When you left the Adeptus Mechanicus, you brought a stockpile of high quality metal and machine components with you, as well as a set of Advanced Machine Tools.
Unlike most of the Adeptus Mechanicus, your flesh is largely unaltered. That said, you do possess a few cybernetic augmentations. You have two mechanical tendrils on your back, thicker and longer than your arms, ending in three pieces for gripping. They are useful for moving things, combat, and moving yourself, though they are largely unable to perform more delicate tasks.
In addition, one of your eyes has been augmented, giving us quicker reactions and better accuracy. It is a rather obvious augmentation, appearing to be a red lens contained in a plasteel bracket.
It is a humble start indeed, but Tzeentch willing, you shall prevail.
When you left the Imperial Vessel, you briefly considered going to a large city, but decided you'd be better off going to an isolated village instead.
[1d20=1]
The first, and perhaps most important, roll in the Thread was a 1... It seems the Lord of Change has quite a bit in store for Xernathestas.
In your search for a suitable village, you discovered the following:
- The Ecclesiarchy and the Redemptionist Cult both have a huge presence in the world. Mutants and Psykers are purged on sight, and even vague rumors of them are thoroughly investigated.
- Nantak hasn't yet discovered gunpowder, offworld technology is ridiculously rare, expensive, and borderline mythical.
- Nantak is fragmented into hundreds of feuding petty kingdoms and city-states, and are embroiled in an enormous and bloody three-way war, with dozens of small factions looking to profit from the conflict.
- The Planetary Governor is leading one of the three major factions, and wants to directly rule the world as one kingdom, rather than just collect taxes. He has access to offworld technology, and is waging a highly successful campaign despite his low manpower because of it.
- A series of year-long famines and horrible plagues have caused many peasants to lose faith in the Emperor and fall to despair. The bloody and senseless war that has been going on for decades has caused many peasants to become enraged with the nobility.
- Several heretical Khornate and Nurglite Cults have stopped hiding themselves, and have gone on the warpath. They are spreading like wildfire and are rapidly conquering large swathes of the world. Due to the war, none of the powers that be are able to put up a united resistance against them. Supposedly, they are made up of hordes of crazed fanatics, but are led by a few highly mutated aspiring Chaos Lords.
- Redemptionist hordes are roaming the countryside burning and slaughtering villages even rumored to be associated with Chaos, inspiring more and more formerly faithful peasants to turn to Chaos for revenge.
- Anarchy is widespread, and Banditry and the Mercenary business are on the rise, with hordes of possibly heretical Bandits roaming the countryside looting and pillaging.
- All in all, there is much looting, pillaging, senseless violence, and vile heresy going on. The Planetary Governor may or may not have asked a Space Marine Chapter for aid for dealing with the "heretics" and actual heretics, that Space Marine Chapter may or may not be due to arrive within half a year. It may or may not be wise to avoid them at all costs if and when they arrive.
- No one ever said worshiping Tzeentch would be easy. You barely managed to evade little over a dozen roaming armies and Redemptionist hordes in only a week of travel, and began to ponder the feasability of stowing away on another vessel when you found what you were looking for.
Ikir's Hand, named after a lesser Imperial Saint who supposedly lost his hand were the village was built. It's nestled in a secluded mountain valley on the border of Teht, a minor kingdom in the far north which hasn't seen much combat, apart from Khornate raiders from the south, violent bands of pillagers, and hordes of fanatical zealots ravaging across the region.
Irik's Hand has a population of nearly 80 individuals, though several young men are missing, having been drafted to fight. The people here are frightened and resentful towards outsiders, and notably impious, lacking a shrine to the Emperor. They make the majority of their income from farming, recently they've constructed a makeshift palisade and shallow moat around the outskirts of the village. According to what you've heard, the tax collector isn't due for at least three months.
This is an excellent place to start, but, how should you go about guiding these unenlightened primitives to the Truth of Tzeentch?
Traits:
Mechanical Back Tendrils
Mechanical Augmented Eye
Blessings:
Mark Of Tzeentch
Inventory:
Poorly Stitched Cloak,(worn)
Worn out Boots, (worn)
20 High Quality Metal
10 Machine Components
Advanced Machine Tools
Plasteel Knife
You have not yet enlightened anyone.