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Author Topic: DIG: VOTE  (Read 137447 times)

piecewise

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Re: DIG
« Reply #150 on: January 07, 2017, 01:19:59 pm »


Now then the question is, how deep do we go? How far do we move straight down before stopping or moving in another direction?  Lets get that worked out before anything else.

Parisbre56

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Re: DIG
« Reply #151 on: January 07, 2017, 01:25:00 pm »

I'm fine with anything. Let the driver choose.

But if we have to choose, then I say keep going diagonally down-left until we hit an interesting place.

But we should probably only move 1 square per turn to let people do stuff and respond to stuff, at least now in the beginning that we still have stuff to do.

Ozarck

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Re: DIG
« Reply #152 on: January 07, 2017, 02:09:41 pm »

I'm fine with anything. Let the driver choose.

But if we have to choose, then I say keep going diagonally down-left until we hit an interesting place.

But we should probably only move 1 square per turn to let people do stuff and respond to stuff, at least now in the beginning that we still have stuff to do.

I suggested diagonally down left earlier, but the driver decided on straight down.


One square or One day down is fine with me, but Like Paris, I prefer diagonal, and left is as good a direction as any.

Whatever the driver decides is fine with me.
« Last Edit: January 08, 2017, 06:15:19 am by Ozarck »
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Devastator

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Re: DIG
« Reply #153 on: January 07, 2017, 02:11:29 pm »

3 squares for 15 hours.
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Pancaek

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Re: DIG
« Reply #154 on: January 07, 2017, 02:14:53 pm »

I'd like about 5 moves in whatever direction
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Radio Controlled

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Re: DIG
« Reply #156 on: January 07, 2017, 03:04:55 pm »

Down left is what I proposed earlier as well. Maybe even at a larger angle, perhaps 1 down for every two left? Though that would probably be too anooying to map.

Also, for general digging I'll restate that I think we'd do best mucking about on the shallower levels for a while before delving deeper. Also, we should totally check out the upper left and right corners sometime, those seem rather out of the way and not very likely to be explored, so I wouldn't be surprised if there's some hidden goodies or easter eggs there.
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

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Re: DIG
« Reply #157 on: January 07, 2017, 03:26:44 pm »

I think the map extends beyone the borders of the map, RC.

Egan_BW

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Re: DIG
« Reply #158 on: January 07, 2017, 04:41:38 pm »

Directly down until we hit something. Drill baby drill.
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Radio Controlled

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Re: DIG
« Reply #159 on: January 07, 2017, 04:44:23 pm »

I think the map extends beyone the borders of the map, RC.
Even then, I think the point still stands?
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

The Lupanian

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Re: DIG
« Reply #160 on: January 07, 2017, 05:15:45 pm »

I don't care about direction, but I think we should do 5 squares so the builders can finish
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Sialia

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Re: DIG
« Reply #161 on: January 07, 2017, 05:37:39 pm »

Deira will drive directly downward. If we're going to do the digging thing, might as well do it right. Do three squares, then get some sleep. 15 hours is enough in one burst for Deira.

She otherwise begins to get comfortable doing what she does. She listens closely to the sound of the engine and uses the ping thing to see what surrounds them once per square. Deira, though she enjoys company, can often feel cold to be around, preferring the company of machines who will not judge her. When the drill is running well and without need of direction she will begin to build small trinkets to line her pilot seat and decorate around her. Small dolls and ornaments.


Spoiler: Deira (click to show/hide)
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Rautherdir

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Re: DIG
« Reply #162 on: January 07, 2017, 05:41:48 pm »

((Now that that is worked out))

Continue finding knowledge for the reference guide. Once that is complete spar with Nameless, then rest.

Spoiler: Vokun Kaaz (click to show/hide)
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Ozarck

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Re: DIG
« Reply #163 on: January 07, 2017, 07:05:41 pm »

While we dive, I seek knowledge for a technique called One Strike. the idea is to put all my effort int one targetted strike, forgoing defense and dodging, in order to increase the accuracy and power of said attack. +x to fight, for a cost of endure, move, or stamina. Nameless practices in the common room or another space available to develop this skill.

Nameless, upon seeing any of his fellow crewpersons with melee weapons offers once to each "Spar. Weapons. Full contact." If they decline he does not press further, but returns to his practice.

If anyone else offers to spar, or accepts Nameless' offer, Nameless takes up position in an open available space and prepares to attack.

Spoiler: Nameless (click to show/hide)

Radio Controlled

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Re: DIG
« Reply #164 on: January 08, 2017, 05:16:17 am »

Attack the creature before it can finish forming, then exit deep sea and rest. After that (assuming we're still in timeskip and there's still time), start working on a toolbox. After that rest again and spend rest the of the journey gathering knowledge for constructing the depth drive.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
« Last Edit: January 08, 2017, 05:43:09 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
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