Name: Esori Thatcher
Mug:
Sprite: <in progress>
Class: Scavenger -> Bounty Hunter
Character Skill: Vantage
Affinity: Thunder
Personal Fault: Wavering Curse: After recovering HP, enemies get +10 crit chance that turn
Personal Skill: Kinetic Brand: When equipped with a Dread-type dark magic tome, Hit & Evade + 10
Personal Skill: Prognostication: When Vantage activates, +15 Evasion for that full exchange of blows.
Class Skill: Scavenge Gold: Once per enemy per battle, on hit steal 100 gold (200 if enemy is promoted).
Preferred Stats: Skill, Luck
Weapon Profs: Dread magic (D), Thrusting Swords, Swords (D), Dark Magic (D)
Total Level: 1
Level/Tier: 1 / First
(total progression: 300%)
HP: 17 (60%)
STR: 4 (10%)
MAG: 4(+1)(50%)
SKL: 6(+1) (40%)
LCK: 5 (20%)
DEF: 2 (30%)
RES: 1 (30%)
SPD: 9 (+2) (60%)
CON: 6
AID: 5
MOV: 5
Starting Weapon:
Name | Type | Rng | Wt | Mt | Hit | Cr | Ql |
Flux | Dread(E) | 1-2 | 9 | 8 | 70 | 0 | 40 |
Bio: Considering how nimble he is, you'd never have expected Esori to have grown up as
such a huge nerd, but, well, he did.
His parents were fairly well off, at least as far as poor people go, so young Esori had enough free time as a child to take up a hobby: reading. Textbooks, fiction, basically whatever Esori could get his hands on without getting stabbed or lit aflame. But Esori lived in a rough neighborhood, where even getting books is a dangerous hobby. So he also took up distance-sprinting and parkour. Bandits have a hard time killing people they can't reach.
Esori grew up confident and intelligent, with a knack for getting his way with outside-the-box strategies. Always have a plan, always have an escape route, and always have a trick up your sleeve.
The Magos gang started to really take hold in the area as Esori neared adulthood, but his life changed for the better when he managed to snag a Flux tome off a Magos goon's corpse during a turf war (lots of running, remember). Esori didn't use it for combat, though: he
read it. With the knowledge he'd already obtained from his previous reading, he learned to use dark magic in fairly short order, and also devised a new ritual of his own: a "cursed" tattoo, inscribed on his own flesh with ink made from chicken's blood, that granted him the power of limited telekinesis. Unfortunately it's rather short-range, is only usable in short bursts, and only works when he's having an adrenaline rush. Further, being a curse, the tattoo naturally comes with a drawback: Healing magic and medicine make Esori dizzy.
Esori wouldn't give up his curse for any money. Having incoming swords deflect themselves is incredibly handy. So is being able to cut purses in combat.
Esori is now a young adult, and managed to scrounge up enough money to actually buy some decent-looking clothes to get a job interview at the palace. He aced the guardsman entrance exam by blocking a wooden sword strike with the examiner's own coinpurse.