Oz is having a mild meltdow so fuck it, lets do things.
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.
Edit!!! If we're stuck here hanging above limbo for the next dozen turns, Legs will orient the Bore such that it can be lowered as much as possible out of the hole, then will lower it as much as safely possible out of the hole.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Dormant until useful. If The bore remains here, Nameless will assault a random person with high build and insist that said person tie a rope to the Bore so Nameless can climb down to TapeWorm Town. Let the inactive builders build a diving bell and a rope ladder for the less agile.
Edit: if no one establishes a method of getting in and out, and we are forced to sit here in this tunnel while R_C and Pan tinker, Nameless will grab a diving suit, suit up, and climb to the lowest spot he can reach before dropping into the water.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
"Sod this faffing about."
Go for the dive
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Grab a really long rope, fasten it to the inside of the bore, throw it out the hangar door so people can climb down to the worm island.
Do we have gas masks or anything similar?
I sincerely hope I don't need to make any skill checks to do this, otherwise I'm going to get somebody killed.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Jakie finds a nice 100 foot rope in the storage room and ties it to a handle in the air lock. He then throws the end of rope out and it unfurls, landing on the worm island below. The good news is that the island doesn't spaz out or start climbing the rope, so thats a plus.
Nameless and Brag dawn their dive suits after a bit of struggling and aid from Jakie and make the long climb down to the surface. The actual surface of the wormball is quite...well...disconcerting. The surface isn't as squishy as they expected, the worms are surprisingly dense, almost like the rubber of a car tire, and they're always moving. Standing anywhere on the surface is like standing on a very slowly moving treadmill that in turn will wriggle down beneath other treadmills so that, if you stand still, you end up traveling around the surface in a random fashion, passed from one worm to another. The structure, much more visible from the surface, is clearly a ruin of some sort. Its rather plain looking at first glance, a tower cut from grayish stone with no real ordimentation on the outside, but when they look closer they see that it has in fact been carefully painted with elaborate murals and scenes, just that they've all but washed away by now, faded into near invisiblity. The creatures depicted in the murals are quite odd looking; almost like giant clumps of roots or starfish with randomly branching sub limbs. They appear to be riding these worm creatures, so perhaps if these beasts are still alive the starfish people are too.
The first floor interior of the building, from what Brag and Nameless can see without jamming their faces into the building, is badly damaged, but still unique. Judging from the fact that much of the remaining...furniture? Its really hard to tell. But judging from what remains of it, they build most of their interior things out of hard and water resistant materials.
"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"
"Can do."
Go search for diving bell materials and bring them to Joshua.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.
"I'd like to object to that good sir! Surely we can't let this wondrous freak of nature float around without at least taking an inquisitive closer look. If you could perhaps move the bore upright again so we can do our work, I'd be happy to help whip up a Tapeworm Town Exploration Solution."
If the bore is put upright again, start working on a diving bell and wench combo to lower our intrepid investigators down with.
If the bore moves away from here anyway, try to instead dive down to lvl. 2 to take a look at the island before we are out of range.
"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
A diving bell is actually pretty simple, assuming it doesn't need to survive very high pressures. a good amount of structural 3, some structural 2-transmitting 2..ah fuck it you can find all this stuff on the ship already.
48/70.
Done. Its about 10 feet across and literally looks like a big metal bell with a flat bottom and tapering sides up to a curved top with a hitch to attach a metal line to. You have a few hundred feet of metal cable and a wench strong enough to lower and raise the bell and a full load of maybe 5-6 people. The door to the bell is on the bottom, just as it normally is, and it should be able to survive the pressure of its entire line worth of depth.