See if my new leg does neat stuff.
Rest. Take the ring off and ponder how to work around the sickness. Inspiration?
Work on the boomerang for another turn. The time to kill random bystanders fast approaches.
Greeny Spd: 6+4=10
Hagrow Spd: 4+3=7
Grahm Spd: 1+3=4
Greeny Aff: 2+6=8(Your bonuses are really getting out of hand.)
Greeny decides to test out their new leg. Before anything else, they note that the couch was nice enough to let him keep the roller-skate that was attached to his old leg. Channeling power through the leg, they kick in a random direction! A large fireball is launched that way. Nice. They try again.
Greeny Aff: 4+6=10
This time the ground beneath his rises as a pillar. Looks like he can control earth too. It is a nice view from up here. He lowers the pillar after. He feels like he has more control over earth than fire, unrelated to his power over nature. Finally, he flexes it a bit, and a small blade juts out from the side of the leg. It seems to be dripping with something...
Hagrow End: 4+1=5
Hagrow takes off the ring, and notes that the water around him loses shape. The pistol does appear to fight the sickness, but it doesn't do so completely. Seems his best best is to become more resilient somehow. Maybe it is time to get more loot? Either that or borrow the Ruby from Greeny for as long as you use the ring.
Grahm Aff: 5+4=9
The boomerang looks complete, and quite sharp too! He finds a pocket to put it in safely, preparing to do whatever it is he is planning next. He also grabs the shield he recently made and equips it as well.
(You made a shield before you got started on the boomerang, and I had you equip it just in case you forgot about it.)
Move behind Sophia and shoot her point blank.
Fly away over the ravine, and failing that, use the Emergency Exit darts.
Sparky Spd: 6+5=11
Sophie Spd: 5+1=6
Sparky Dex: 1+1=2
Sophie Spd: 5+1=6
Sparky dashes towards Sophie! Still unused to his speed, he points his shotgun past her body rather than at it! She evades the attack, and launches off on her wings over the ravine! Nearby is a cave with a large open mouth. She puts the cave between her and Sparky. She can see a ramp downwards from the ravine to the northeast, past which is a forested area.
Slicey dicey! If he gets too close, shield up.
Ah Fuck it, This orb is Bound to be heavy enough to beat that guy's head in with right? I'll go check that out with a bit of orb to Face Surgery applied to Doctor Awesome.
Doctor Spd: 4=4
Merling Spd: 6-3=3
Doctor Aff: 2+3=5
Merling Spd: 2-1=-1
Merling End: 4+2=6
Doctor Awesome points his staff at Merling, and his foe's left arm gets slashed up a fair bit!
Merling Str: 5-3=2
Doctor Spd: 1=1
Doctor Aff: 6+3=9
Merling swings his orb at the Doctor, who raises his staff again, creating a strong barrier that blocks the admittedly weak swing. He's closer to the grassy plains now, and might be able to make use of that fact if he runs for it.
Depf has spawned!Dept Luk: -2-3=-5
Dept spawns north of the ravine, atop the stony plains. Their waiver turns into a huge Halberd! They have trouble picking it up, but once they do their body is veiled in earth. It seems a bit hard to breath like this, but it does seem to be a good defense. Their strength also increases, but they also feel it draining away somewhat...
Map:
http://imgur.com/a/Ba6PJ5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Mostly Fine. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Held via strap, Traps target in a cage with a flaming bear. Target seems to be user), Wooden helmet(worn), Wooden Shield(Left arm)
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 5
Health: Fine. Upper body(Left arm, right arm, torso. Not neck, head, or legs.) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Stony Prosthetic Leg(Foot covered in fire and earth. Silvery carvings. +1 Affinity and Luk) Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand.), Fang Pistol(Hagrow Right hand), Crackling Yellow Holy Roller-skates(Worn), Magical Crown(worn, Endurance, Speed, and Affinity +1) A Wooden helmet(on ground), Wooden Shield(Left Arm)
Stats:
Strength: ---(+)
Endurance: ---(+)
Dexterity: --
Speed: +++(+)
Affinity: +++(+++)
Luck: +++(++)
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Kills: 1
Health: Upper body(Left arm, right arm, torso. Not neck, head, or legs.) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Left handed.
Inventory: Shiny Couch(Modifies user body substantially. Potentially Fatal), Flame Slingshot(On ground next to couch. Will adhere to the hand that picks it up.), Wooden helmet(worn), Wooden Shield(Right Arm), Sharp Wooden Boomerang in pocket, various rocks in pockets, various sticks in pockets.
Stats:
Strength: -(+)
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++(+)
Luck: ---(-)
Loot Type: Negative.
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Kills: 2
Health: Mostly fine. Right handed.
Inventory: Arcane Shotgun(Right hand, produces defensive molasses orbs(3 active)), One Handed Crystal Sledgehammer(Left hand, +2 Spd, +1 Aff, Makes holder invisible) Green Cape(Worn, +1 Aff, Automatically heals user)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
23: Name: Sophie Lou 3.0(wipeout1024)
Looks: Blond bikini babe (and android), who found herself here during one of her sunbathing sessions.
Health: Fine. Upper body bruised. Right handed.
Inventory: Box of darts(Types: Emergency Exit, Deadly), Silvery mittens(Worn, gives wearer Darkness Wings.)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot type: Positive
25: Name: Doctor Awesome(Toaster)
Looks: Robed and awesome.
Health: Fine. Right handed.
Inventory: Wooden Staff
Stats:
Strength: ---
Endurance: -
Dexterity: -
Speed:
Affinity: +++
Luck: +++
Loot Type: Positive
26: Name: Merling(crazyabe)
Looks: Looks old and magical, Don't question that second one.
Health: Left arm cut a fair bit. Light bleeding. Left handed.
Inventory: Orb
Stats:
Strength: ---
Endurance: ++
Dexterity: ++
Speed: ---
Affinity: +++
Luck: 0
Loot Type: Positive
27: Name: Depf(The Moonlit Shadow)
Looks: Maybe later
Health: Fine
Inventory: Huge Halberd(Increases strength? Covers user in earth.)
Stats:
Strength: ++(+)
Endurance: ++
Dexterity: +
Speed: +
Affinity: --
Luck: ---
Loot Type: Negative
Handedness: Right
Not sure how waitlisting and such works on this, and it's 7/8 (as someone just died), so
Maximum - or + in a stat is 3. I moved one of those - in luk to affinity. If you want to get rid of a + instead tell me, but you can't change strength because it was the basis for your loot.
As an aside, I kind of wish I'd made the ravine a bit wider on the map. It isn't exactly the truest representation... Hah, such is my sense of scale. I should note that the side on the ravine Sparky is on is lower than that of the inside portion. The whole thing is sort of a raised plateau, in other words.