So this turn is kind of a mess due to the rule switch. Sorry about that. Remember to get those sheets upgraded and post them with your actions or I assume auto failures YO, ROLLCALL TIME. EVERYONE WHO'S ALREADY ADDED ONE OF MY PIPE PISTOLS TO THEIR SHEET, SAY SO. ANYONE WHO HASN'T ADDED ONE TO THEIR SHEET, BUT WANTS ONE, ADD IT AND TELL ME.
For simplicity's sake, let's assume that I made those seen pistols and then rested. Starting this turn with full stamina and beginning the powerfist now.
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 10
Move: 10
Hide: 10
Find: 2
Transcend: 2
Recover: 4
Build: 40
Control: 20
Body: 5/5
Stamina: 9/36 (3 hours build time remaining) (As of end of current action, sometime in the future.)
Mind: 9/9
Gathering Knowledge for: [Technique] Elude (Automatically disengage from a melee fight without need to roll Fight, costs 20 Stamina)
0/200
Inventory:
Pipe Pistol x5 [Blast +10]
Beginning. 5 moves till completion.
I've got a pipe pistol
Could I try to muddle my way through making a knife even though I have zero build?
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - (20+10) 30
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Pipe pistol
no, unfortunately not. Nut you haven't created a new sheet via the new system yet, so if you throw a 10 or 20 points into it in the new system, you at least have a chance.
Added my technique to my sheet. Check the costs and see if they are fair. Seem a little high to me, but acceptable.
Nameless will fight with his machete and will attack Sifeebt immediately, ignoring Vokun.
Nameless will leap immediately at Sifeebt, attempting to knock him off his feet with a body check (and swinging the machete if that doesn't interfere with a Move attack). He'll ignore Vokun (the other spar partner) this round.
I don't know how combining a Move action and an attack action would work in this system. Primary action is Move - flying leap. Secondary action, if applicable, is swing machete.
((I read the rules about combat and realise that was pointless))
Nameless will yield once his body has taken significant damage. Say, between 50 and 75% He will stop attacking one spar partner if that partner yields or is unable to continue the fight or looks in danger of dying immediately.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
training for technique: One Shot (+20 fight for one round, -5 stamina, -20 Endure for one round)
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
Well since stamina no longer exists I'm gonna do it like this:
Add d20 to your attack, but it costs 5 body.
Also this isn't a new sheet so ....
Verne strides hastily to the engine room when he feels the drill stop moving. He taps Deira on the shoulder and jabs his hand at a random desk ornament.
"What does that mean? Why have we stopped descending? Is it something? Is it a thing?"
Check the top and sides of the ship for leaks. If there are any leaks or places I can get at it, stick a finger into the water and check the taste.
Then try and build a rifle.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Crude model submarine, trinket
[57]
15 hours and you'll have it done.
The top and sides of the WHOLE bore? All 6 stories of it?
....well you do have 90 find.
[81]
You search then entire bore from top to bottom and find 3 leaks, all of which are minor oil leaks rather than leaks from the outside. You plug them up as you find them.
Deira is somewhat skeptical of Verne. Given she has been driving for 15 hours and still he is demanding to know why she has stopped.
'I'm tired.'
She stands, and hands Verne one of her small ornaments as she walks away.
'I'm having a sleep.'
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
You head downstairs and catch some shuteye.
Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
PANCAEK, your rifle is ready!
Take some time to make tools for a new tool kit, seeing as mine disappeared. Say, for metalworking purposes.
Considering I'm planning on being the gunsmith/robuttbuilder, I should have some useful tools in my repertoire. Plus, how am I supposed to build my sentries without sentry-making tools?
Do you want these tools to add a bonus to build OR help you build faster?
New sheet, please let me know if I clucked it up
Try to make a knife Razorblade
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 80
Fight - 80
Dodge - (70 + 5) 75
Cover - 70
Endure - (70 + 5) 75
Move - 60
Hide - 40
Find - 40
Transcend - 20
Recover - 40
Build - 10
Control - 20
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Edit - Fixed fight and blast
THink its fine so long as you only used 400 points.
Build 10 huh?
[92]
Thats...thats some high level failure. In fact, I'm pretty sure you tried to grind a piece of metal on a grinder in the workshop, slipped and lost a finger.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Knowledge: 10/30 for Reference Guide
Inventory:
Knife (3d6)
Edit: Why are Post and Preview right next to each other?
Edit2: 400 points not 600...
Thank you
((Sheet is temporary, still missing about 30 odd points right now.))
Look up the requirments for engineheart medkits, grenades, Soldier’s suit, soul jar and enhancement wire. Begin making the thing with the lowest requirments immediatly
ALSO: what is the best armour I can make without needing to gather any knowledge right now?
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack) (now defunct)
inventory:
Pistol 4d6
Rifle 2d8+10
You can make a medkit of either kind (repair or med) for 50 knowledge.
Grenades (2d20) need 50 knowledge too, but you make a box of 20.
Soldier suit needs no knowledge and is the best armor that doesn't.
Soul jar is 500
enhancement wire is 450.
Lowest is soldier suit so
[98]
Well, you fucked that up. You can try again with a +10 difficulty.
((Well. This system is much more difficult to break, certainly. I probably wouldn't play a Deathless if I hadn't already made him.))
I'm not completely sure about this sheet, I'd like to ask a few questions first. First, the rules currently say that to disengage from ranged combat, you need to succeed on a cover check, then on a move check. Could I not simply accept getting hit, and skip right to rolling move? Or does all combat lock me in until I succeed on a defensive roll?
Second, can divers in the Deep Sea attack people in the real world, dealing damage directly to mind? Meaning one needs high Transcend, Mind, or Hide to survive their attacks?
Third, could a person willingly separate their mind from their body without trauma, but also without going to Deep Sea Level 6, to avoid the penalties of traumatic death? Would you need Transcend to do so, even if it's just because you need to have been to L6 before? Could a skilled diver handle it for you, to prevent the death penalties?
Fourth, are living engines still helpful even after you've been killed and your soul thrown into the Deep Sea?
Fifth, can ghosts stored in an ego vault be removed and placed into a body?
Blast - 00
Fight - 90
Dodge - 80
Cover - 80
Endure - 50
Move - 70
Hide - 40
Find - 00
Transcend - 00
Recover - 00
Build - 00
Control - 00
Body - 70
Mind - 30
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
I suppose you could just skip to the run and accept the hit, sure.
They can attack players minds directly, yes, but this requires at least level 3 depth. If they attack your mind directly, endure is used to defend. With good hide you can just avoid their notice, or at least attempt to.
You could purposefully cut your mind from your body as a type of suicide, but you couldn't incarnate yourself. You'd have to get someone to ressurect you. And yes, you'd need an eye disk and transcend roll.
Only if you did so purposefully.
Yes, but it basically requires throwing them back into the deep sea and then ressurecting them like normal.
Once Deira is rested somewhat, learn more about the engine and inner workings of the bore. Walk around, learning about who else is with her on this... pleasure cruise. She'll get something to eat, then return to the bridge and begin tunneling again. Once moving, we will turn to our right (left on the map) and keep moving that way for two squares. During this tunneling time she begins to jury rig traps such that if an invader ever does make it to the bridge she can activate them.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Time doesn't progress too fast when the ship isn't moving so you have to save that for once we get underway again.
Provisional sheet, might change a couple small things still.
PW, can we keep the knowledge we gathered, or does that reset?
What about the items that were constructed already, do those go poof into the ether? Could I dive into the Sea and steal them back?
Finally, what's the best armor we can build without needing knowledge? I'd like to start building that.
Name: Joshua Abraham Darvaza
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Sure you can, though what you're working towards might be different if its a technique. For you, its the same.
Nah they stick around.
Soldier's suit.
[29]
Soldier's suit is basically the armor from Jin-roh, if you've ever seen that. It's not powered or anything, its just basically a suit of modern platemail. It takes a while to make and has to be sized to the person wearing it, but is pretty simple other than that. But its a lot of plates pieces to hammer out and make, so we're looking at like 100 hours.
Spar with Nameless, using fists and not weapons.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Knowledge: 10/30 for Reference Guide
Inventory:
Knife (3d6)
80 Fight
60 Dodge
[fight 17/80 vs dodge 69/60]
[fight 84/80]
Massive success vs failure. bonus damage. (2d6=6 damage to nameless)
You bob and weave like a professional boxer as nameless stands stock still and stares at you with wide eyes. After a few seconds you dart in, swinging a hard blow into nameless's ribs and then another into into his jaw. He shakes his head and then swings a wild haymaker at your face but misjudges the distance and misses you entirely.