Excerpt From Ashnaratsrithmog: An Orc's story - written by Matughagak the Urukhai, translated by Amostubal....
As the days grow cold again, I reflect back upon our last 3 years. We narrowly escaped the growing hands of the Human empire and established a raid fort in the middle of a mountain range. We built our armies and sent out raiders to steal from our oppressors. We grew in influence and our leader Bagroqu took up the mantle of clanfather building our civilization. We built walls and mines. We became more bold in our assaults... until our size riled the attention of the necromancers... we defeated their armies with little difficulty but not without losses, 6 of our bow orcs laid dead. We let it not affect us, we took up our stance to fight longer and harder even still. We built bigger walls dug deeper defenses, built more traps for our enemies to discover, sent out more raids! Then we found the tablets... That was an interesting time.........
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As I assisted unloading a raid of an ancient mountain folk cavern, I found 3 marble slab tablets laying in the bottom of a chest that no one had disturbed. I was shocked as beside the unintelligible mountain symbols was a diagram of an obviously orcish contraption, they even copied specific orcish marks onto it. I searched them over and quickly decided they must be taken to Bagroqu immediately....
The great clanfather scanned the objects carefully, speaking the ancient mountain language as he ran his hands over the tablets. He called the master scribe and demanded an accounting of the availability of certain stock. With a wide grin he cried out, "This is our greatest treasure found, yet! Call the Masters of Architect, Masonry, Smithing and Smelting! We begin this construction immediately,". I was thanked for my astuteness and attentiveness.
The meeting of the fathers of our industries ran late into the night. In the morning an alarm was raised and all the peons and heavy laborers were gathered to the foundries. An space was cleared big enough to fit a drydock for our largest raid ships. Materials were called for and 3 identically huge orcish machines were produced before the evening commenced. Their sheer massiveness and size along with its markings and shape was visible as ancient orcish technology... What had the tablets I found provided to us? Quickly smelters and smiths were assigned to the machines and in a few quick hours the machines were producing bars of Orichalum at tremendous rates. Another metal called 'uftatharkuul'
(Amostubal - I think he's conjoining deep and bronze here, I have yet to discover much meaning in this word, but they apparently consider this metal to be as strong as adamantite and more durable then steel...I must do more research into this metal for much of the rest of his descriptions, they use it for everything... I wish I could find one of these machines to investigate its functions). As the bars began to stack up, smiths grabbed them up and took them to the last machine and with in minutes a stack of armor made from them was on display. Our warchief looked magnificient in them....
then the cries of alarm came from the surface. A small group of Blendec thieves had been spotted. The warchief in full deep bronze plate armor, a Dai-Katana of orichalum at his side and a giant Tower Shield strapped to his back rushed up from the foundries and through our gates as the defense switches were thrown. He rushed to the sounds of alarm to the NorthEast. Instead of going through the gates, he climbed to the top of the fortress wall and at full speed leaped the wide gap dug around the citadel. He landed on his feet as he pulled his Dai-Katana from its scabbard, with three slashes he slayed 3 of the 4 thieves scatter along the western ridges. The last screamed in terror as he ran beyond our boundaries to the west. The warchief stopped his forward advance, assessed the mountain side and returned along a more safer route. Truly this is why he is called 'Uduruk Duurbnazagakh'
(Amostubal - translates 'Dread giftfouls' a name conjunction that might mean 'dreaded foulish gifts' or Dreaded gift of foulness' hard to say. the 'family' title name is found in other histories and is usually a warrior, especially one that kills his enemies quickly. The 'personal' name is one usually given to one who is feared by his enemies, but I can talk for hours about the naming of orcs and how the translation can be ambiguous).
Within a week hundreds of armor were produced and our entire army was outfitted with the new metal. Standing armies were set to train constantly in the outer courtyard. we dug our defenses even deeper and wider. We trapped the edges and gathered enemies to practice on. Our raids became more targeted to handle our new metal industry needs. Our reliance on blood metals lessened and it became a source of our wealth, furniture and private equipment... those were interesting times....
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I sit here now on the top of our walled fortifications looking out to the west where the sun sets and the moon rises thinking more about the treasure piles deep inside the earth. Our needs were not satiated by the raids completely.... dwarven miner slaves were sent deep into the earth to seek gold and silver for our production of orichalum and deep bronze. we ransomed hundred of captives and these nations sent gifts to free their wives and daughters. Word had reached us that our name drew fear, and they seeked our location. Now well into our third year... how long could we wait before more enemies came to walls...
A glint of metal on the horizon, woke me from my thoughts. what is that here on the first days of the chill months. the smell then hit me.... more undead to fall to our blades and another necromancing snake woman carrying a steel blade.... I quickly made the call out to my brethren "To arms, To arms the undead approach us again!" Without looking back I know that the cry was heard and made deep into the earth and my fellow comrades were grabbing up orichalum Dai-Katanas and Greatbows... Mithril Singing Arrows and Deep Bronze Armor.
I knew I would live through the night as my arrow was knocked to my Great Bow.
I knew our fortress would hold against this army as I pulled backed my strings.
I knew my children would never see slavery again as I laid aim.
I knew my fate was open and free as I let the string go.
I knew we would rise and dominate our enemies as my arrow hit its mark.
I knew my people would forever be strong as the Naga fell.
(Amostubal - a freedom and war song of ancient orcish history. It's been modified here; as the orcs are known to do; to fit his current situation, enemy, and tool of war.)Within the day our enemies were crushed. One of my nephews passed on to live with the spirit of blood and earth. With blood and stench smearing the landscape we set about the clean up and restoration of the fortress. Within time greater armies then these must be resisted.
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So I'm reporting in on the first of winter in 252, year 3, basically 2.5 years from embark start... quick overview, best started with images.
Exterior walls:
yeah this is extreme... I'm going to come inward and build another wall area... I just wanted something to do while other things were working.
Interior Floor 1:
Interior Floor 2:
Interior Floor 3:
Interior Floor 4:
Interior Floor 5:
Interior Floor 6 is the Heating pipes for the foundry and the !failed! caster pit and drain pipe for lava. at least I did plan ahead and the gate functions everywhere are enough to stop any flow for future repairs/modifications. Not a major issue.
Interior Floor 7 is just an end to the stairwell and a passage out to another stairwell that leads to a mineshaft. there is also a guard room so if anything did get in I had a defense post to put an army in.
I cheated a little and used dfhack 'locate-ore' to spot native silver. From that location I built the mineshaft down to the native silver. From there dfhack 'digvx' and I forgot about it until I wondered where all the silver ore came from.... I dug 5 floors and hundreds of extensions up and down all over those 5 floors. I love digvx... just wish I had paid a little more attention to how much it targeted. I now have no more need for extra silver, for a bit.
Back to the base and progress and how i got to HERE!STAGE 1: TIER 1 RAIDS!Okay so when i stopped day by day writing this. I had started raiding what I call the Tier 1 raids: the 6 jobs that start with raid. I basically am running a 4-5 range on the loaded boat for each of these on workflow.
I have 5 Drydocks: so I split these jobs across 4, saving 1 for an unload Drydock. i also have workflows on all 5 drydocks for 15-20 copper raidkits and 15-20 longboats. each dock has 3 and 3 of these on it. Reason. so that i can put 3 raids on each and each dock tries to build enough kits and boats to stay ahead of the games usage of the kits and boats. I then spread the 6 tier 1 raids across these 4 docks (2 will have 2 raids and 2 will have 1 raid).
Now back to the unload Drydock. I set up workflows for each raid I'm raiding based on what I need from that raid. Generally its assault plans and treasure maps and captives from Elves, Dwarves, and Humans. i set these to 5-10. Farms are for meat, plants are sold to the carvanasi shops for silver coins to use on buying wood to keep the overhead down. meat is used to feed dwarf cells when you get them going. Later Dwarf raids are good for steel and iron and other materials. Elf raids have mithril singing arrows, very nice damage and will help your hunters drop beasts on 1 shot. Succubus are sources of bloodsteel and bonemold bars and gear. They also provide 'souls' which never was implemented in game in this version of MW, they count as plants, sell for silver coins and buy wood. All the rest of the gear found in raids, I melt down for bars. The merchant ships can provide all the captives and lots of gold and silver coins/bars, gems are also available.
Once I get all 3 of each cell (Dwarves, Elves, and Humans) set up with jobs for wood, ore, coal and counterfeiting boldmold coins; the rest of the captives I remove the workflows for and I set up Manager Jobs to sell them when they appear in inventory. Eventually the raids come to a stop (around 3 months late...) as my assault plans and treasure maps fill up to max(10), meat becomes steady(I usually set it to 1000, and my hunters switching to the ranged gear/arrows from raids will start taking down beasts fast). Its time to step up to Tier 2&3 raids.
STAGE2: RAID FOR BLUEPRINTS!Tier 2 raids are the 3 Pillage raids, Abbeys, Ruins, Mines.... And I hate the mines... basically all I get randomly from the Dwarf Cell for a few water barrels you can get from mine loot, and it wastes a treasure map. The Abbey sucks too, unless you really have a want to waste expensive items for cloth, goblets, ruby coffins, electrum goods, and more gear to melt for bronze and steel. Basically useless.... But Ruins.... now thats a pillage... a real steal. overpowered. Here's the loot list:
# rare drops
2% Orichalcum Battle Axe
2% Orichalcum Long Sword
2% Deep Bronze War Hammer
2% Orichalcum Great Axe
# uncommon drops
10% Deep Bronze Plate Armor
10% Deep Bronze Greaves
10% Deep Bronze Tower Shields
10% Deep Bronze Helm
10% Orichalcum Mail Shirt
10% Orichalcum Mask
25% Ancient Foundry Plans <- Key to making the above stuff yourself!
36% 4 Orichalcum bars
65% 2 Orichalcum bars
25% 4 Deep Bronze bars
45% 2 Deep Bronze bars
The rest is a bunch of junk to melt or toss away. plus maybe a fossil/relic/old chest for when we ever get archaeologist in Orcs. This is the only Pillage run I make. the other 2 are just failures as far as being worth it.... I just went looking through their lists again... and ehhh nooo. Your going to be wasting a rare tool from tier 1 raids to get junk. I add this to my one of the raid drydocks and set an unload for it that's based on the foundry plans(by the time you get a few of these you should have some legendary siegecrafters and a MW of one of them is worth 240k at the trader, but its required to build an ancient foundry). You want at least 3 so 3-4 is perfect. after that set one for Deep Bronze bars and Orichalcum... these are you power end game metals for orcs.
The Tier 3 raids are called assaults. They are Mountain homes, World Tree, and Treasure Fleet. Assaults are guaranteed to 100% for the primary target and 2 50% for extra loot. They cost 3 raider kits and 3 shops, 10000 bonemold coins on top of the assault plan. So If your going to hit one of these up you really want to know if you want that target. So lets go over it.
Treasure Fleet is an upgraded guaranteed Merchant ship, with the chance for a normal merchant ship and a Human raid ship. the Loot has a little better chances then the normal merchant ship, and you have a 50% chance for an additional merchant ship and a Human raid ship.... but there's no great yes I need that item from the Treasure Fleet. The Treasure fleet does drop archaeologist Old Chests (by the ton, I've found many in my stocks when I was playing around) but you don't get archaeologist ability in Orcs... I rarely do this one, if archaeology is brought to the orcs... I'll be doing this raid.
World Tree is an upgraded guaranteed Elf raid, with the chance for 2 normal elf raids along with it. The loot has a little better drop rates and amounts then the normal elf raids, with an addition of ashland glass arrows(singing and normal). The arrows for hunting and armies along with the chance for 2 more elf raids with just the mithril versions along with some raw mithril makes this raid semi worth it.
Mountain Home is an upgraded guaranteed Dwarf raid, with the chances for 2 normal Dwarf raids. The loot has better drop rates and amounts then the normal Dwarf raids. Heres the loot list:
Dwarf Raid
Bars
33% - 10x steel bar
33% - 10x steel bar
33% - 10x steel bar
50% - 2x steel bar
50% - 2x steel bar
33% - 10x iron bar
33% - 10x iron bar
33% - 10x iron bar
50% - 4x iron bar
50% - 4x iron bar
50% - 6x bronze bar
50% - 6x bronze bar
25% - 4x mithril bar
25% - 4x tunhgsten bar
Tools
10% - 1x Assault Plan
10% - 1x Treasure Map
25% - 1x dwarf captive
Gear
30% - 1x iron war hammer
30% - 1x steel battle axe
30% - 1x steel battle pick
30% - 1x iron crossbow
30% - 1x bronze short sword
Mountain Home Assault
Bars
25% - 10x steel bar
25% - 10x steel bar
75% - 2x steel bar
25% - 2x steel bar
75% - 2x gold bar
25% - 2x gold bar
25% - 10x iron bar
25% - 10x iron bar
75% - 4x iron bar
25% - 4x iron bar
75% - 4x silver bar
25% - 4x silver bar
75% - 6x bronze bar
75% - 6x bronze bar
75% - 6x bronze bar
25% - 4x mithril bar
25% - 4x mithril bar
25% - 4x tungsten bar
25% - 4x tungsten bar
Stone
10% - 4x raw adamantine boulder
Tools
25% - 1x Ancient Foundry blueprint <---- The other source of Ancient foundry blueprints
25% - 1x dwarf captive
25% - 1x dwarf captive
25% - 1x dwarf captive
25% - 1x dwarf captive
Gear
5% - 1x adamantine battle axe
5% - 1x adamantine mail shirt
50% - 1x iron short sword
50% - 1x iron short sword
50% - 1x iron short sword
50% - 1x iron short sword
45% - 1x steel cavebear arms
15% - 1x steel battle pick
15% - 1x silver war hammer
30% - 1x iron war hammer
30% - 1x steel battle axe
15% - 1x mithril battle axe
30% - 1x iron crossbow
15% - 1x iron crossbow
15% - 1x mithril short sword
So in the end I push the pillage ruins and assault mountainhome. I stop doing succubus raids around this time as I'm now pushing for ancient foundries. With that in mind I have to rearrange the raids:
Raid dock 1:
3 dwarf raids->4-5x loads,
1 mountain home assault->4-5x loads,
3 copper raidkits, 3 longboats.
Raid dock 2:
3 elf raids->4-5x loads,
4 copper raidkits, 3 longboats.
Raid dock 3:
3 human raids->4-5x loads,
1 ruin pillage->4-5x loads,
3 copper raidkits, 3 longboats.
Raid dock 4:
3 merchants->4-5x loads,
4 copper raidkits, 3 longboats.
unload dock:
unpack
1 dwarf->9-10x plans/maps,
1 elf->9-10x plans/maps,
1 human->9-10x plans/maps,
1 merchant->9-10x plans/maps,
1 ruins->3-4x blueprints,
1 Mountain->3-4x blueprints
1 farm->1000 meat (shouldn't run at all unless hunters faulter and the incoming meat levels drop, need meat to maintain wood at the elf cells)
2 raid kits and 1 longboat
Gear from the ruins will start filling the military ranks, and as better sets show up the old sets will have to be melted down. As soon as I have 3x blueprints, I remove those workflows and let the raiders max out their raids. The assault plans and maps will max out quickly and then the raids will max out there accounts again. It takes about 3 months to reach this point.
STAGE 3: SET UP ANCIENT FOUNDRIES AND GATHER YOUR METAL!With the foundry blueprints I set up 3 foundries. 1 is to produce Orichalcum, 1 is to produce Deep Bronze. the formula:
3 steel + 3 iron + 3 silver = 3 orichalcum bars
3 bronze + 3 gold + 3 mithril = 3 deep bronze bars
so its time to go over the requirements and sources for these metals:
Dwarf cell - produces plenty of metal ores, including copper ores, tin ores gold ores, silver ores, and iron ores. also has a coal production. random and very rare for certain metals.
Molten Pit - most effective converter of iron ore into iron, plus production of pig iron and production of steel, many times these reactions will produce the flux needed for the next reaction
Metallurgist - produces bronze bars from copper and tin.
goblin tinkerer - can efficiently convert copper and tin ores to bars but cost fuel (can't use magma).
millstones - can turn mithril ores into 1 bag of mithril dust.
Damascus foundry - turns mithril dust in mithril items which can be melted down to mithril bars:
Katana - 1 mithril dust and 3 steel bars; mat.size: 6; melts into 1.8 mithril bars
Battleaxe - 1 mithril dust and 3 steel bars; mat.size: 4; melts into 1.2 mithril bars
Greataxe - 1 mithril dust and 4 steel bars; mat.size: 9; melts into 2.7 mithril bars <- Best rate per bag of dust
mail - 1 mithril dust and 2 steel bars; mat.size: 6; melts into 1.8 mithril bars <- Best rate per steel bar
and lastly raids:
Raid elfs:
Some chance for mithril silver, iron, and steel gear to melt.
Raw mithril to be ground to dust used for weapons at damascus and then melted.
ransom elves give mithril statues that can be melted.
Raid humans:
Some chance for steel, silver, and iron gear to melt.
Raid Dwarfs:
some chance for steel, bronze, and iron gear to melt.
LOTS OF STEEL, IRON, BRONZE BARS THIS IS A GOOD RAID FOR MATS.
some MITHRIL bars
ransom dwarves give steel statues that can be melted.
Raid Merchant:
some bronze gear to melt.
some Gold and Silver Bars.
Dwarves and Elves to ransom for steel and mithril statues.
Pillage Ruins:
This is the Pillage for this round... making it an over all best and only Pillage raid to be running.
lots of chances for steel, deep bronze, and orichalcum gear to drop for melting.
lots of deep bronze and orichalcum bars possible.
Assault a treasure fleet: also possible gains of raid merchant ship and raid humans
some Steel, copper, iron gear to melt.
Gold and silver bars. not much better then merchant ship.
Dwarves and Elves to ransom for steel and mithril statues.
Assault a worldtree: also possible gains of 2 elf raids
some Mithril gear to melt.
more raw mithril then elf raids...
Assault Mountain Home: also possible gains of 2 dwarf raids.
Some steel and iron gear to melt. All the bars for both deep bronze and orichalcum bars, this is the prefered assault!
So all in all I don't change my raider drydocks by much I already have the preferred set earlier, my main change is in raid dock 3 and 4 where I replace the human and merchant runs with dwarf and elf runs, and remove the unpacks for humans and merchants:
Raid dock 1:
3 dwarf raids->4-5x loads,
1 mountain home assault->4-5x loads,
3 copper raidkits, 3 longboats.
Raid dock 2:
3 elf raids->4-5x loads,
4 copper raidkits, 3 longboats.
Raid dock 3:
3 dwarf raids->4-5x loads,
1 ruin pillage->4-5x loads,
3 copper raidkits, 3 longboats.
Raid dock 4:
3 elf raids->4-5x loads,
4 copper raidkits, 3 longboats.
unload dock -
unpack
1 dwarf->9-10x plans/maps,
1 elf->9-10x plans/maps,
1 ruins->100 bars Deep Bronze and Orichalcum
1 Mountain->100 bars all 6 metals
1 farm->1000 meat (shouldn't run at all unless hunters faulter and the incoming meat levels drop, need meat to maintain wood at the elf cells)
3 copper raidkits, 2 longboats.
At which point the workflow settings here should pass over to the ancient foundries and the other shops that are producing these bars. Generally Mithril and Silver for some reason are my 2 hardest to gather mats. I had to mine for more silver.
STAGE 4: GEAR UP!At this point I set the last ancient foundry to making 19-20 of each gear item I want (only ranged I make is the great bow, because of the arrows from the elfs). I also make Orichalcum leggings, Deep Bronze Gauntlets and Deep Bronze Bucklers in a forge.
My gear setups for military squads:
Ancient Melee squads:
Orichalcum Dai-Katana/Deep Bronze Hammers/Orichalcum Great Axe/Deep Bronze Picks
Orichalcum Mask
Deep Bronze Helm
Deep Bronze Plate Armor
Orichalcum Mail Shirt
Deep Bronze Gauntlets
Orichalcum Leggings < has to be input before the greaves or they wont put them on.
Deep Bronze Greaves
Deep Bronze Plate Boots
Deep Bronze Tower Shields
Ancient Archer squads:
Orichalcum Great Bows
Orichalcum Mask
Deep Bronze Helm
Deep Bronze Plate Armor
Orichalcum Mail Shirt
Deep Bronze Gauntlets
Orichalcum Leggings < has to be input before the greaves or they wont put them on.
Deep Bronze Greaves
Deep Bronze Plate Boots
Deep Bronze Buckler
The one odd thing is that they don't seem to switch gear easily so you can either specify it yourself or after making the uniform profile above, go to (m)ilitary->(e)quip->(U)assign uniforms. Then shift-enter each squad to a junk uniform and shift-enter each squad back to the uniform you have set. I think its the fact they are special armor, I've had similar issues with volcanic, tungsten, and many other non standard metals/materials. Basically once a month I do this until every squad has switched to masterwork versions.
STAGE 5: How to build wealth after thatAt this point I remove all the raiding and start over raid - farms(meat and plants), elfs(for arrows), succubus(for more bloodsteel furniture lol), merchant(captives for ransom, silver coins & gold coins to buy what I want at cavernasi), random pillage choice(abbey or ruins), and assault treasure ship(same reason for merchant) or worldtree(same reason as elfs).
And that's that, an orc fort that moves from basic raiding into advanced raiding without need for farming or ranching.
Now then let me get back to planting a few more undead into the ground..... why do they always seem to come around with undead toads?