This system for time passing is super finicky and I don't like it. If time only passes in five-hour blocks, we should design around that, rather than giving me things that take 12 hours to make and thus making me deal with fractions. pls
Maybe just give build times in terms of tiles traveled, and then consume 15 stamina for working for a tile?
I kinda think the easiest would be to say "you can get 10 (or whatever) buildpoints per block drilled. These buildpoints connect 1-to-1 with bonuses. So you could make 2 +5 items in 1 block's time or 1 +10. Or spend 2 drillblocks on 1 +20 thing. You queue up the things you wanna build, then when we stop drilling to go on adventure you see how many things got finished. Unfinished things are left on the bore as work in progress (eg 10/25 constructed) and can be finished by working on them next timeskip. Non-statbonus things just get a buildcost decided by pw. If you wanna keep working on your stuff while others are out of the bore, every +5 progress is X turns you spend and can do nothing else."
Of course, this doesn't mesh very well with the stamina mechanic, but that can be solved by making the amount of buildpoints you have per block dependent on your stamina stat.
Just train of thought by the way, there's probably issues I haven't thought of yet.
Thanks RC.
I didn't realize there was such a stamina cost for diving either. I think I read that though, so I should have been aware. that does significantly limit a diver's reach, at least to start.
No prob.
When I read that I thought it was for situations like "spend 2 stamina while in deep sea to pinch down on the enemies' carotid artery, and 2 more for every turn you keep that up" or "2 stamina for summoning a deep sea creature to help you, and 2 more for every turn it stays corporeal".
Also, from taking a closer look at the stamina mechanic again:
Stamina Cost and Regain Table
Note: these costs apply whether the action is successful or not.
-1 Blast or Move (per round)
-2 Fight, Transcend or hide (per round)
-3 Build (per hour), Run away while pursued (Move)
-5 Begin projection
+1 Each turn without expending Stamina
+3 Each turn in safety without expending stamina
+30 Eating a meal. Requires at least one turn, out of combat.
Sitting around in your hidey-hole hoping the enemy won't notice you is more tiring than jumping around dodging bullets, heh.