Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
"Easier to build full body, less chance of physical complications. Okay."
Completely nerved, Engie thus begins looking for scraps and pondering what else he might need for the full lich body.
What is needed depends on how good of a body you want. But if you just want some basic metal skeleton, then you're looking for some structural 3 x 5, transmitting 3 x2, weird 1, flexible 3 x 5, and containing 3.
Open the glowing box found in the second chest, a reasonable distance away from anything explosive or technical, after weighing it in my hand for a bit and it not moving/doing anything.
If the box does do something, put it down and move away while observing.
If the box does nothing and I open it, roll backwards as soon as it opens and observe/run away as appropriate.
"Cowards. Looks like I get first dibs on this then."
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Its not glowing, just silver. And as stated, weighs over 100 lbs so good luck just weighing it in one hand unless you're a body builder.
You open the box and then roll back. Inside the box is white powder. It looks like flour the way it clumps but has a consistency more like sand. You notice that the box itself is very thick, about 2 inches thick of solid metal before the inner compartment holding this stuff.
Touch the black goo to the 3-foot mealworm
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
As soon as the goo touches the worm, it immediately leaps off your hand and globs on to the worm. It squeezes through its segmented armor and into the creature, as well as forming a solid black sphere around its head. But then it stops and just stays there. Maybe because the worm is asleep?
Go to the sanctuary, dive to level one of the deep, destroy any enemy that arises and collect their bits. Then dive to near the ocean floor. I won't automatically be sharing information on what i find down there, so please give me that information via PM.
Name: Alexis
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 0
Endure: 80
Move: 40
Hide: 40
Find: 80
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 80
Build: 0
Control: 0
ATTRIBUTES
Body: 20
Mind: 80
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
This is turning into the Oz and friends show. And all the friends are also played by Oz.
Also, we really don't need another high level Deep priest, do we?
"aight fellas, who wants to help me build a still? Legs, you literally haven't been doing anything lately, wanna help me out?"
Hope people help me, because I don't have a good history with this sort of thing (glances at hand). But until then I'll go grab the Bile from Tony's body, and search/clean the mole's remains, looking for what useful bits could be found, specifically try to find the claws.
[spoiler="Razorblade" Rede]Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
[/spoiler]
No one says they're helping you...But we'll assume you grab that bile and those big old claws regardless.
Alright, just imagine that I have a PS4 and that I'm wearing an electric head. Set the soldier suit up on a crash-test dummy.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
I don't really wanna vr it up in this game. That treads the road towards armor thickness.
Patrol the corridors of the ship. Grin at passing people.
You patrol the ship until you find Rede, who asks you for help.
You return the worm to the chest and then head to the sanctuary and dive down to level 3. You poke your head out of the bore and look around. The enemy from before is gone, at least as far as you can tell, along with any remains of the other enemy made of balls.
Its clear for now but you know that diving down to meet him will result in an enemy spawning. You're just too far from the bore's protective influence for it not to.
-Can I estimate what the the level of the monster that will spawn would be? Still lvl. 4, or has the heat died down a little?
-How far away from the bore could I move before the monsters come a-knocking?
-Would it be possible to try and avoid detecting by rolling transcend (until the roll fails, of course)? Like how a successful transcend roll allowed me to escape the previous monster and stay hidden?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Probably lvl 3
A hundred feet or maybe 200. But pancake is something like 300 or more underwater, let alone from the bore.
You could, but it would limit what actions you could perform. As long as you're just down there, not really doing much, you wouldn't attract attention, but once you do something, that would alert critters.
Yeah, not fucking with beetlebros. Go and check out the next tower.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
The next tower over contains a basically empty first floor, so you head up to the second. The second is filled with corpses; but not those of the starfish creatures. Its a trophy room of sorts, with heads and preserved bodies. Many of the creatures here, all of which bare some vague resemblence to fish or amphibians, are clearly civilized due to the weapons, clothing and tools included on the bodies. These Starfish men must have kept trophies of the species they conqured.
Since I'm just waiting on another player to build my char a new body, I figure now is a good time to ask some questions. I spoiler'd them, due to a desire to avoid clutter.
1.How, exactly, does the Mercury Shard Gun function? Does it have any resemblance to the Piezoelectric shard launcher, by any chance?
2.How large is an electric head?
3.Do Living Engines still function while wearing an electric head, therefore making it possible for a properly built and modded char to have 120 electric head hiding skill?
4.Can the Mercury Shard Gun (MSR) be miniaturized, nerfing damage but reducing cost, and increasing ammo supply?
5.Does Distilled Essence need a build roll to be used, and if so, does it have to be used immediately upon the roll succeeding?
6.Why does the Eye Disk list +5 Transcend in one place, but +0 in another?
7.Since the miniaturized-MSR mentioned in 4 would have a greatly increased magazine size compared to the full size weapon, and lessened recoil, could it be made fully automatic to help offset the lower damage? How much damage would this weapon do?
8.In the opposite direction, could one strap four MSRs together, making a Quad MSR? If I'm understanding the weapons correctly, I believe this would deal 2d20+10 damage, and gain Recoil + Destructive-3
9.Happy April Fools! I don't actually expect you to update today, but I probably won't post a real action regardless. As stated earlier, I'm waiting on Gentlefish.
1. Really it just has shards prebuilt, not actively formed.
2.9 feet or so.
3. Depends on the engine.
4. eh? Maybe? dunno
5. To use? No. To install? Yeah.
6. Probably a typo.
7. I don't like where this is going.
8. I really don't like where this is going.