Immortal, I wasn't trying to be a jerk. I'm just not sold on above-ground forts. Maybe it's just I was doing them wrong. What's the advantage? Re: wheelbarrow, it's not the log, which since the addition of bigger trees are pretty much free, it's the time the dwarf spends making it. If I weren't on a beeline for magma, it wouldn't be that big of a deal, but I immediately lose 1/7th of my dwarves, more if I hit an aquifer. It's not that I can't handle it, rather that instead of maybe having a magma shop near the surface about the same time as the first immigrant wave, it happens about the time of the first caravan, or maybe thereafter.
callisto, if I had a nickel for every time the darned cook snatched up the seeds to the garden vegetables and cooked up all my plump helmets... One would think I'd eventually learn to do this, but somehow I rarely remember.
Sanctume, those look like interesting opens. Better than what I've tried, to be sure. But before I can get everything buttoned up, I encounter too much fun. If I'm visualizing it right, the 11x11 requires 40 walls, 40 fortifications and 157 floors, for instance. Most of the time, there shouldn't be fliers, but the gods of random do not smile on me. Do you convert blocks you bring along, or do you try to do it with on-site wood?
Werdna, over the last couple days, I've tried that a dozen times or so, and so far, it's taken longer than just channeling under and roofing over. Now, granted, you end up with everything QSP'd, which is a big bonus, though most of my embark goods will go away once the cook starts, um, cooking. The big advantage to channeling under is you end up with a region that's ready for surface crops.
mirrizin, great idea. I need to make better use of priorities. But lordy, I can't plan that far ahead. Until I know where the stone is, and, as importantly, where the aquifer is, any medium to long term planning is by gosh and by golly.
The embark I've just started on, I have everything I need and all the skills I want. I bought up all the "free" barrels and bags. However, no magnetite, hematite or limonite, no lignite or bituminous. No iron goods available, though there is steel, both bars and armor/weapons. The only flux is marble, the only magma-safe is quartzite, the only ores sphalerite, galena and tetrahedrite. (Maybe it's a sign I'm not supposed to run for the magma this time.) How would you spend the remaining 700+ points?
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Strikethrough doesn't work?
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Oh, this promises to be a happy little burrow. Six are at least "somewhat quarrelsome", two think that merrymaking is evil while three find merrymaking and partying worthwhile activities, four are intolerant of people with different ways, five are quick to form negative views, and only one can "handle stress".
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