Examine the new weapon
I wonder when the bore is going to move again. That was fun.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Diesel Gauntlets is a bit of a misnomer because yes, they are gauntlets, but they're more than just gauntlets. There's a mechanical system of complex hydraulics that goes up both arms and meets on your back. The gauntlets themselves are huge, and would be very heavy if not for the system to support them. They only have three fingers and the entire gauntlet piece looks to have been machined from a single cylinder of steel. Three exhaust ports branch from the sides of either glove and the actual fingers of the machine are not over your fingers, your fingers are hidden in the steel cylinder while the huge solid metal claws jut out, worked by hidden mechanics.
Uh...How about one that instead turns all their attacks onto him for a turn?
Would it still get the chance to cause them to miss their action? I mean, I'm basically drawing all attention to Nameless anyway, with a move action (so no attacking for nameless that turn.)
But yeah, "Draw Fire" is fine as a technique. How much would that cost, knowledge-wise? I mean, it seems pretty simple, though I guess wiser enemies would have a better chance of countering it.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Well it would basically force them to stop whatever they were doing and focus on attacking you.
As per cost I'll tell you what: You go do that in front of some dangerous enemies and you can then have that from now on.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
...Honestly, probably chemical preservation, if we have the stuff. Otherwise, might as well chuck it into a fridge/freezer. Gonna have to make some sort of machine to keep organs "alive".
The best we've got in terms of chemicals is salt or preservation fluid. They sent you down with supplies to get specimens but its like formaldehyde; there's a chance it might not work as intended after being preserved. Eyes might not sense anymore, things like that.
Give that explanation about what I learned of the spidergoo and crystals to whoever wants to listen. Then go and secure that crystal in a way that it can't accidentally roll around or fall, causing a ringing. A box with lots of padding perhaps?
How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
You give your talk about the horrors and wonders of the deep and then head down to the store room and strap the crystal down. It should be fine, so long as nothing breaches the hull. Oh god if something breaches the hull this is gonna be a nightmare.
In real life or in the deep sea?
Sit crosslegged next to one of the wounded, sabre resting in lap, and listen to Joshua silently.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [40/350]
Inventory:
Deathless Sabre (4d6)
48/65
You get 15 knowledge.
Legs The Mover appropriates the driver's seat and moves the Bore directly Left Five Spaces
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Directly left? Tunneling or just trying to walk it? Because tunneling means driving this thing sideways, which means people are gonna have a hard time doing things.