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Author Topic: DIG: VOTE  (Read 140473 times)

NJW2000

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Re: DIG
« Reply #180 on: January 09, 2017, 12:58:00 pm »

Verne strides hastily to the engine room when he feels the drill stop moving. He taps Deira on the shoulder and jabs his hand at a random desk ornament.

"What does that mean? Why have we stopped descending? Is it something? Is it a thing?"

Check the top and sides of the ship for leaks. If there are any leaks or places I can get at it, stick a finger into the water and check the taste.

Then try and build a rifle.


Spoiler: Verne (click to show/hide)
« Last Edit: January 12, 2017, 12:06:46 pm by NJW2000 »
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One wheel short of a wagon

syvarris

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Re: DIG
« Reply #181 on: January 09, 2017, 04:02:13 pm »

((@Oz that technique is overpowered.  It's really just trading 5 stamina for +20 fight, at no extra risk, because fight mitigates damage just as much as endure.  The only difference is that if you would deal any damage at all, your technique adds +20 damage.  A better version would be -30 endure, but +15 fight, or that you take your opponent's 2d10 roll in damage regardless but get +30 fight or something.))

If Nameless is the only attacker, Sifeebt will go on the offensive, parrying his blow away then going for a quick win.  If Vokun also joins in, he'll play more defensively, focusing on blocking and retreating away from Nameless, only taking particularly good opportunities for counter-strikes.  Yes, this is RP.

Spoiler: Sifeebt (click to show/hide)

Sialia

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Re: DIG
« Reply #182 on: January 09, 2017, 05:33:37 pm »

Deira is somewhat skeptical of Verne. Given she has been driving for 15 hours and still he is demanding to know why she has stopped.

'I'm tired.'

She stands, and hands Verne one of her small ornaments as she walks away.

'I'm having a sleep.'


Spoiler: Deira (click to show/hide)
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Parisbre56

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Re: DIG
« Reply #183 on: January 10, 2017, 12:00:35 pm »

((I'll minmax my stats a bit. I think they're better this way.))

Find enough materials and build a +5 tookit and a +5 medkit.

Can we use knowledge to build a one use item? If yes, how much knowledge would I need for something like a +40 Blast grenade?


Spoiler: Joe Dire (click to show/hide)
« Last Edit: January 10, 2017, 12:14:49 pm by Parisbre56 »
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Gentlefish

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Re: DIG
« Reply #184 on: January 10, 2017, 05:43:29 pm »

Spoiler: Engie (click to show/hide)

PANCAEK, your rifle is ready!

Take some time to make tools for a new tool kit, seeing as mine disappeared. Say, for metalworking purposes.

Considering I'm planning on being the gunsmith/robuttbuilder, I should have some useful tools in my repertoire. Plus, how am I supposed to build my sentries without sentry-making tools?
« Last Edit: January 11, 2017, 08:49:09 pm by Gentlefish »
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Pancaek

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Re: DIG
« Reply #185 on: January 10, 2017, 05:49:57 pm »

-snip-
((I'm not sure if I'll even get to use it, what with the imminent system changes meaning we'll probably have to redo our sheets. But thanks.))

"Thank you, fleshling. This rifle seems well-made."

Rifle claimed. Also look thorugh the archives for more info on famous enginehearts.


« Last Edit: January 11, 2017, 04:39:41 pm by Pancaek »
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Ozarck

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Re: DIG
« Reply #186 on: January 10, 2017, 06:40:02 pm »

((Check out the ooc thread if you haven't. Gonna be a system rebalancing, which means we're gonna need new character sheets, soon as PW puts up the new ruleset.))

The Lupanian

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Re: DIG
« Reply #187 on: January 11, 2017, 05:08:19 am »

New sheet, please let me know if I clucked it up

Try to make a knife Razorblade
Spoiler: "Razorblade" Rede (click to show/hide)
Edit - Fixed fight and blast
« Last Edit: January 11, 2017, 06:38:50 am by The Lupanian »
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Ozarck

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Re: DIG
« Reply #188 on: January 11, 2017, 05:45:25 am »

You have 85 in blast and fight. that's above max.

It all maths out now.
« Last Edit: January 11, 2017, 08:55:32 am by Ozarck »
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Egan_BW

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Re: DIG
« Reply #189 on: January 11, 2017, 08:51:52 am »

Thumonic gets a sudden headache for some reason. It now occurs to her that now that the Bore is well underground, things a liable to get a lot more complicated...
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Rautherdir

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Re: DIG
« Reply #190 on: January 11, 2017, 09:36:29 am »

Spoiler: Vokun Kaaz (click to show/hide)

Edit: Why are Post and Preview right next to each other?

Edit2: 400 points not 600...
« Last Edit: January 11, 2017, 10:40:35 am by Rautherdir »
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piecewise

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Re: DIG
« Reply #191 on: January 11, 2017, 10:30:58 am »

WOOOP WOOOP WOOOP

Do to continuing concerns voiced to me by a few people the rules have been overhauled in a big way. They're in the OP.

I'm gonna need all of you to take a look at them and remake your character sheet. You can make it however you want, even completely different.

Sorry for the trouble.

Devastator

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Re: DIG
« Reply #192 on: January 11, 2017, 01:10:57 pm »

Spoiler: Bargthor-47 (click to show/hide)
« Last Edit: January 11, 2017, 03:22:19 pm by Devastator »
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Ozarck

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Re: DIG
« Reply #193 on: January 11, 2017, 02:35:13 pm »

New sheet, please let me know if I clucked it up

Try to make a knife Razorblade
Spoiler: "Razorblade" Rede (click to show/hide)
Edit - Fixed fight and blast

Hey, Lupanian. Turns out we only get 400 starting points, instead of the 600 you and I grabbed late last night.

Dev, you've gotlike 460 points in abilities
« Last Edit: January 11, 2017, 10:56:53 pm by Ozarck »
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The Lupanian

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Re: DIG
« Reply #194 on: January 11, 2017, 02:57:43 pm »

Spoiler: "Razorblade" Rede (click to show/hide)
Double fixed, hopefully, 600 did seem like quite a lot.

Also, this vessel needs a name, I vote we call it the "Ember Heart" because we're small, but we're lighting the way or something
« Last Edit: January 11, 2017, 04:21:45 pm by The Lupanian »
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!
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