Can I join up?
Sure!
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Here's a small furry animal that knows how to drive. Maybe.
Huh. Well, welcome.
Instantly feel myself become about 4.3 times smarter.
Then help build that still.
Did I give a recipe for a still?
You did:
Like a still?
Some structural, some containing, some chemical. shoot for 3, 3, 2. You can make the structural containing too if you hollow it out.
And we already have all the physical parts needed:
The box fits both tags actually, but removing it might be difficult. At least if you want to not spread radioactive poison through the bore.
Verne then later washed the box to get rid of the dust and offered it up for still building. As for the chemical tag needed, just take something from Tony's corpse, like some blood (which has chemical 2) or bile (chemical 3) or something.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Well, this is a weird still but...*rolls* Consider it made.
Nameless, Emissary of The MothKing, waits.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover examines the spiral pattern carefully, This time looking for details of interest. Particularly, he catalogues the Moth king's appearances, and looks to identify the most recent events.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
The moth king, as you call him, or maybe just others of his species, seem to show up erratically. The unifying fact is that they always seem to be around when the cave ecosystem is starting to get thrown out of whack. The most recent appearance seems to be when one showed up to halt the progression of the starfish people, who were spreading violently across the seafloor and had conquered most of it. Apparently the extinction of the other species and perhaps the continued expansion of the starfish beyond their current boundries was something the Moths didn't want. Though why, you're not sure.
Go to the library to multiply my knowledge gains by 10! Hope that we go somewhere soon.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 15/150
Training technique: Leave it to chance (Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.)
Inventory:
Knife (3d6)
Deathless Sabre (4d6)
Thats not how libraries work.
Assist with building the still if a spare hand would be useful. Would the silver box the poison was in be structural-4 by any chance? If so, attempt to rescue it and replace it with cheaper ingredients.
If given any spare time this turn
If the Bore is not moving Verne tries to find a cave wall and looks for gems, metal, things of interest, anything structural-4.
If the Bore is moving, Verne does whatever he can to regain mind and body, or failing that goes to the library.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 65
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Highly radioactive white powder [Toxic 4] [Inside Verne]
Thick heavy silver box used by starfish people to store above toxins (given it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
You climb outside the bore and look at the cave walls around it. Sadly, you find no good veins of ore or raw gems sitting around. Maybe deeper....