man, so I am uncertain as to what the optimum order for those particular reasons would be.  I could commission a survey, but as a result of recent events, I believe it may be better to be able to act without the delays that may cause.  The current 'Proposed Road System' map will likely be edited in areas, but an indication of which current of the current proposed roads indicated with R# would have military prominence should still be helpful in later drafts."
« Last Edit: February 26, 2017, 04:41:08 pm by Zanzetkuken The Great »
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Playergamer

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Re: Birth of the Bureaucracy (5/∞)
« Reply #174 on: February 26, 2017, 06:56:10 pm »

(You're still taking senators, right? I've always wanted to be Cato the Elder.)
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Zanzetkuken The Great

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Re: Birth of the Bureaucracy (5/∞)
« Reply #175 on: February 26, 2017, 06:59:05 pm »

(You're still taking senators, right? I've always wanted to be Cato the Elder.)

(Well, technically we haven't even finished filling out the whole council yet.  Both the Minister of Foreign Affairs and the Minister of the Civil Service are currently held by NPCs, so you would be able to take those positions.)
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Playergamer

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Re: Birth of the Bureaucracy (5/∞)
« Reply #176 on: February 26, 2017, 07:01:25 pm »

(You're still taking senators, right? I've always wanted to be Cato the Elder.)

(Well, technically we haven't even finished filling out the whole council yet.  Both the Minister of Foreign Affairs and the Minister of the Civil Service are currently held by NPCs, so you would be able to take those positions.)
(Yeah, but I think being a Senator will be fun, and I think it kind of sucks that the senate's just empty.)
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Taricus

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Re: Birth of the Bureaucracy (5/∞)
« Reply #177 on: February 26, 2017, 07:16:39 pm »

((Yeah, we could always use a rabblerousing asshole in the senate :P ))

"Very well, I'll keep the ports location in mind for whenever lord Warr shows up or speaks up, I can't tell if he's here. Same goes for the roads, Lord WArr would be the best person to ask regarding that."
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DontBanTheMan

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Re: Birth of the Bureaucracy (5/∞)
« Reply #178 on: February 27, 2017, 02:02:29 am »

(( Playergamer, that character sheet works. You are in the game. Keep in mind you can still perform actions and the like if you wish during the action phase, but it all has to be done with private assets (unless you get elected/appointed to a minor government position such as a mayor or the like, or become a minister). You could rabblerouse freely with that godly passion score though ^.^ ))

(( Question: do you guys want to keep the Senate and Government Discussion parts of the discussion phase separate, or let both happen at once? We could also let them happen at the same time until there's more senators, and then separate them; and just assume all the player senators are important enough to be at the government meeting. ))
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Vivalas

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Re: Birth of the Bureaucracy (5/∞)
« Reply #179 on: February 27, 2017, 02:13:58 am »

Wow, this game is too cool! I love the way it's going.

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The Imperial Question | Stranded Among Stars
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