Wait for the others to heal up. Look for more people, but don't move far away from Hagrow and Grahm. Also see if the couch has recharged, but don't touch it. See if my prosthetic can integrate itself in place of my leg.
I don't really seem needed, so keep going, yeah. Would this be easier if I wasn't growing the whole thing from scratch?
Also, keep track of the fang pistol's progress in terms of healing.
(It would, yes.)
Sit right the fuck down by my cannon and stay vigilant, awaiting the others. Or something. I'm at a loss.
Greeny notes that there are two people fighting across the river. One has wings and a dark axe, the other a fairly impressive sword, along with a scourge. He doesn't make any moves to attack them yet, but he might be able to take a shot or two from this range. The couch looks like it isn't ready, but you aren't sure. You have a fair bit of experience draining energy, but that doesn't really tell you much about how much energy is in the couch. It will recharge eventually, that much is certain.
As for the prosthetic... You have a suspicion that if you keep a hold of it when you use the couch, it'll be grafted to you during the modification process. Other than that, no amount of fussing around with it seems to be allowing you to safely replace your leg with it.
Grahm Aff: 2+3=5
Grahm keeps growing the tree, and off pop a trio of wooden helmets, chin straps and all. They don't seem especially resilient, but better than nothing right? What armor piece to make next? You feel a fair bit better now. Nothing feels off anymore, but the pain remains. You expect that will fade in time though.
Hagrow takes a seat atop his cannon, scoping out the battlefield.
Wait to see which of the combatants will be victorious, then attack the victor. If neither die this turn, just stay out of sight.
(It probably would have been best to pm all this sneaky stuff but I suppose it is a bit late for that now.)
Take to the air and focus on aerial strikes!
SWAP HANDS AND LASH THAT ARM OFF PUNCHFACE
Init rolls:
McStabby Spd: 1-1=0
Brutus Spd: 2-2=0
D.E.A.T.H. Spd: 1-3=-2(Dice please, take this seriously. I'm severely tempted to have everyone here just trip over each other and fall in a big pile with rolls like these.)
McStabby Dex: 4=4
D.E.A.T.H. Spd: 3-3=0
McStabby Str: 4+1=5
D.E.A.T.H. End: 2+2=4
McStabby takes to the skies, and smashes his axe downward. The swing tears into his foe's cheek, tearing a chunk of flesh out of it!
D.E.A.T.H. Dex: 6+3=9
McStabby Spd: 5-1=4
D.E.A.T.H Str: 1+3=4
McStabby End: 2=2
McStabby Str: 1+1=2
D.E.A.T.H. returns the favor by swinging their scourge at McStabby's right arm, tearing it off below the shoulder! He loses hold of the axe due to pain, and the wing's granted to him fade away. He falls to the ground.
Perhaps its time for Brutus to make his move? No? All right then.
With my stupidly fast speed, scout out the swamp and find the metal snake.
Sparky Spd: 6+5=11 (Again?)
Snake Spd: 5+3=8
Sparky Dex: 3+1+?(Sneak attack)=?
Snake End: 2+2=4
Sparky Dex: 6+1=7
Snake Spd: 4+3=7
Snake End: 6+2=8
You dash around the swamp at high speed, and find the snake. The beast's eyes continue to glow, and it begins to turn around towards you! Smell perhaps? Nonetheless, it is too late, as you've already fired off a shot down the creature's gullet. The beast roars in pain, strange fluid spattering everywhere! (but not on you) You take another shot to follow it up, but the beast coils into a defensive position, and your shot only grazes its metal coating.
That definitely hurt it. With the damage from before, the snake probably isn't long for this world. Couldn't hurt to keep shooting though.
Throw one Emergency Exit dart at the ground, and sprint to the ravine.
Sophie Spd: 3+1=4
You throw an Emergency Exit dart at the ground. Seems there's nothing to
escape from. You start running northwest towards the ravine.
"Hm... activate?"
Ho attempts to activate his statue.
Ho Aff: 3=3
You raise the statue, and a small transparent hammer comes into being before him. He swings the statue, and it smashes the ground. The grass is dissolving. An acidic attack?
Map:
http://imgur.com/a/IQOVz5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 2
Health: Moderate gouge in chest, lightly burned. Right hand torn up somewhat. Light bleeding. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Wielded, Traps target in a cage with a flaming bear. Target seems to be user).
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 3
Health: Mostly Fine. Feels moderately sick. Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand), Fang Pistol(Held in Grahm's left hand.), Crackling Yellow Holy Roller-skates(Worn). Super Prosthetic Leg?(Left Hand)
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Kills: 1
Health: Moderate Pain. Upper body(Left arm, right arm, torso. Not neck, head, or legs.) made of hard wood. Wood encrusted with diamonds. Right arm charged with lightning. Left handed.
Inventory: Shiny Couch(Modifies user body substantially. Potentially Fatal. Flame Slingshot(On ground next to couch. Will adhere to the hand that picks it up.), various rocks in pockets, various sticks in pockets.
Stats:
Strength: -(+ from couch)
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++(+ from couch)
Luck: ---(- from couch)
Loot Type: Negative.
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Kills: 2
Health: Fine. Right handed.
Inventory: Molasses Shotgun(Right hand), One Handed Crystal Sledgehammer(Left hand, +2 Spd, +1 Aff, Makes holder invisible) Green Cape(Worn, +1 Aff)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
18: Name: Derick Edward Alen Tommy Horstashio the Third(crazyabe)
Looks: he Looks like a Sentient Gorilla whom Escaped the Zoo.
Kills: 2
Health: Mostly fine. Face torn into. Upper body somewhat burned by laser. Small gouge in right arm. Left Handed.
Inventory: Pocket Scourge, Pocket Flamberge(+1 Dex, +1 Aff, Left Hand) Dark Round Shield(+1 Dex, Right hand)
Stats:
Strength: 3
Endurance: 2
Dexterity: 2
Speed: -3
Affinity: -3
Luck: 0
Loot Type: Positive
Handedness: West, if he's walking north(Left then)
21: Name: Punchface McStabby!(Toaster)
Looks: Strong and angry. No shirt, of course.
Health: Moderate pain. Face cut a bit. Torso somewhat wounded. Wings slightly singed. Moderate pain. Moderate bleeding. Right arm broken. Right arm cut off. Right arm on fire. Right arm fried by electricity. Left handed.
Inventory: Dark Two Handed Labrys(Gives holder wings, on ground.)
Stats:
Strength: +
Endurance: +
Dexterity:
Speed: -
Affinity: -
Luck: +
Loot Type: Positive?
22: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Health: Fine. Right handed.
Inventory: Colossal Warhammer(+ Luk, Both Hands)
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
23: Name: Sophie Lou 3.0(wipeout1024)
Looks: Blond bikini babe (and android), who found herself here during one of her sunbathing sessions.
Health: Fine. Right handed.
Inventory: Box of darts(Types: Emergency Exit, Deadly)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot Type: Positive
24: Name: Ho(FallacyofUrist)
Looks: A musclebound Asian man.
Health: Fine. Right handed.
Inventory: Knight Statue(+1 Endurance)
Stats:
Strength: -
Endurance: +
Dexterity: -
Speed: -
Affinity: 0
Luck: +++
Loot Type: Positive