HEY ENGINEERS, you now have +10 build rather than an item that gives you +10 build. Gather knowledge for +10 hide.
How about finding a few simple tools for+5 build?
By the way, would I need different tools and consumables to perform medicine on fleshy people? Or does build cover everything?
Would I have any chance of building a bow or blowdart on my own?
How about converting my clothes to give me +5 hide, could I do that?
If yes to any of the above, do that.
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
Stick it on the sheet.
Its a build 25 roll so its possible.
Build the skill covers everything, but certain items can only be used on certain rolls. SO first aid kit gives you +10 to build when used on healing people but not for building a robot.
Blowdart? Uhhhhh 25 roll so yes, possible.
Also 25 roll.
Ok...since these are all the same...
Build 10+4+1
NOPE! You failed to do one of those.
Do some research in the archives on light flexible armour.
"So how's about digging straight down for a day, then not going any deeper? How do we feel about that, people?"
Name: Verne
Archetype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
[Find 20+8+3]
There's something in here about how to armor a dive suit, but thats about it.
Deira will drive directly downward. If we're going to do the digging thing, might as well do it right. Do three squares, then get some sleep. 15 hours is enough in one burst for Deira.
She otherwise begins to get comfortable doing what she does. She listens closely to the sound of the engine and uses the ping thing to see what surrounds them once per square. Deira, though she enjoys company, can often feel cold to be around, preferring the company of machines who will not judge her. When the drill is running well and without need of direction she will begin to build small trinkets to line her pilot seat and decorate around her. Small dolls and ornaments.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
15 HOURS HAVE PASSED. BUILDERS, I ASSUME YOU'RE KEEPING TRACK OF THE WORK YOU'RE DOING OVER THIS PERIOD.
[build:30+9]
You set the drill to auto drive and start building some small ornaments and dolls out of materials you have brought up from the workshop. You hang them around the room, from the ceiling and walls and especially around the machine's brain, which seems particularly worthy of talismans and idols. Over the hours you cover much of the bridge in decorations and turn the pilot seat into a mystic throne.
[control:50+10]
As you finish off a final doll and hang it from the ceiling, you notice something on the sensors. The stone here seems softer than before, more porous and sandy. You look up through the glass canopy of the bridge and see that water is dripping down from above at a steady rate, almost like rain.
((Now that that is worked out))
Continue finding knowledge for the reference guide. Once that is complete spar with Nameless, then rest.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Knowledge: 10/30 for Reference Guide
Inventory:
Knife (+5 Fight)
Knowledge is found via new things. Try finding it elsewhere. Such as by winning this fight.
While we dive, I seek knowledge for a technique called One Strike. the idea is to put all my effort int one targetted strike, forgoing defense and dodging, in order to increase the accuracy and power of said attack. +x to fight, for a cost of endure, move, or stamina. Nameless practices in the common room or another space available to develop this skill.
Nameless, upon seeing any of his fellow crewpersons with melee weapons offers once to each "Spar. Weapons. Full contact." If they decline he does not press further, but returns to his practice.
If anyone else offers to spar, or accepts Nameless' offer, Nameless takes up position in an open available space and prepares to attack.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
That kind of thing is gonna be something like +20 to fight for one attack at a high stamina cost and gonna mean removing or even going negative for endure. Ie bonus but if you still lose you get hit with huge damage.
Alright, so sparing. This gonna be fists or with weapons and to what point? Till zero body knock out?
Attack the creature before it can finish forming, then exit deep sea and rest. After that (assuming we're still in timeskip and there's still time), start working on a toolbox. After that rest again and spend rest the of the journey gathering knowledge for constructing the depth drive.
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 0
Fight: 0
Endure: 20
Move: 10
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 30
Control: 0
Attributes
Body: 10
Stamina: 20 (gonna shift some points into stamina after this dive is over now that I realize the real cost of diving)
Mind: 20
Knowledge: Depth Drive 10/150
Inventory
Eye Disk
Priest’s Beadchain
[Transcend 45+7]
You swirl the forming creature with a wave of your hand, slowing its transition into being. Then you breathe out and close your eyes. A moment later you are back in the real world, utterly exhausted.
I'm pretty sure this combination of attacking and diving put you at such low Stamina that working on a tool box is beyond you without a rest first, so we'll have you do that. Also, you can only gather knowledge for one thing at a time and thats your depth dive at the moment.
+5 knowledge to that, by the way.
Continue researching and gathering knowledge for gun-fu and looking up the exploits of famous enginehearts while we drill to pierce the heavens.
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Knowledge: 10/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack
inventory: nothing
No more info available here for your gun-fu. The best way to gain knowledge on that would be to get some combat experience. Especially some up close and personal with a gun as your weapon.
Sifeebt will spar with Nameless, using his vast experience as a Deathless to speed the man's training. Since I don't have anything better to do, he'll also see about accruing experience towards the skill--it does seem appropriate for a deathless.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 10
Build 0
Control 0
Body 11
Stamina 24
Mind 15
Knowledge 0
Ok, this is gonna be a threeway fight is it? And a rather one sided one judging by your skill. Unless they team up on you. they MIGHT have a chance then.
civilian.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (civie bonus) +1(from the box of bandages?)=41
control: 20
10 body
30 stamina
10 mind
Inventory:
box of bandages. [Build+1]
Keep working on my pistol, if I get the time then start building that flamethrower.
I think the combined 15 hours was probably enough to finish the pistol, but a flame thrower...thats +35. You could start gathering knowledge for it though.
Enhance Blargathron's natural roboty strength by building a pair of diesel gauntlets around his hands. Include an off switch for the engine in case he ever wants to not sound like BRRRBBRRRRB.
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 10
Move: 10
Hide: 10
Find: 2
Transcend: 2
Recover: 4
Build: 40
Control: 20
Body: 5/5
Stamina: 9/36 (3 hours build time remaining) (As of end of current action, sometime in the future.)
Mind: 9/9
Gathering Knowledge for: [Technique] Elude (Automatically disengage from a melee fight without need to roll Fight, costs 20 Stamina)
0/200
Well, the pipe guns are done so hand those out as you like.
[40+12]
Those gauntlets are basically mechanical braces that enclose the whole arm up to the shoulder and allow you to punch quite hard. They also have a big, neat exhaust manifold and engine that rumble away right on the shoulder like a pauldron. The materials are not so complex but the construction is. There's a lot of very complex feedback mechanisms to make sure you punch when you want and don't snap your fucking arm in half. Or His arm, more accurately. So you're gonna need 25 hours to make it and then 5 hours with him to calibrate it to him. 6 Moves of the drill.