Lana and Jimmy continue to stand watch outside, guarding against nothing else but the rustling of leaves, for now.
Jack looks in the lodge's bathrooms to see if there are any medicine cabinets. Turns out there's only one bathroom at the end of the hall, and its a cramped space inside. It does contain a medicine cabinet behind the sink mirror, though there's little except for a mostly empty container of painkillers, a few loose pills rolling around in the bottom.
Terrence goes through the three rooms searching for more supplies in anything else that would be of use. The first room is completely ransacked and empty. The second room appears to be in the same shape besides the consumables on the floor that June is scooping up. That is, until Terrence is opening the desk drawers and towards the bottom he spots the barrel of a flare gun. Before he can grab it, Terrance yelps and jumps back a few feet when he discovers that a severed human hand is still clutching the handle of the gun.
Briefs goes to try his hand at the safe. Inspecting it further, it looks like the safe doesn't have any numerical system, electronic or dial based, like you would expect on a normal lockbox. The only mechanism in the front is an unmarked black cube, which Brief observes more closely. Briefs puts his hand on it, and then instinctively pulls it back as an uncomfortable sensation shots through his lower arm. It's not exactly painful, more like a concentrated static shock. Briefs quickly deduces that the safe is electrified.
June grabs a couple of beer bottles and sandwiches and that's about all she can have heft without dropping anything due to capacity. Maybe some other people could help her out? She also notices Terrence rummaging through the drawers in the same room and then screaming about something.
The Scourge laughs in an unsettling manner before launching two of its tentacles across the room at the Berserker. [7 vs. 10] The Berserker leaps to the side as the tentacles launch past him, crashing into an empty table and spilling beer bottles and food baskets all over the ground, netting the furniture two puncture wounds. [5 vs. 1] The Berserker pivots and brings one of his axes down upon the Left Tentacle, hacking into the side of the flesh. The Scourge retracts its appendage, which is now dripping a bright green fluid onto the floor.
Dunkelsteinn leaps forth from the booth and draws out an illogically large greatsword. They swing the moonblade in a wide, horizontal arc,
failing to actually hit any of the Romans (or any of their teammates), but a bright white crescent of light launches from the blade. It zooms through the air creating a sound similar to a speeding car sans engine, on a trajectory towards the Veneo. [6+2 vs. 5] The beam slams into the Veneo's center of mass and propels him backwards, slamming him back into a barstool, sporting a large bleeding wound across his entire midsection.
"Time to go to work. . ." Giant Dad gulps the rest of his ale down in one half-assed gulp before standing up and whipping out his Bass Cannon, which can only be described as the bastard child between an assault rifle and a dubstep launchpad. Dad begins to Power Up the Bass Cannon, causing it to vibrate in his grasp, electronic music crescendoing from its hungry maw.
"And now an actual fight breaks out... how dreadful. Can't we settle this peacefully?" Karlston Meakin attempts peaceful negotiation with the Romans, which is a lot like attempting to convert Texans to veganism. When that fails, Karlston chucks two curled swords into the crowd, one at Bullucious Primus and the other at the first Legionnaire. [3 vs. 7] [9 vs. 6] The first coiled sword arcs over the Roman commander and goes into the bar, smashing several bottles sending their contents all over the floor. Bullucious looks over his shoulder and eyes Karlston, but his attention goes back to McFadden who is lying on the ground, his clothes now stained by a collection of destroyed drinks. The second sword travels much lower and buries itself into the Legionaire's right thigh, who now wishes that leg armor was a higher priority in the Roman army.
Tobias turns into a tiny bat, fluttering above the chaos of battle unseen as he makes his way behind the Roman lines. Once he's directly above the Veneo, he transforms back into a human and pounces on him from above. [2 vs. 4] The Barbarian dives out of the way and Tobias lands ontop of the barstool, his fall cushioned by the leather seating.
"DYNAMITE!" DOOM Guy adlibs a catchphrase as he charges in the fray like a viking on PCP, knocking over any tables and chairs in his way. Ignoring most of the Romans, he makes a beeline towards the Veneo, whipping out his roaring chainsaw. [6+2 vs. 3] The DOOM Guy lunges forward with his chainsaw, burying its teeth into the already existing wound in the side of the Veneo. With a strong grip, the soldier pulls the length of the saw across the wound, exponentially making it worse and tearing apart flesh and viscera. By the time the Veneo can react, he is watching his entrails spill onto the floor beneath him.
Rochelle takes a deep breath and then scoops up her axe from the floor.
"It. Is. ON. So come on, let's beat these people's asses!" Rochelle runs through the western side of the bar, past the pool tables in a manuever to flank the Romans from the side. She cuts over and charges at the Sagitarii from his left/blind side, swinging her axe in a wide horizontal arc. [8 vs. 3] The axe smashes into the Roman with such force that it penetrates the armor like a pocket knife through a tin can; the sound of ribs breaking apart is audible and the archer falls to his knees bent over, his bow dropping to the ground next to him.
Yun floats around, additional psychic energy surging through its body with the amount of people in the room. Yun focuses on the second Legionnaire, attempting to cause his armor plates to implode. [10+1 vs. 3] Legionnaire II begins to advance on the Party, but stops when he begins to feel his armor vibrating. Suddenly, pieces of his armor break apart and stab into his body with high pressure, his own protective suit ironically altered into an improvised Iron Maiden. [4+1 vs. 5] Yun then chucks the second Legionnaire at the other, lifting him off of his feet and flinging him as a projectile. The first Legionnaire stands his ground and deflects his brethren with his shield, bouncing him away and onto a table. The second Legionnaire lies there, blood running onto the wooden surface and his body twitching, but not completely dead yet.
Fred attempts to look like a spooky summoner.
Legionnaire I bumps his companion off of his shield and then turns to face Rochelle and the wounded Sagittarii. He rushes at her as best as he can, clearly favoring his not-stabbed leg. [1 vs. 4+1] The Legionnaire thrusts his gladius at the reporter, with a move more slow and awkward than he intended. Rochelle easily dodges it to the side and responds with a cleaving blow from her fire axe. [10 vs. 5-2] The crushing attack comes down right onto the Legionnaire's right shoulder, cutting through the armor and into his flesh and muscle, causing him to drop his blade, and putting him down on a single knee.
Legionnaire II spasms and coughs up blood as he lays on the table, staring blankly at a swinging light fixture above him. [Willpower:2] Mustering all of his remaining strength, he puts places his hands down besides him and attempts to push himself up. He gets his back a few inches up before a horrendous pain shoots through his body and his backside slides back down. His eyes close and his body enters a state of permanent relaxation.
The Adstatus scans the battlefield and fixes his eyes upon the largest and most heavily armored member of the party, Giant Dad. The spearman rushes through the center of the bar and closes the space between the two of them, and when he is close enough he pulls his shield away to thrust at Giant Dad with all of his might. [9 vs. 1] Giant Dad, in his focus on charging up his bass cannon, has no time to react when the Adstatus jams a spear into the left side of his chest, penetrating his armor and a few inches into his body. When the Roman pulls the spear out, the hole he has left is gushing with giant blood.
The Sagittarii cries out in pain, his arms wrapped around his left ribcage. [Willpower: 9] For a moment, the archer is able to fight through the pain enough to put his left hand on his hip and draw out his pugio dagger. Unable to get up, he stays close to the ground as he looks towards Rochelle. [4 vs. 8+1] He jabs the knife at her legs, and Rochelle backs up out of his range, vocalizing her disdain for his dirty tactics. [6 vs. 7-2(Pain)] The reporter gives him a quick kick to the shoulder, not enough to do visible damage but enough that it sends him back down, rolling around on the floor in agony.
The Jaculator runs for the pool tables and jumps upon one of them, using the rectangular surface as a platform for his attacks. Pulling a javelin from a large quiver on his back, the Jaculator quickly decides on Dunkelsteinn as his first target. Pulling his arm back until he achieves just the right arc, the Roman chucks the spear at the dunker. [7 vs. 4+1] Dunkelsteinn feels something slam into his lower torso and looks down to find a thin spear lodged in his belly, blood spreading from the wound onto his robes.
The Berserker roars as he proceeds onto the Party's booth, cutting through entire tables just to get there. Once he's close enough, he rushes at Karlston Meakin, wildly swinging both of his axes. [1 vs. 10/Critical Failure!] Karlston leaps out of the way and the Berserker ends up putting his axes into the wall, struggling to free them from the holes they had created. While he is busy, Karlston pulls two fresh coiled swords from his pouch. [8 vs. 3-3(Critical Fail)] Karlston jams both of the swords into the soft, fleshy parts of both parts of the Berserker's backside, where the kidneys would be, lodging both blades so deep that they stay within him. The Berserker lets go of the axes in the wall and slowly turns around to face Karlston, looking quite calm given his wounds that would instantly kill a normal man. And then he roars in the face of the bard with such might that it slicks Karlston's hair back and slathers his face in globs of saliva.
The Veneo looks at his spilling guts and then at DOOM Guy, quickly transitioning from shock to rage, foaming at the mouth and wildly jabbing his spear at the soldier. [5 vs. 2] DOOM Guy matches the Veneo move for move, weaving around his spear and looking for an opportunity to counter attack. This costs him as he fails to account for a fake-out stab that looked as if it were going for his torso, when really it pokes him in the right forearm. The wound is bleeding but isn't huge, although it does begin to throb. The Veneo, with half of his vital organs now on the floor, screeches one final time before losing consciousness, and bashing his head against the edge of a table as he falls down, unmoving.
The Sacerdos is the only Roman to stand completely still, nothing in his body moving but his piercing gaze. His eyes do widen a bit when he spots Yun, "A demon, I shall deal with this." He lowers his hood and raises his hands, small flames pulsing from his palms. "Power of Vulcan, I command you to strike!" A molten fireball launches from his hands at Yun. [7 vs. 1] Yun sees the fireball coming, but does not account for its fast velocity and soon the physic creature finds itself totally engulfed in flames.
Bullucious Primus vaults over the counter of the bar onto the floor, where an alcohol soaked McFadden is still trying to get his bearings. The commander declares, "I had no quarrel with you keeper of the bar, but your insulting actions have brought this upon yourself!" [8 vs. 10-2(Stunned)] Bullucious raises his pugio with both hands and brings them down on McFadden's head. At the last moment, the bartender shifts his body to the side and the dagger impales itself into the side of the bar itself by a few inches, barely missing its target. Bullucious pulls his dagger out with a frustrated grunt giving McFadden enough time to scramble to his feet, compose himself and grab his trusty baseball bat.
When Bullucious Primus turns to face McFadden again, he sees a whirling baseball bat aimed for his noggin. [5 vs. 2+2] Bullucious pulls his head away and narrowly avoids the bat, allowing McFadden to give him a quick kick to the stomach that sends the general right into the side of the bar with an audible, "Ooof!" McFadden holds his bat like a pinch hitter, "There'll be more than that if ya' want laddie!" Primus expressionlessly reorients his body into a proper fighting stance, "I'm not going to kill you keeper of the bar, you're deserving of a much worse fate..."
Betsy launches herself at the Adstatus. [5 vs. 8] She begins furiously smacking himself in the back with her broken bottle, which would be very damaging if it wasn't for his armor absorbing the attacks. The Adstatus doesn't even bother turning towards her, and simply looks over his shoulder and reverse-thrusts the blunt end of his spear at her. Betsy takes a blow to the stomach, and while it backs her up a step, she sells the hit without sustaining damage. "I've fought drunk high school brats tougher than your sorry ass!"
Roman General - Bullucious Primus
Looks like Atlas has reformed the ancient armies of Rome, and they're in need of another Sacking. This guy's a General, so he's definitely got some tactical tricks up his sleeve.
Status: Normal
Inventory: Roman General's Armor, Pugio, GladiusLegionnaire I
The standard heavy infantry of Rome. While incredibly effective in large legions, they were not known for individual combat.
Status: Right Thigh [Bleeding/-2 Mobility], Right Shoulder [Heavily Damaged]
Inventory: Roman Infantry Armor, Gladius Sword [D], Scutum Flat Shield
Adstatus
Roman spearman specializing in fighting cavalry and highly armored opposition.
Status: Normal
Inventory: Roman Infantry Armor, Spear, Scutum Flat Shield
Sagittarii
Roman archers, they are more commonly found on horseback.
Status: Left Ribcage Broken [Extreme Pain]
Inventory: Roman Infantry Armor, Compound Bow [D], Pugio
Jaculator
Special Roman infantry that fight primarily with thrown weapons.
Status: Normal
Inventory: Roman Infantry Armor, Javelin, Throwing Darts
Berserker
A Barbarian Mercenary that towers over your typical Roman soldier. You won't like him when he's angry.
Status: Enraged! Kidneys [Eviscerated]
Inventory: Dual Battle Axes [D]
Sacerdos
A holy man with a connection to the powers of the Gods, particularly the Gods of the Elements.
Status: Normal
Inventory:
Allies:McFadden
The owner of
McFadden's Tav', your first stop for beer, ball games and battles against the legions of Rome.
Status: Normal
Inventory: Baseball Bat
Betsy
A hardened old waitress no stranger to rowdy drunks and bar fights.
Status: Normal
Inventory: Broken Bottle
Name: "Joystick" Clarke
Clique: Nerd, Gamer
Status: Normal
Inventory: Empty
Name: Tobias Creed
Class: Vampire
Abilities: Vampiric Offense (Level 2 Active): Can drain blood from enemies to heal wounds and can turn into either a bat or mist.
Vampiric Defense (Level 2 Passive): Can only be perma-killed by sunlight (Takes a certain amount of turns to kill), fire, wooden stakes to the heart, and decapitation, but methods that kill normal mortals like drowning and gunshots can stun him until either combat ends or 5-6 turns have passed.
Power of Music (Level 1 Active): Can use music and his skills as a DJ to cast a sleep spell on targets.
The Radio Host (Level 1 Passive): Gains a +2 to resisting spells and status effects caused by, or related to, sound.
Status: Normal
Inventory: BoomboxName: Sharquia "Shay" Waters
Clique: Prep (Cheerleader)
Appearance: Shay's Black, and she has dark-brown skin, as well as naturally black and kinky hair, although she usually gets it curled. She has chocolate brown eyes, which are fairly large. On the day of the whole getting chased by a murderer and stuff, she was wearing hoop earrings, a purple halter top, jeans, and black high heels. So, something like this:
http://i.imgur.com/At3AGJj.jpgDescription: The daughter of a 70s one-hit wonder and a backbencher in the NBA, most expected Shay to seek the spotlight in some way. She did so, by trying to crush anything in her path to become the Queen Bee of the *insert the High School's name here*. Unfortunately, there was one wrinkle in her plan: Sally Fervixon. With Sally's sweet naivete and southern belle charm, Shay believed that she would always end up laying second fiddle, and despite all of her attempts to climb to the top, her efforts were always thwarted by Sally's sheet kindness. However, she never really expected Sally to go out like this.
Status: Normal
Inventory:
Name: Rochelle
Class: Survivor
Abilities: (4)
[Tier 1 Passive] HELL NO. - +1 to Physical Resistance.
[Tier 1 Passive] Something Shady Around This Place - +2 to noticing small details.
[Tier 1 Active] Hit 'Em Where It Hurts - Rochelle kicks an enemy in the groin. (-1 to that enemy's damage, 20% chance for -2 debuff if enemy is male.)
[Tier 1 Active] Axe Me A Question - Rochelle swings very hard at an enemy with her axe, dealing extra damage.
Status: Normal
Inventory:
Name: Jimmy Smith
Clique: Jock, Boxer
Status: Normal
Inventory:
Name: Giant Dad
Class: Bandit
Abilities: (4)
The Legend Never Dies (Lvl 1 Passive)- Once per combat, Giantdad can get back up from a fatal blow as if nothing happened.
Fire the Bass Cannon (Lvl 1 Active)- Make an attack with the Bass Cannon. It has a 50% chance to use this skill again. (up to 3 additional hits)
Power up the Bass Cannon (Lvl 1 Active)- Add an additional 10% Chance and 1 additional hit to "Fire the Bass Cannon" Per turn this is used, which is Reset when Fire the Bass Cannon is used. [Activated]
Well, What is it? (Lvl 1 Active)- Taunt an enemy, walking towards them with arms outstretched.
Status: Chest [Lethal Bleeding]
Inventory:
The Bass Cannon
Father Mask (the best looking mask in the game)
Giant's Armor
Grass Crest Shield
Black Flame
Black Flame (that means new game+ bitches)
Havel's Ring
Ring of Favor and Protection (health, stamina, endurance. Everything you could ever want)
Name: Jack Austin
Clique: Preps: General +1 to most rolls. More susceptible to mental damage. Sub Clique: Health Specialist - +3 Medicine
Status: Normal
Inventory:
Name: Doomguy
Class: runner and gunner
Abilities: (4)
RIP AND TEAR YOUR HUGE GUTS!(active lv 1): Doom guy charges up to an enemy and tears them apart. +2 to his melee attack while doing this. (Has a two turn cool down) [CD:2]
BFG 9000 (active lv 2:) The Big. Fucking. Gun. 9000. Fires a massive ball of slow energy towards the enemy, annahilating whatever it hits. Though it's pretty slow moving and everything gets a +2 to dodge while dodging. Has a 5 turn cool down. Requires the BFG in Doom guys inventory to work.
Status: Right Forearm [Moderate Bleeding/Poisoned]
Inventory:
Chainsaw
Shotgun
Chain gun
Rocket launcher
Plasma gun: has a +1 to attack but every time it's used it increases the BFG's cool down by one turn.
BFG9000: required for the BFG 9000 ability.
Name: Fred Johnson
Clique: Outcast
Sub-Clique: Pagan
Status: Normal
Inventory: A small vial of his own blood, some chalk
Name: Fred
Class: Summoner
Abilities:
(lvl. 1 - Active) Summon: Temporarily summons a sentient entity to do your bidding. More powerful/numerous summons have a chance to resist your control over them. This chance is reduced (possibly even to 0%) when in combat.
(lvl. 1 - Active) Prestidigitation: Perform a minor magical effect (of a similar power level to cantrips).
(lvl. 1 - Passive) Eidetic Memory: Exactly what it says on the tin.
(lvl. 1 - Active) Heal: Heals a sentient entity and/or an object (at range).
Status: Normal
Inventory: Wizard Staff, Chalk, Book, Ink, Quill
Name: Terrence Warren.
Clique: Nerd, chemist.
Status: Disturbed
Inventory: empty.
Name: DunkelsteinnClass: Sword-wizard.
Abilities: (4)
Quick dodging bastard (passive, tier 1) - Light armor has its advantages. Grants a +1 bonus to all defensive rolls.[/pun]
Moonlight beam (active, tier 1) - You didn't think that sword was just for show, did you? Fires a crescent-shaped beam of magical energy which attacks at range and has a +2 attack roll. 2 turn cooldown. [CD:2]
Homing crystal soulmass (active, tier 1) - Summons five floating wads of deadly crystal shards that streak towards any enemy that gets close. Next incoming melee attack gets a guaranteed bonus counterattack, which is at 50% power. Only one casting can be active at a time, and when the counter is triggered it goes away regardless of whether or not it hit. It's possible for a standard counter to trigger in addition to this bonus counter.
Int scaling (passive, tier 1) - The fact that all of Dunk's attacks have fantastic scaling means they have a tendency to just hurt everything that little bit more than you'd think they should. Each outgoing attack that hits is treated as if it had a bonus of +2 for damage only.
Status: Stomach [Bleeding]
Inventory:
Moonlight Greatsword (required for moonlight beam, basic attack loses bonus from int scaling without this item)
Logan's Catalyst (Required for Homing crystal soulmass)
Grass crest shield
Big hat (The right side of the brim has been sliced off)
Sage's robe
Xanthous gloves
Gold hemmed black skirt
Havel's ring (required for all light builds. Also for the quick dodging ability.)
Ring of steel protection
Name: Mattew Kentwood
Clique: Outcast: Psychic
Status: Normal
Inventory:
Name: Karlston Meakin
Class: Faith Bard.
Abilities: (4)
Tranquil Spear of Silence(Active, Level 1): Requires 1 turn of setup, during which Karlston cannot counter-attack, and if an attack succeeds Karlston requires another turn of setup. Melee attack, deals moderate lightning and dark damage. As long as it remains lodged in an enemy, they cannot use magical abilities, move last during combat and lose all movement bonuses. GM determines how long the spear remains lodged in, however. 4-turn cooldown.
Endless Sunlight(Passive, Level 1): Heals Karlston's wounds at a fairly slow rate. Focuses on one wound until fully healed before moving onto the next, starting with the most severe ones and going from there.
Coiled Sword Barrage(Active, Level 1): Throws out Coiled Swords at a number of enemies equal to (current skill level +1). If there are less enemies than coiled swords to be thrown, more than one is thrown at a single enemy.
Refreshing Tears(Active, Level 1): A rain of light falls in an area around Karlston. Allies caught within the area feel their fatigue drain away, lowering skill cooldowns by 1, while enemies feel heavier, more tired, increasing skill cooldowns by 1. 2-turn cooldown.
Status: Normal
Inventory:
A Strangely Bulging Pouch: A strange pouch that Karlston wears at his hip. Seems to be where he gets all those Coiled Swords from. Apparently contains an infinite amount, despite its small size.
Karlston’s Northwarder Set: A black-and-brown set of robes. Supposedly lengthens the durations of spells.
Name: June Wildes
Clique: Outcast - Psychic
Status: Normal
Inventory: Fire Poker
Name: Yun
Class: Manifestation of Psychic Energy.
Abilities: (4)
1. Lvl 1 Psychic Overload [Active]: Yun releases an immense burst of psychic energy, enveloping any enemy in it's general vicinity, and attempting to overload their minds. Overloading a creatures mind can result in different things, depending on the creature and their mental strength. However, most of the time it will result in death. Does not work on constructs, the undead, or other beings with equal or greater psychic powers. Or other things without brains. Each level increases the strength, making it harder for creatures to stop their brains turning to goop.
2. Lvl 1 Psychokinesis [Active]: Yun can use it's psychic power to convert ambient energy into kinetic energy, creating great physical force. This can be used to crush enemies, move things, or even simply pick things up. Yun is very frail, and uses this to perform most basic physical actions with the environment. Each level increases the maximum kinetic force that can be created.
3. Lvl 1 Displacement [Active]: Using psychic energy, Yun can move from one space to another, in an instant. It can also use this to move into spaces not otherwise accessible, such as behind locked doors, or into the bodies of foes. Each level increases Displacement's applicable range by 1 meter, with a starting range of 3 meters at Level 1.
4. Lvl 1 Energy Absorption [Passive]: Energy is all around us. Yun harnesses this by drawing energy from around it, and it opponents, making its abilities become stronger the more foes it fights. This energy builds up during combat, but dissipates afterwards. Each level increases the efficiency of the energy, and how quickly it is gained. (+1 to Ability Rolls when fighting 2-5 foes,+2 when fighting 5-8, etc. For bonuses that are > 1, Yun gains +1 every 2 turns of combat, starting at +1 from the first turn. Example: Yun vs 2 enemies, Yun possesses +1 for the entire match. Yun vs 7 enemies, Yun possesses +1 from the start, and then gains another +1 2 turns later, up to a max of 2. Yun vs 10 enemies, Yun starts with +1, gains +1 in 2 turns, and then gains +1 in 2 more turns. The maximum bonus cap is up to GM discretion, but may be able to be improved by levelling up.) [Activated: +1, Upgrade in 1]
Status: On Fire!
Inventory: Leftovers: A half eaten apple that never seems to run out. Heals slightly at the end of each turn in combat.
Name: Briefers ”Brief” Rock
Clique: Nerd Engineer
Status: Normal
Inventory:
Name: The Scourge
Class: Bullet Hell
Abilities: (4)
Tentacle strike (Level 1 active with passive components) - lashes out with a tentacle arm with incredible force, more than enough to punch clean through most things. Passively, the Scourges arms are tentacles, and thus The Scourge lacks any fine manipulation.
Bile shots (level 1 active) - The Scourge can fire projectiles of acidic bile and kinetic force from various randomly scattered holes in their body. Including their tentacles. The Scourge can choose for them to either splash to the ground, or to go on in a roughly straight line until they collide with an object. They can also choose the ratio of acid to kinetic force, the more acidic the bigger a puddle of acid it leaves, the more force, the harder it hits, at maximum levels of acid a single roughly baseball sized shot(the biggest they can make) leaves a puddle with a three foot diameter, at maximum levels of kinetic, they make small explosions. This is its basic form of attack.
Tentacle trap (level 1 active) - The Scourge can fire out its tentacles into objects and leave them extended, these tentacles cannot be passed unless you do so from more than five feet above or below, they cause harm on contact. They Scourge can also drag its tentacles across the object they are stuck into, thus allowing it to further manipulate the movement of foes.
Floating (level 1 passive) - The Scourge floats a foot off the ground at all times.
Status: Left Tentacle - Bleeding
Inventory:
Tattered Cloak
There was no initiative order to this fight as I was more focused on getting it going than setting it up correctly, so there will be an initiative in the future. I'm planning initiative to be randomized at the start of every fight for each individual fighter, then that order will remain constant for the entire fight.
If there is a [D] next to an item, it means that it has been Dropped. Dropped items can be picked up by anyone nearby, and if multiple people attempt to pick up a dropped item simultaneously, there will be a strength roll between them to determine who ultimately gains it.