You venture to the market. Voices of merchants and peddlers ring in your ears. You make off with a trusty leather backpack and a crowbar. You also ask around for a waterskin but the prices are just a bit too high for the wealth you currently have. A weird multicolored potion in a glass bottle however was being pawned by an old crown for a pittance, too good of an offer to pass. You quickly make off with the glass bottle and promptly poor out the oddly colored potion because pffft, who needs that! Anyways with your shiny new adventuring gear you're...
The party is on there way out when you spot a quaint lettuce stall, and the belly's rumbling, every good mage knows that you need the greens to fuel the old magic pipes. While purchasing, a steel object catches your eye.
A pointy steel object, dripping with fresh blood...
It looks like know one has noticed it yet. A trail of inky red liquid starting from the knife passes through an alleyway until leading to an alcove in a wall.
The alcove opens to a pitch dark tunnel, the blood tracked inside. You can almost hear distant noises coming from beyond the tunnel but it could just be noises from outside market patrons. You also notice this tunnel is much too long for the building it is contained in. The arch you notice now starts to shrink.
Cunk's familiar wobbly, throaty voice beckons you from afar, "HHHEEEEYYYY, Rolaf, and Grege are leeeaaavving, you should cooooome."
They are probably too far away to reach the archway before it shrinks too much to enter and it looks dangerous, could be a trap and crush you to death halfway through, though someone could be in danger, what do you do??
Ventriloquism, scare, breathe life (into inanimate object), feather fall
Pointy hat, crowbar, empty flask, backpack, cool wizard cape