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Author Topic: DIG OOC  (Read 78691 times)

NJW2000

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Re: DIG OOC
« Reply #345 on: January 28, 2017, 04:49:35 am »

IS anyone actually going to shoot the threads, or are we just waiting for the weird deep spider thing to try and kill us before we do something?
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Devastator

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Re: DIG OOC
« Reply #346 on: January 28, 2017, 05:07:06 am »

I thought you at least were taking a shot this round.  OOC, I'd try to rope one next, but I'm fine with a shot.
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NJW2000

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Re: DIG OOC
« Reply #347 on: January 28, 2017, 05:09:51 am »

I might, but it'd be a bit more efficient to grab as much loot as possible before the spider thing attacks.
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Radio Controlled

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Re: DIG OOC
« Reply #348 on: January 28, 2017, 05:22:32 am »

I was gonna try and gather some more information first, but if push comes to shove so soon I could try to help defend you guys a little by going down to lvl. 3, maybe even grab some things before we bug out. Dunno what the rush is though, could always go back to the bore first and retreat to give us some breathing room, I doubt the spidergoo will be going anywhere.
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

NJW2000

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Re: DIG OOC
« Reply #349 on: January 28, 2017, 05:24:08 am »

Sure, though I suspect every turn we mess about is a turn we risk the wrath of the spidermoss or whatever it is.
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Ozarck

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Re: DIG OOC
« Reply #350 on: January 28, 2017, 10:41:54 am »

I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?

This sounds like a straight up gaming of the system, rendering one skill redundant by replacing it with another. It seems like it would need to be very heavily limited for balance. Frankly, if it were me, i'd simply disallow this as an option.

Radio Controlled

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Re: DIG OOC
« Reply #351 on: January 28, 2017, 10:53:39 am »

I'm just feeling out what the options are here, there's multiple ways to balance it. For example, a cost in mind or body and making it so the other rolled skill is only at half. Or only usable once per mission. Or something else, no idea, which is why I'm leaving it so open.

Hell, pancaek has a sorta similar thing going with his technique for blast in cqc, no?
« Last Edit: January 28, 2017, 04:01:56 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: DIG OOC
« Reply #352 on: January 28, 2017, 04:19:46 pm »

Recipe Request

How much for a weapon gyro system that allows +20 to hit for a particular blast weapon instead of +10 for aiming?
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The Lupanian

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Re: DIG OOC
« Reply #353 on: January 28, 2017, 04:50:56 pm »

Recipe Request
Armored Cloak
A flashlight
Second Inquiry I'd also like to know, does the bore have glass or clay bottles on it at all? Or even jars or something similar?
« Last Edit: January 28, 2017, 08:11:55 pm by The Lupanian »
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NJW2000

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Re: DIG OOC
« Reply #354 on: January 28, 2017, 05:12:10 pm »

Recipe Requests

Something that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.
All three combined.
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Execute/Dumbo.exe

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Re: DIG OOC
« Reply #355 on: January 28, 2017, 11:04:52 pm »

Dangit, now I'm interested, I shouldn't be, but I am.
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?
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Ozarck

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Re: DIG OOC
« Reply #356 on: January 28, 2017, 11:14:32 pm »

Dangit, now I'm interested, I shouldn't be, but I am.
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?
driver

piecewise

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Re: DIG OOC
« Reply #357 on: January 29, 2017, 05:57:58 pm »

Recipe Request

How much for a weapon gyro system that allows +20 to hit for a particular blast weapon instead of +10 for aiming?
Do you mean something that adds an additional +10 onto the bonus aiming gives? Because I would think that would be more like a tripod or something.

Recipe Request
Armored Cloak
A flashlight
Second Inquiry I'd also like to know, does the bore have glass or clay bottles on it at all? Or even jars or something similar?
3 flexible 2's, 2 structural 3-protective 1, and sticky 2.

Flashlight? Energy 1, shiny 2, structural 2 or higher.

It might, if you check the storage. Though they're probably gonna be storage containers for food, so they may not be super robust. Like a pickle jar or something.

Recipe Requests

Something that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.
All three combined.
See through rock eh? Mechanical 5, Deep 2-Sensing 2, structural 3.
Eyes specifically? Didn't I already cover zooming eyes? How zoomy we talking? x10 or electron scanning microscope?
same but mechanical 6, deep 2, sensing 6.

Dangit, now I'm interested, I shouldn't be, but I am.
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?
driver
True, we only seem to have 2. Or at least I've only ever seen two doing anything.

NJW2000

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Re: DIG OOC
« Reply #358 on: January 29, 2017, 06:17:20 pm »

Recipe Question

Quote
Something that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.

Quote
See through rock eh? Mechanical 5, Deep 2-Sensing 2, structural 3.
same but mechanical 6, deep 2, sensing 6.

Could I just get the highest mechanical and sensing I can, then ask you what I can build from them?
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piecewise

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Re: DIG OOC
« Reply #359 on: January 29, 2017, 07:15:52 pm »

Recipe Question

Quote
Something that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.

Quote
See through rock eh? Mechanical 5, Deep 2-Sensing 2, structural 3.
same but mechanical 6, deep 2, sensing 6.

Could I just get the highest mechanical and sensing I can, then ask you what I can build from them?
When you say "The highest I can get" you mean the highest you can find laying around or level 10 stuff?
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