Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 51

Author Topic: DIG OOC  (Read 79275 times)

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: DIG OOC
« Reply #210 on: January 12, 2017, 03:54:59 pm »

Perhaps unoccupied characters should spend their turns helping builders, if that's even possible. Or half helping, half resting.
Logged
One wheel short of a wagon

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: DIG OOC
« Reply #211 on: January 12, 2017, 04:20:41 pm »

Hey pancaek, how about you help me with building my soldier's suit instead so we can cut back on the time needed? 100 hours for one is pretty steep. We'll add a basket to the back for me to sit in and make it on your robosize, then once that one is finished we can try to create another one for me. This way we might ensure that we have at least 1 suit finished before we leave the ADVENTURE DRILL.



Perhaps unoccupied characters should spend their turns helping builders, if that's even possible. Or half helping, half resting.

Unless there's heavy diminishing returns on people working together, it might not be a bad idea for engineers that plan on building the same things to work together as well. 1 finished suit of armor is worth more than two unfinished ones after all.
« Last Edit: January 12, 2017, 04:36:12 pm by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: DIG OOC
« Reply #212 on: January 12, 2017, 04:29:22 pm »

Sounds good. I'll edit my post in a bit.
Logged

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: DIG OOC
« Reply #213 on: January 12, 2017, 04:31:52 pm »

We probably wanna rp it out a little bit as well. You can assume Joshua is in the workshop hammering away at the suit as we speak.
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Egan_BW

  • Bay Watcher
    • View Profile
Re: DIG OOC
« Reply #214 on: January 12, 2017, 05:10:40 pm »

Add one more bore name to the pile: This Is Not A Drill.
Logged
I would starve tomorrow if I could eat the world today.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: DIG OOC
« Reply #215 on: January 12, 2017, 05:33:07 pm »

Since the armour that uses the highest endure in the rulesheet requires 60 endure, is that the max amount of endure required to wear armours? Or are there that require more endure?
The list of weapons isn't exhaustive, so I'm bettingthe listof armors isn'teither.

I'm really hating dodge right now. I don't really want to put a lot of points in it because I'll be using blast weapon almost explusively, so I don't plan on letting myself get into melee situations if I can help it. Then again, if I somehow do get into a melee situation I absolutely need dodge to even stand a chance at getting out of it. I can't just, say, put  80 points into move and try to disengage after tanking one hit, because I also need to make a dodge vs fight roll to even be able to run away. Argh.
Become best friends with Nameless. (or Sy's character, if he chooses to keep it). This should be less of a concern.

As much as I'd love to do that, I don't think relying on other people in combat is good for your health in a piecewise game.

-snip-

Still trying to decide whether to try and drop some points into dodge, though not sure where I could get them. With this setup I could try to rely on move to bravely run away the second melee shows up, but if that fails or is impossible, I'm pretty dang fucked, with no option to disengage (choose for cover vs dodge cause I think move is less reliable there for avoiding ranged weapons, and otherwise any shmuck with a pistol could pin me down at range).
Since I've got a decent amount of move and body points, we could get some kind of master blaster thing going. All I'd need to do is weld a basket to the back of my armour.


Thanks a lot Pancaek. -Grumble- *kicks the wall* *stomps off to sulk*

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: DIG OOC
« Reply #216 on: January 12, 2017, 05:39:15 pm »

Hey now, me and RC have had a thing going since ER mission 7. Also, both of us are absolute garbage at melee.

We could totally have a Ménage à trois with Nameless, if you know what I'm saying.
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: DIG OOC
« Reply #217 on: January 12, 2017, 05:49:33 pm »

Eh, Nameless is currently busy getting his ass stomped because I didn't strikethrough a post after PW reformatted the universe. I'll get back to you.

Edit: looks like PW used Nameless' current stats in rauth's action. the format is confusing me though. Not entirely sure what just happened.
« Last Edit: January 12, 2017, 06:00:25 pm by Ozarck »
Logged

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: DIG OOC
« Reply #218 on: January 13, 2017, 04:53:29 am »

Hey now, me and RC have had a thing going since ER mission 7. Also, both of us are absolute garbage at melee.
We could totally have a Ménage à trois with Nameless, if you know what I'm saying.
The bromance is real~

Thanks a lot Pancaek. -Grumble- *kicks the wall* *stomps off to sulk*
Am I missing something here? Did you have something similar in mind maybe? Because, Like pancaek said, we still have a big melee-shaped hole in our repertoire.
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: DIG OOC
« Reply #219 on: January 13, 2017, 09:42:47 am »

I was teasing Pancaek about rejecting my offer to team up earlier, RC.

though, the Blast/Melee/Transcend combination is a good idea in general.

So yeah, I could tag along occasionally and stab things for you guys.

I mean, we haven't really tried murder in this game yet. I hear it comes highly recommended :P

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: DIG OOC
« Reply #220 on: January 14, 2017, 06:46:32 am »

I was teasing Pancaek about rejecting my offer to team up earlier, RC.
though, the Blast/Melee/Transcend combination is a good idea in general.
So yeah, I could tag along occasionally and stab things for you guys.
I mean, we haven't really tried murder in this game yet. I hear it comes highly recommended :P
Now we can add a brozarck to our broforce, cool  :P



Remember that the drill has a sort of ping system with which it can gather info on its surroundings. Could use it to get some clues (next to periscope looking of course) on what we found just now. I'd do it myself, but I think it'll be simpler if I don't interrupt the build action we have right now.

Quote
Soldier's suit.
[29]
Soldier's suit is basically the armor from Jin-roh, if you've ever seen that. It's not powered or anything, its just basically a suit of modern platemail. It takes a while to make and has to be sized to the person wearing it, but is pretty simple other than that.  But its a lot of plates pieces to hammer out and make, so we're looking at like 100 hours.

By the way, if anyone here hasn't seen Jin-Roh yet (it's pretty good, can recommend) this is what their armor looks like:
Spoiler (click to show/hide)

In case anyone was still wondering whether we're the 'good guys' in this setting, I think the aesthetics of our gear answers that question succinctly.
« Last Edit: January 14, 2017, 06:49:50 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: DIG OOC
« Reply #221 on: January 14, 2017, 02:45:42 pm »

Winning a fight gains one knowledge more than losing? I guess I can see it from a gamey perspective, but power inequality may be boosted.

Also, bit odd that beating up a small child could teach you more than a session with a prizefighter. Though I guess you might remember more.
Logged
One wheel short of a wagon

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: DIG OOC
« Reply #222 on: January 14, 2017, 04:25:12 pm »

Winning a fight gains one knowledge more than losing? I guess I can see it from a gamey perspective, but power inequality may be boosted.
Also, bit odd that beating up a small child could teach you more than a session with a prizefighter. Though I guess you might remember more.
"So Tyler, what did you learn today?"
"Well Edward, today I found out that repeatedly punching a toddler in the kidneys is a great workout for your biceps and does wonders for your self esteem."
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: DIG OOC
« Reply #223 on: January 14, 2017, 06:49:45 pm »

Well, you're presuming quite a lot from just a little.  Of course winning a fight gets you more knowledge than losing the same fight, but that doesn't say anything about how much the fight will give in comparison to another.  I'm gonna guess PW will modify how much knowledge you get based upon what you do; manage to take down a massive monster with a stick, and that should net you a lot.  Conversely, crush some angry little kid with a stick while wearing platemail, and you probably won't get much.  Hell, I'd imagine even managing to survive as the kid nets you more than winning as a brute, while failing to win as the brute probably doesn't get you anything.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: DIG OOC
« Reply #224 on: January 14, 2017, 09:13:10 pm »

Of course failingto win as the brute gets you something: the derision of your peers.

I probably should have made explicit that Nameless would simply attempt to fight both opponents at once earlier,. But the last few turns have been a bit chaotic with all the figuring out the systems and whtnot. Which is fine. This sparring was more about doign just that than it was abut winning, losing, or gaining knowledge points.
« Last Edit: January 14, 2017, 09:37:36 pm by Ozarck »
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 51