Dig around in the Sanctuary's cushion box. Is there any useful transcendence increasing stuff? If not, just grab an armload of pillows and dump them in a corner as a makeshift bed, from which to watch the spooks.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 9
Build 1
Control 0
Body 1
Stamina 30
Mind 19
Knowledge 0
You dig around, searching under the cushions but can find nothing of interest besides an unused bolt that someone must have dropped at some point during construction. You shrug and gather up a few pillows. You dump them down in the corner and stretch out on them, settling in to watch the Spooks, as you call them.
"I'll get that Hypoknife commissioned in a bit. I might as well set the archive up."
Unpack the crates and put books on shelves.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Inventory:
Knife (+5 Fight)
You open up the crates and carefully arrange the books on their shelves, sorting them by subject matter as best you can. There are still a few unused shelves by th end. For anything new aquired, you assume.
Go explore the rest of the drill and see if there's anything interesting to steal. Or find some meatbags or inferior designs that aren't making weapons to bother.
Stealing seems a silly thing when you're about to be sealed into this thing and driven down into the deep. But you search, none-the-less.
[find 10+9]
You wander into the cargo bay and search through it a bit, opening boxes and kicking things over to look under piles of supplies. You find a lot of food -ie useless crap- and raw materials, but nothing fun.
"Well hello there my spiritually inclined friends! Couldn't wait to see a real pro at work huh?" Joshua chuckles.
"Care to introduce yourselves? I, as you might have heard already, am Joshua Abraham Darvaza, Emperor of the Deep."
Take a cushion from the box, check if there's anything else in there and pocket it if so. I'd like to start gathering knowledge for building a Depth Drive if that is possible (see also question below).
Then go sit on it and start calming my mind. Concentrate on feeling the energies that flow through this chamber. Once I feel ready, take our first dive into the great unknown, the Deep Sea.
Or rather, a dip, cause we're staying on level 1.
((PW, question: suppose I want to build a Depth Drive. Since that only gives +10, could I already try to build that, or would it require knowledge? And if I could already build it, could I gather knowledge anyway to increase my chances of making it?))
((Still might shove around a couple of statpoints around, but I won't touch those that have already been used as a bonus.))
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 10
Fight: 0
Endure: 25
Move: 10
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 5
Build: 20
Control: 0
Attributes
Body: 10
Stamina: 20
Mind: 20
Inventory
Eye Disk
Priest’s Beadchain
Nope, nothing in here.
On your knowledge stat, stick something saying that you're collecting memory for a Depth Drive. It will take 150 knowledge to create it, so do 0/150. You can't try to build it because living engines don't use the same rules as buliding weapons. With weapons you can build, without memory, anything that grants +30 or less. With armor, anything that grants +10 resist or +5 any other stat or less. With living engines, they ALWAYS need knowledge. Because they're inherently weird.
[Transcend 45= success]
You sit down on a cushion and carefully align yourself into a position where your unconcious body won't collapse and crack your head on the wall or floor. You stare at the light and focus on the feeling you felt before, the feeling of being upon a cliff overlooking a deep expanse. And then you push yourself forward. You feel your perception being pulled, sucked in towards the disk on your forehead. The world around you vanishes for a moment and then reforms, greatly changed. It is almost as though the compartment you're in was flooded with dark and hazy water; you can make out the walls and objects around you, but only with some concentration, and anything at any real distance is lost in darkness. You touch the wall nearest you and information about it tingles across your mind. You feel the pressure of the hydraulic press forming it, feel the mixing of metals into this alloy, and even the burn of hot bolts as it is fastened in place.
Around you, your teammates are tiny golden fires with bodies of shining golden thread, like ambulatory circulatory systems. And above you, roughly where the bridge is, something glows like burning magnesium, and from it extend golden threads that weave their way through the entire structure.
As you examine this, you sense something forming behind you. The creature seems to form from the flowing back shadows that dominate this place; their soft and insubstatial shapes hardening into something like obsidian, shiny and razor sharp. The creature itself is not unlike a centipede, though it is as large as a man and seems to swim through mid air. No sooner has it come together than it charges at you, wrigging through the air.
[Transcend 45+17 (62) vs 10+18 (28)] [Overkill Rule]
You raise your hand and the bead chain breaks apart into individual beads. Each bead launches off your arm like a tiny missile and arcs out, homing in on the creature. They tear a hundred holes in it and blow it apart in an instant.
After receiving the machete From Tommy Faber (midnightJaguar), Nameless goes to the cockpit and mutters to the pilot: "Down left," pointing to the position on the map one square below and one square left of our current location. he then goes to find a crowbar. To steal requisition.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete
You get your machete, head up stairs, command the pilot to do something, and then head down to the work room and find yourself a small prybar.
"Good. This is a commendable machine... considering the workforce you were provided with. I feel even more confident for my success now that I know more about it."
"That is all I wished to know. I thank you for answering my questions to my satisfaction. I expect we can maintain such cordial communication through our lifeline and wish that no misfortune or foolishness of the other participants results in its severance. I also expect that our mutual efforts will bring mutual benefit and look forward in taking pleasure from such during our discussions." *bows and waves* "As dictated by law 2684 I have offered you proper farewell and will now depart to inspect this vessel for myself."
Go man the sensor monitoring station. Is it on the bridge or in the same level as the cannons? Is it operational? Can I operate it and Find anything of interest up ahead or are we too close to Shamur for me to detect anything of interest beyond the city?
((Sorry if I missed it, but is there any indication of how much a piece of equipment costs knowledge-wise and roll-difficulty-wise? Or is this something you find out by trying?))
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
The sensors themselves are down on the cannon level, but the actual readouts are on the bridge. It is operational, though a bit complex.
[control: 0+5]
Well... You can read the gauges here and a few are helpfully labeled; fuel, external pressure, temperature, depth, etc. But nothing that you can use to guess anything interesting around you.
Blast: 5
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20
Stamina: 20
Mind: 10
Knowledge: None, for now
"Okay. Need guns? I'll make a gun now."
Make a rooty-tooty-point-and-shooty
Assuming a cheap ass pipe gun here.
[Build 30+10= auto success]
You crank out a cheap pipe gun (+10 Blast). It takes 3 stamina.
Continue to move scrap and materials to the workbenches for the gunmakers until they've got anough for a while.
Then go to the archives and look around for construction manuals on either firearms/armour that's especially suited for an engineheart. Simple/robust stuff for now, nothing that can't be made by the people on board right now.
((I've also shifted around some points in my character sheet))
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
[Find 10 +15]
You walk to the archive and look through the books, including the ones another crew member is currently shelving. You find something called "Mr. Grind's Homemade Arsenal". It looks to be the sort of thing you want.
Start up and idle the engines. Deira will sit and listen to them. Try to hear if everything is working soundly.
Deira then looks around the bridge trying to find anything of use to her or the others. Perhaps she can then build a weapon for that corpse that was asking.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
[Control: 50. Auto success]
You examine the controls for a moment and then set about activating the machine. It seems like it takes a bit to start from a dead stop, especially when its never been used before. Judging from the blinking indicators you see here, someone has to go down and physically prime all the fuel pumps for the main engine and the generator before anything can be started for the first time.
Hum. If I'm going to spend 12 hours on each gun, I'll be carefully designing them for our particular purposes. For now I'll churn out seven pipe guns to give to anyone who really needs a weapon immediately, and then create my own pistol design ideal for defending the close spaces of the bore.
((I decided to move 9 points from Mind to stamina, putting my stamina at 36, and letting me Build for 12 hours between rests. Who needs defence against mindfuck anyway?~))
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 8
Move: 8
Hide: 10
Find: 2
Transcend: 2
Recover: 8
Build: 40
Control: 20
Body: 5
Stamina: 36
Mind: 9
With 40 build these are gonna auto succeed. You'll make 7 of your pipe pistols (-27 stamina) but I'm basically gonna have to make you hold off on your actions for a while since it will mean passing 7 hours and I don't think anyone else is doing stuff that fast.
Once we get underway you can start doing shit again.
Alright then, hand the machete to nameless(Ozarck) and then set about seeing how much knowledge building a fleshy body with 6 arms would require.
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
20 body
15 stamina
15 mind
Inventory:
tool box [build +10]
box of bandages. [Build+1]
No knowledge, but 30+desired body stat is the roll difficulty.
If I can still join
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - 20
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Try to find something that can be used as a weapon, crowbar, pipe, that kind of thing. Search in the workroom and cargo.
If somebody could make a pistol of some kind for me, that would be great. I don't need anything fancy, just something that can shoot straight.
You're in. Egan is cranking out guns, so he'll probably make one for you as well.
Radio gains 5 knowledge for the first deep dive and 5 for killing the first depth 1 creature.