Look around for someone to spar with.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Inventory:
Knife (+5 Fight)
You're basically gonna have to ask people yourself.
Watch Joshua ((Radio)). Use transcendence if that can be done without an eye disk. Does he look different from a normal sleeping person in any way?
EDIT: Below, Dev is saying he's gonna screw with the unconcious diver in the sanctuary with Sifeebt. Sifeebt is very specifically in the Sanctuary to protect the divers. He isn't going to let Dev touch anyone, and will resort to violence if necessary.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 9
Build 1
Control 0
Body 1
Stamina 30
Mind 19
Knowledge 0
Go draw mustaches on the unconscious divers
Sifeebt steps between the mechanical man and the unconscious diver.
"Please, if you like arm attached to body, step away."
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
20 body
15 stamina
15 mind
Inventory:
tool box [build +10]
box of bandages. [Build+1]
Build myself a nice pistol. If I have any stamina left set to work on a six armed body with 2 pairs of eyes placed in the center of the chest at the point where each pair of arms meet. With +20 body stats
[build 40+17]
You begin building a good pistol (+20). You are now in wait time with Egan because thats 12 hours of work and you can only do 5 hours before tuckering out.
Deira mutters to herself, and makes her way down to prime the fuel pumps as required. Of course, if it is starting for the first time it would have a few hitches. Still, she would care for the machine, and hopefully it would care for her in return. Whilst down there, she will check the condition of the primary engine, glean any information she can on it.
Edit: utilise Nameless's help in any way possible.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
@Sialia: direct Nameless to help and he will do the manual labor with you
Nameless will act as hands and feet for the pilot. that is, he will go and manually throw switches, if the pilot tells him which to throw.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
Nameless takes the ladder from the third floor down to the second and proceeds to manually crank the pumps until they're primed for use. Then, he heads up to the leg engines and inserts the fuses, flips the main activation switch, and unlocks the joint motors.
Once all this is done, Deira activates the engines with a push of a button and the entire drill rumbles to life. Even up on the bridge she can feel the metal vibrating gently beneath her feet.
attempt to acquire the one of the pipe guns, then go search for a big piece of pipe to use as a melee weapon for now
would one of you be so kind as to make me a nice long knife?
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - 20
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
You'll have to talk to Egan about who he's handing them out to.
"Emperor Of the Deep 1, unfathomable terrors from beyond our ken 0."
I take it my Beads have reformed after their attack?
Check out if anything remains of that monster centipede. Could I collect its remains?
Try to say hello out loud. Can the other people in the room hear me? Can I hear them?
Can I pick up objects, eg. a cushion, and move it around while otherwordly?
I can get information on things (eg wall) by touching them, but could I also try to move/phase through them?
Also, what does 'Overkill Rule' imply?
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 10
Fight: 0
Endure: 20
Move: 10
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 20
Control: 0
Attributes
Body: 10
Stamina: 20
Mind: 20
Knowledge: Depth Drive 10/150
Inventory
Eye Disk
Priest’s Beadchain
Yup.
Nothing remains, the shadowy thing has dissolved back whence it came.
You know from your experience as an ascetic that no, they can't. You can hear them, but only with effort.
Not on this level.
You can get info on things by touching them (though they may resist in the form of living things) and you can try to move through things too. The real difficulty on this level is moving away from your body.
Overkill rule is that if you are fighting some low level mook enemy and double his roll, then it just straight kills. Only works on enemies you'd have no real problem killing anyways.
Attempt to build an armoured robe.
Name: Verne
Archetype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
Crude model submarine
Build 10 + 10
No luck.
Go around the ship with the startup crew. Inform them if I Find anything that looks out of place (loose bolts, dripping fluids, etc) so that they can take a closer look at it. Also make sure to secure things that need securing in place, we don't want things flying off of shelves as we move, since I assume this isn't a very smooth ride.
If everything goes well and I have time to spare, I'd like to Find information about how best I could convert my clothes into something that would increase my hide to +5. Perhaps turn them dark and reflection-less and add a hood?
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
You start wandering around the bore, looking for anything that isn't bolted down. The Archive shelves have sort of like...metal blind sort of things that you can roll down that stops the books from falling out, so you do that.Anything big and heavy in the Cargo hold is strapped down, and the Crawler is too. The beds are bolted to the floor and the workroom has tool chests and tables bolted down as well, so if it is properly cleaned up it should all be nicely stowed away. From what it seems, everything is set up to deal with movement, though some clean up and stowing may be needed.
Claim one of the seven pipe pistols, then go back to the archives and look up some documentation on Enginehearts. Famous enginehearts and their exploits.
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Again, up to egan who gets em.
Find 10+10
You find some info about enginehearts but it is very clinical and from a mechanic's standpoint, talking about theories of their creation rather than any of their exploits.
When you guys are ready, I think The pilot is ready to move out.