Absolutely. Life is subject to art. Do get a rope for a lifeline first, though.
39/no sheet
You tie a rope around your waist and proceed to head out onto the surface of the machine. Of course, you forget that you probably need to actually climb carefully and instead just walk straight out the door. You tumble out into open space and the knot you made in the rope immediately pops loose, letting you fall all the way down into the river below. You take 10 damage as you hit the water from a good 80 or so foot drop and an additional 29 as you are flung downstream, by the current, bouncing off every single possible rock on the bottom because your metal body makes it impossible to surface. After clanging across the riverbed for several minutes you tumble off a waterfall and fall another hundred feet down into a far more shallow pool and take 30 damage as you smash into water and rock. In the end you find yourself lying a few feet underwater, staring up at a rapidly flowing surface and hundreds of shimmering blue lights high above it. You're reminded of the stories you heard about the surface. Of the cave that has no roof and the shining spots that hang in the nothing.
Verne leaps into the crawler.
"GO! GO! GO! Come on, we don't have time to wait for those idiots while they make themselves platemail while we could be making money. Why bother waiting days so they can armour themselves then use our fucking bodies as additional shields for their precious lives? We're barely out of the damn station, let's get going! Does this thing have a driver?"
You pile into the crawler, squishing yourself into its sardine can seating with the rest.
Name: Sandra Sanddancer
Archetype: Worm Driver Starts with +10 Control and a pistol.
Bio: To be decided. Just a wormgirl making a living.
Blast: 80
Fight: 0
Dodge: 60
Cover: 60
Endure: 50
Move: 40
Hide: 0
Find: 0
Transcend: 0
Recover: 40
Build: 0
Control: 80 (70 + 10)
Body: 45
Mind: 55
Knowledge: ?
inventory:
Pistol 4d6 (starter)
Welcome to DIG! Otherwise known as "Countdown till Builder genocide"
You can assume you start in the bunk room.
Make sure the door is sealed before we set out.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Knowledge: 30+?/30 for Reference Guide
Inventory:
Knife (3d6)
You pull the hatch closed just as soon as the driver is in and make triply sure it actually seals. Drowning in a metal box is not your idea of a fun time.
Fetch. Driver.
I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.
Edit: I'll lend razorblade my knife.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg)
Fetch. Driver.
I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg)
Help Nameless
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Other
- Missing a finger
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
If I don't return hen then somebody stuff my soul into a terminator.
I guess get press ganged into being driver? Once I'm in the drivers seat careful ease the crawler out and crawl down to the bottom of the river. Have some one who actually has perception look around.
Through a series of none too subtle threats and a good deal of shoving, one of the builders is pushed out of the work room and into the crawler, with instructions to "Drive the thing!"
76/90
And so he does. The crawler's descent is far from smooth or comfortable; its pile driver feet shake the whole cabin as they land and embed themselves in the stone. When it moves quickly, the machine shakes like a paint mixer, and much of the way down this motion is done at a 90 degree angle as it descends the wall. By the time they reach the bottom the passengers have new welts from bouncing around in their seat harnesses and accidently kicking each other in the shin. In the river the ride smooths out a bit, and soon Tony brings the machine to a stop, huddled down on the bottom.
"Oi, someone with good eyes, get up here and navigate."
A technique that lets me spend mind to regain body would be like that overused trope where the hero is beaten down, but then through sheer force of resolve just continues to get up over and over again, no matter how much punishment they take. Call it Deathless Determination or Second Wind or something.
As for action, Sifeebt just sits in the crawler boredly, staring at people from behind his creepy mask.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge - 30? (Same as Vokun got)
Inventory:
Deathless Sabre (4d6)
Fair. Hows 2 mind for 1 body do ya?
Could I start gathering Knoledge for a skill called "Ruthless Fury" that make it that I can sacrifice as many as four points in mind to get +5 to blast or fight per point sacrificed? I don't really know if that's balanced correctly
Nameless, could I have your old knife, since you have a machete?
+20 for a roll and only giving up 4 points seems pretty OP honestly. Especially if you have a lot of mind. I don't know how much you have though.