5 points of knowledge for threatening a driver, wandering around in the watery cave, pushing a ball and a rock, and then mutilating the body of the driver I threatened to get us here. Mission accomplished!
edit: also, rest in peace (and in pieces), Tony
Await our return into the bore.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
You've learned a lot about the reality of teamwork.
You grab the bits of the creature [Weird 2-Deep 3-shiny 4]. They can both be held on to and brought back to the material world.
[100/95] You're really not sure how dangerous those crystals are.
Try again to assess the danger those crystals, and whether I could go and grab the remaining crystals without attracting more deep sea villains.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Also, a technique that prevents more deep sea monsters from spawning on a certain turn at the cost of lowering transcend rolls and maybe some mind points, yay or nay on principle?
39/85
The crystals are like bee hives...you think, you've only ever heard of bees in history. But bees were creatures that lived in wax homes and if you threatened their home, they would attack you. These creatures seem to behave similarly. The crystals are safe so long as their inhabitants do not feel threatened. Any sort of attempt to manipulate them might be dangerous if done with mundane tools; but you're pretty sure you could cut the crystals apart in the deep sea without angering the inhabitants. Assuming you did it correctly.
Grabbing the "Remaining" crystals might be hard because there are literally hundreds of the things. Place looks like an underground star field remember?
Nay.
Oh, the bore's right there. Well, time to unstrap myself and walk across the cave into the bore. Are the spotlights in reach from the ground?
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/11 (80)
Mind 18/18 (20)
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
You unstrap and walk over to the bore. The spotlights are still a good 20 feet up off the surface, at least. See, there's this big drill at the bottom that sort of seperates you from the actual body of the bore.
If I can walk, I'll go over to the Hedgehog corpse and grab any spikes that I see, then return to the Crawler and wait for a pilot.
If I can't walk, Ill just wait in the Crawler.
Jakie 'Razorblade' Rede
???Crushed leg???
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 45/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Walk? Uh, well your legs did just get smashed under a rock so we're gonna roll for that.
66/40
Nope, you're not walking anywhere for a while.
Recover: 34
In the future recover is a thing I will want boosted.
Figure out if I can walk.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60-48=12
Mind: 40-14=26
Knowledge: 55/30 for Reference Guide
Inventory:
Knife (3d6)
That recovery roll means you get 6 body and mind back.
40/60
You think you could walk, albeit not quickly nor well.
Verne does a last check for loot nearby, then gets into the crawler.
((Won't do recovery roll as going back next turn anyway.))
28/No sheet
Nope, don't see anything else around here.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Get the crawler into the digger. Examine the crystal if I have time.
50/80
You head down, open the main doors, and extend the ramp for the crawler. Then, when the crawler remains exactly where it is, you head down and get into the crawler. You find that they are completely lacking in terms of competent pilots. Well, competent LIVING pilots as it seems that they have decapitated the former pilot and placed his head on the driver's seat. You sincerely wonder if it was a good idea to come down here.
Regardless, you pilot the crawler back up into the bore, retract the ramp and close the main doors behind you.
Following Barg's example, Sifeebt's gonna just walk (climb?) back to the bore, heading to the sanctuary, where he's gonna faceplant into some pillows until his mind regens some.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [40/350]
Inventory:
Deathless Sabre (4d6)
You wander back to the sanctuary and lay around on the pillows, waiting for your head to stop hurting.