Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: You are a Warhammer 40k Cultist! (SG)  (Read 7865 times)

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #15 on: January 16, 2017, 10:02:55 pm »


C.
We brought metals and components, as well as basic tools.

Our body has augmentations and upgrades, though they are not as numerous as many other techpriests'. We have two mechanical tendrils on our back, thicker and longer than our arms, ending in three pieces for gripping. Useful for moving things, combat, and moving.
 One of our eyes has been augmented, giving us quicker reactions and better accuracy.
B rather than C, +1 to the rest.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Ardent Debater

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #16 on: January 17, 2017, 11:45:46 am »


C.
We brought metals and components, as well as basic tools.

Our body has augmentations and upgrades, though they are not as numerous as many other techpriests'. We have two mechanical tendrils on our back, thicker and longer than our arms, ending in three pieces for gripping. Useful for moving things, combat, and moving.
 One of our eyes has been augmented, giving us quicker reactions and better accuracy.
B rather than C, +1 to the rest.

A location consensus hasn't been reached, so I'm bumping the thread.
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #17 on: January 17, 2017, 12:14:32 pm »

I +1 option B.
Logged



Avanti!

Funk

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #18 on: January 17, 2017, 01:33:45 pm »


We brought metals and components, as well as basic tools.

Our body has augmentations and upgrades, though they are not as numerous as many other techpriests'. We have two mechanical tendrils on our back, thicker and longer than our arms, ending in three pieces for gripping. Useful for moving things, combat, and moving.
 One of our eyes has been augmented, giving us quicker reactions and better accuracy.
+1 but B
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #19 on: January 17, 2017, 04:57:20 pm »


We brought metals and components, as well as basic tools.

Our body has augmentations and upgrades, though they are not as numerous as many other techpriests'. We have two mechanical tendrils on our back, thicker and longer than our arms, ending in three pieces for gripping. Useful for moving things, combat, and moving.
 One of our eyes has been augmented, giving us quicker reactions and better accuracy.
+1 but B
+1 to this and B

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #20 on: January 17, 2017, 05:02:33 pm »

B. it will be easier to practice chaos in a small village than the wilderness or large city.
Logged

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #21 on: January 18, 2017, 10:26:43 pm »

Aww, I'm too late to suggest Malal.  Darn.

Tzeentch is nice though.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Ardent Debater

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #22 on: January 19, 2017, 10:21:41 pm »

When you left the Adeptus Mechanicus, you brought a stockpile of high quality metal and machine components with you, as well as a set of Advanced Machine Tools.

Unlike most of the Adeptus Mechanicus, your flesh is largely unaltered. That said, you do possess a few cybernetic augmentations. You have two mechanical tendrils on your back, thicker and longer than your arms, ending in three pieces for gripping. They are useful for moving things, combat, and moving yourself, though they are largely unable to perform more delicate tasks.

In addition, one of your eyes has been augmented, giving us quicker reactions and better accuracy. It is a rather obvious augmentation, appearing to be a red lens contained in a plasteel bracket.

It is a humble start indeed, but Tzeentch willing, you shall prevail.

When you left the Imperial Vessel, you briefly considered going to a large city, but decided you'd be better off going to an isolated village instead.

[1d20=1]

Spoiler (click to show/hide)

In your search for a suitable village, you discovered the following:

- The Ecclesiarchy and the Redemptionist Cult both have a huge presence in the world. Mutants and Psykers are purged on sight, and even vague rumors of them are thoroughly investigated.

- Nantak hasn't yet discovered gunpowder, offworld technology is ridiculously rare, expensive, and borderline mythical.

- Nantak is fragmented into hundreds of feuding petty kingdoms and city-states, and are embroiled in an enormous and bloody three-way war, with dozens of small factions looking to profit from the conflict.

- The Planetary Governor is leading one of the three major factions, and wants to directly rule the world as one kingdom, rather than just collect taxes. He has access to offworld technology, and is waging a highly successful campaign despite his low manpower because of it.

- A series of year-long famines and horrible plagues have caused many peasants to lose faith in the Emperor and fall to despair. The bloody and senseless war that has been going on for decades has caused many peasants to become enraged with the nobility.

- Several heretical Khornate and Nurglite Cults have stopped hiding themselves, and have gone on the warpath. They are spreading like wildfire and are rapidly conquering large swathes of the world. Due to the war, none of the powers that be are able to put up a united resistance against them. Supposedly, they are made up of hordes of crazed fanatics, but are led by a few highly mutated aspiring Chaos Lords.

- Redemptionist hordes are roaming the countryside burning and slaughtering villages even rumored to be associated with Chaos, inspiring more and more formerly faithful peasants to turn to Chaos for revenge.

- Anarchy is widespread, and Banditry and the Mercenary business are on the rise, with hordes of possibly heretical Bandits roaming the countryside looting and pillaging.

- All in all, there is much looting, pillaging, senseless violence, and vile heresy going on. The Planetary Governor may or may not have asked a Space Marine Chapter for aid for dealing with the "heretics" and actual heretics, that Space Marine Chapter may or may not be due to arrive within half a year. It may or may not be wise to avoid them at all costs if and when they arrive.

- No one ever said worshiping Tzeentch would be easy.


You barely managed to evade little over a dozen roaming armies and Redemptionist hordes in only a week of travel, and began to ponder the feasability of stowing away on another vessel when you found what you were looking for.

Ikir's Hand, named after a lesser Imperial Saint who supposedly lost his hand were the village was built. It's nestled in a secluded mountain valley on the border of Teht, a minor kingdom in the far north which hasn't seen much combat, apart from Khornate raiders from the south, violent bands of pillagers, and hordes of fanatical zealots ravaging across the region.

Irik's Hand has a population of nearly 80 individuals, though several young men are missing, having been drafted to fight. The people here are frightened and resentful towards outsiders, and notably impious, lacking a shrine to the Emperor. They make the majority of their income from farming, recently they've constructed a makeshift palisade and shallow moat around the outskirts of the village. According to what you've heard, the tax collector isn't due for at least three months.

This is an excellent place to start, but, how should you go about guiding these unenlightened primitives to the Truth of Tzeentch?

Spoiler:  Cult (click to show/hide)
« Last Edit: January 19, 2017, 10:31:24 pm by Ardent Debater »
Logged

Ardent Debater

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #23 on: January 20, 2017, 10:44:58 am »

Is this thread dead?
Logged

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #24 on: January 20, 2017, 11:20:17 am »

Talk to them about all the great benefits Chaos brings, how Chaos is everything, TZEENTCH IS EVERYTHING HAHAHAHAHAHAHAHHHAHA!!!! Ahem, sorry about that.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

taat

  • Bay Watcher
  • Doesn't notify people when putting them in the sig
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #25 on: January 20, 2017, 11:22:46 am »

Is this thread dead?

Seems like this thread has a 12-hour long silent period every day, which should be ending just about now
Logged
Hypothesis: I will kill all dwarves in a horrible fashion

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #26 on: January 20, 2017, 05:10:16 pm »

Offer to reinforce the palisade, provide useful services. Vaguely mention the Lord of Innovation who taught you these wonderful things.

Funk

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #27 on: January 20, 2017, 06:57:26 pm »

Offer to reinforce the palisade, provide useful services. Vaguely mention the Lord of Innovation who taught you these wonderful things.
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

VoidSlayer

  • Bay Watcher
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #28 on: January 21, 2017, 04:07:02 am »

Preach a slightly off version of the normal mechanus faith, while building new tools for them for building and farming.  Get them labor saving devices.  We can decide on the exact tenants of our new faith as we go.

Get them liking our new tools and machines, then we can have them help us build an autogun factory or something low tech weapons.

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: You are a Warhammer 40k Cultist! (SG)
« Reply #29 on: January 21, 2017, 12:15:15 pm »

Offer to reinforce the palisade, provide useful services. Vaguely mention the Lord of Innovation who taught you these wonderful things.
+1
+1
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!
Pages: 1 [2] 3