Radio-"Hey, Sif, Legs, could somebody toss down a coil of rope?"
I'll inform as many people as possible of my discovery, then examine the object closely. If it looks safe I'll touch it. If nothing happens, I'll pick it up.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
You let as many people as will listen know about both your need for a rope and your discovery.
You take a very careful look at the object. There's nothing about it that looks dangerous, no little needles or spikes or anything that you can see. You pick it up with a bit of hesitation and sigh in relief when nothing happens.
Move down from the Bore onto the worms. Mentally anatomise one, assess what materials might be gained from it. Consider ways of getting one onto the Bore, alive or dead.
Also, think about materials needed for a sniper-rifle firing explosive bullets.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
[Find 98/90]
You're really not sure what you could get from these things. As per a way to get one onto the bore, you'd really need to know the size of a single worm. So far you've not seen the head of any of these things and if this entire ball is one worm, all coiled up, then it doesn't matter how you'd get it in the bore because the damn thing wouldn't fit.
Well, that depends. A sniper rifle is one thing, explosive bullets are another. You'd have to make both.
Keep an eye out for seabeasts while the Dau does his thing.
Description: Okay, maybe it's a mole man. It's hard to tell, okay?
Archetype: Mole Monk
Abilities:
Blast: 0
Fight: 80+5
Dodge: 80
Cover: 0
Endure: 0
Move: 30
Hide: 0
Find: 0
Transcend: 80+5
Recover: 70
Build: 0
Control: 60
Attributes:
Body: 90
Mind: 10
Knowledge: 0
Inventory:
Eye Disk
Hands 5d4 (5-20)
Begin gathering knowledge for Technique: Power Within.
Drains 1d10 Body for 1d10 turns. Increase all physical stats by 10 for the duration, while decreasing all mental stats by 10 for the same duration.
Physical: Blast, Fight, Dodge, Cover, Endure, Move, Recover.
Mental: Hide, Find, Transcend, Build, Control.
Nothing yet, probably because you're sitting between two big deep sea presences that hide your own presence.
Yeah, that one looks fine. Lets say 300 knowledge.
Check out what mister mole's spirit looks like when he's diving. Can we talk to each other's spirit?
Then look closer at one of the worms. What kind of creatures are they? How intelligent do they seem? Are they communicating with each other? Are they all separate minds, or more like parts of one larger mind?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
His spirit at this level looks much like his physical body, though sort of shimmering and insubstantial, made of clumped points of light. And yes, you can talk to him.
What kind of creatures are they? Big ass worms, clearly. They seem to possess a strange intellect; most animal but with a distinct knowledge of the world around them and certain physical phenomena. It seems to have an instinctual understanding of fluid dynamics, for instance. They seem to communicate, though its hard to say exactly how. Maybe on a deeper level. And you can see, amongst them, maybe 2 dozen minds. They are very large, miles long at least.
Nameless will begin ascending, in case the light-headedness is due to depth or proximity. Meanwhile, he will attempt to turn on any air supply he may have forgotten, provided he breathes and air matters. If this solves the problem, he'll remain below and examine the foundation. If he really starts to go dark, he'll empty his pockets of ballast and try to push away from the worm ball
To the crew:
Light headed.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover lowers via rope any supplies the adventurers below request. I am fully aware that this involves leaving the control room.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
You ascend upwards and the lightheadedness goes away. Must be depth related. A hard suit might be able to go deeper. Your oxygen is on as well. Thoughtful Corpse or not, you still have human biological functions. An engine heart though; they might be able to get deeper.
Legs uses a rope to lower down a rope. In other words he just tosses a rope out onto the island.
Someone still needs to bring it to Razor.
Bodyguarding divers is less about protecting them from other mundane people, and more about being ready to decapitate them when they inevitably become possessed by the inhabitants of the Deep Sea. So bodyguarding the traitor mole diver is perfectly logical!
...Yeah, not doing anything.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
You take a few practice swings at the mole's neck.
Were there windows higher up on the outside of the tower? If so, climb up that way. If not, go for the tricky climb.
In fact, can the gauntlets cut through the wall? If so, just climb up and make a hole.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
I don't believe so.
Tricky climb then.
57/40
You get about halfway up the wall before you lose your grip and fall down. Ow.
Cutting through might be possible, but not easy. See, the claws work well as scissors or snips but they don't pierce well, so it would be hard to dig through anything.