Missed me
Also, if bore starts moving under a high angle, be sure to fasten myself somewhere to avoid comical tumbling around.
Go repair the hole in the command room, replace the window with a standard replacement (which should exist apparently:
The control room's damage is basically limited to the glass panel in the ceiling. There's probably some of those in storage. Replacements and all. If all else fails, you could just weld metal plates over the hole.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
You repair the hole. It doesn't look great, but it should hold.
Anti-slapstick protocols activate.
So, Siffy still has an uninstalled eye disk, somewhere not on his person. Go and sneakily nick that, then attempt to install it.
He begs to differ.
Doesn't mean I can't still nick it.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
True, how ya wanna try and steal from the starfish man?
Can we assume instead that Emissary rode along in the crawler and returned to the Bore? We headed back so as to be ready to move the Bore to the next location.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
If Joshua's action to repair the window went through, and all are aboard, Legs the Mover will fire up the Bore and drill up-right one square (yes, up-right), and then down-right until we find something. If Joshua's action did not go through, Legts will replace the broken window with a fresh one. If not everyone is aboard, Legs will wait.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
[/quote]
Thats fine, sure.
Moving!
I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.
"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
You jot down the information about the cave, along with the map coordinates it was on.
Verne does whatever he can to regain mind and body. Both started at 50. Becoming undead moved him down to 46. He took mind damage to be at 27. Would booze help?
If Verne can't restore mind or body right now, and the Bore isn't moving, he helps fix any massive holes in the Bore.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27 (/50?)
Knowledge: 65
Body: 44 - gloriously undead (/50?)
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Highly radioactive white powder [Toxic 4] [Inside Verne]
Thick heavy silver box used by starfish people to store above toxins (given it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Body can't be regained, but the mind regains naturally via healing. Roll recover for it and then gen it up over time.
I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.
"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
I dont have any problem with that and I'll tag along incase things get hairy Yarrick fills two mugs with the newly made brew offering one to his new friend "to opportunity"
After making a business deal head up to the cannon deck and reload any used cannons as well as get them ready for use
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform, strong alchol
Loaded and ready.
Alright, lets look at the map and movement....
The bore's drill hits an air pocket after several days of digging. Legs stops the drill as soon as it hits the pocket, but the tunnel around the bore quickly fills with thick yellowish gas. Outside thermometers read high temps.