There will be no ruby grabbing. I will enforce this with non-lethal force, like an earth coffin or tomb around his body up to the neck or something, with enough room for his chest to expand so he can breath, and taking the pistol away through the earth. Unless he tries to use force to take it, at which point I'll use lethal force in whatever manner the GM thinks would be most effective and entertaining without endangering myself or Grahm or my loot. Anyway, assuming Hagrow doesn't do something detrimental to his health, use my earth control to move the couch over by the cannon, and then separate and levitate a chunk of earth under it big enough to comfortably hold myself, Hagrow, Grahm, the couch, and the cannon. Time to go mobile.
Step onto our noble steed, assuming earth-based flight works as expected. Begin reinforcing it with vines and roots. We'll have a proper skyship, in due time.
Ride along! If it works, stand near-ish the edge and watch for anything worth sniping
(I don't really think speed rolls are needed here to be honest. All it will really do is alter Hagrow and Grahm's order, as their actions sort of hinge of Greeny's.)
Hagrow changes his mind, and doesn't take the ruby after much debate. Meanwhile, Greeny starts building an earthen platform for the group to ride on.
Greeny Aff: 4+6=10
Greeny Aff: 1+6=7
They start by moving the couch to the cannon, and are successful in that. He tries to lift a platform out of the earth with the whole group on it, but can't quite manage it due to the weight of the couch and cannon. Maybe he didn't put enough oomph into it? Regardless, he makes some progress on construction.
Grahm Aff: 5+3=8
Grahm begins to reinforce the structure with vines and such, making it more durable, but also a bit more flammable. His nature power might be able to lift some of the weight if he arranges things well.
Hagrow Aff: 6+1=7(How do you guys always get such good priming rolls.)
Hagrow End: 6+1=7
Hagrow stands atop the structure, and primes the cannon. It doesn't take very much blood, but it seems like a strong charge all the same. His pistol heals the wound almost instantly. I wonder if anyone here forgot that Hagrow is naked. He sort of has been the entire game. Also the couch isn't ready yet.
Push him backwards with shields and slashes! Slash his legs off!
GRASS, ATTACK MY FOE, JUMP INTO HIS BACK LIKE A RAIN OF ARROWS!!!
Merling Spd: 5-3=2
Awesome Spd: 1=1
Merling Aff: 5+3=8
Awesome Aff: 5+3=8
Awesome Aff: 3+3=6
Merling Spd: 6-3=3
Merling End: 4+2=6
Merling raises their orb, and fires off a volley of plant arrows from the surrounding terrain! Awesome shields the attack just barely! They retaliate with a slash at the elderly wizard's leg, which makes a small cut in it!
Run around the ravine and go up to the cavetop entrance.
Cross the ravine and swing at Sophia if she gets near enough.
Auto: Fly South.
(The earth barrier is a separate thing.)
Sparky Spd: 2+5=7
Sophie Spd: 5+1=6
Depf Spd: 4+1=5
Sparky starts running around the ravine.
Sophie flies south back over the ravine.
Depf makes it to the hill.
What a goose chase we have going on here.
Map:
http://imgur.com/a/Zn2Py5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Mostly Fine. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Held via strap, Traps target in a cage with a flaming bear. Target seems to be user), Wooden helmet(worn), Wooden Shield(Left arm)
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 5
Health: Fine. Upper body(Left arm, right arm, torso. Not neck, head, or legs.) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Stony Prosthetic Leg(Foot covered in fire and earth. Silvery carvings. +1 Affinity and Luk) Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand.), Fang Pistol(Hagrow Right hand), Crackling Yellow Holy Roller-skates(Worn), Magical Crown(worn, Endurance, Speed, and Affinity +1) A Wooden helmet(on ground), Wooden Shield(Left Arm)
Stats:
Strength: ---(+)
Endurance: ---(+)
Dexterity: --
Speed: +++(+)
Affinity: +++(+++)
Luck: +++(++)
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Kills: 1
Health: Upper body(Left arm, right arm, torso. Not neck, head, or legs.) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Left handed.
Inventory: Shiny Couch(Modifies user body substantially. Potentially Fatal), Flame Slingshot(On ground next to couch. Will adhere to the hand that picks it up.), Wooden helmet(worn), Wooden Shield(Right Arm), Sharp Wooden Boomerang in pocket, various rocks in pockets, various sticks in pockets.
Stats:
Strength: -(+)
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++(+)
Luck: ---(-)
Loot Type: Negative.
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Kills: 2
Health: Mostly fine. Right handed.
Inventory: Arcane Shotgun(Right hand, produces defensive molasses orbs(3 active)), One Handed Crystal Sledgehammer(Left hand, +2 Spd, +1 Aff, Makes holder invisible) Green Cape(Worn, +1 Aff, Automatically heals user)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
23: Name: Sophie Lou 3.0(wipeout1024)
Looks: Blond bikini babe (and android), who found herself here during one of her sunbathing sessions.
Health: Fine. Upper body bruised. Right handed.
Inventory: Box of darts(Types: Emergency Exit, Deadly), Silvery mittens(Worn, gives wearer Darkness Wings.)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot type: Positive
25: Name: Doctor Awesome(Toaster)
Looks: Robed and awesome.
Health: Fine. Right handed.
Inventory: Wooden Staff
Stats:
Strength: ---
Endurance: -
Dexterity: -
Speed:
Affinity: +++
Luck: +++
Loot Type: Positive
26: Name: Merling(crazyabe)
Looks: Looks old and magical, Don't question that second one.
Health: Left arm cut a fair bit. Right leg cut somewhat. Light bleeding. Left handed.
Inventory: Orb(Controls plants)
Stats:
Strength: ---
Endurance: ++
Dexterity: ++
Speed: ---
Affinity: +++
Luck: 0
Loot Type: Positive
27: Name: Depf(The Moonlit Shadow)
Looks: Maybe later
Health: Fine
Inventory: Huge Halberd(Increases strength? Covers user in earth.)
Stats:
Strength: ++(+)
Endurance: ++
Dexterity: +
Speed: +
Affinity: --
Luck: ---
Loot Type: Negative
Handedness: Right