1. Smiths, glassmakers, militia commander, etc. recieve mining or woodcutting duty.
2. Designate all trees for harvesting and begin planning fort, prioritizing 3x3 farms for cave wheat, plump helmets, quarry bushes, and sweetpods with 5x9 farms for dimple cups and pig tails, an 11x11 meeting hall area which will contain a well, the base of a tower for housing nobles, legendary artisans, scholars, and other notable dwarves.
3. Most of my attention goes to getting my dwarves to excavate a cistern without crushing a miner in the process, though at this time I do have my spare dwarves begin constructing their workshops as well as a temporary dorm which will double as a barracks with archery targets, a dining hall with related workshops, nestboxes, and hives outside. Ignoring the first caravan except to request some cats for vermin control.
4. Begin making meals to trade for materials and more food when the next caravan comes, start training marksdwarves, begin burning wood and producing coke, and start making cage traps.
5. Hope that no dwarves decide to produce an artifact that will instantly make me a target for anything !!fun!! before I am done with my preparations.