Turn 10
Toss a Winter Assault down the snake's throat.
Snake Speed: 1+3=4(Won tie)
Rautherdir Spd: 2+2=4
Snake Aff: 5-1=4
Snake Dex: 3+2=5
Rautherdir Spd: 4+2=6
Rautherdir Dex: 1+2=3
Grenade Aff: 5=5
Snake Spd: 5+3=8
The glow continues until it reaches a peak, and the snake fires laserbeams out of its eyes! Rautherdir narrowly avoids the attack, and retaliates by throwing a winter assault grenade, which the snake easily avoids. The grenade's many icicles release, but strike only the terrain.
Nobody, ever silent... did something. PM.
Nobody Spd: 4=4
Indeed. You are now hidden. (I'll pm you the specifics.)
Grab his scythe, I've gotta kill him quickly!!![/]
Kick him in the nads, making him drop the scythe
Hugh Spd: 5-2=3 (I kind of forgot to subtract speed for having a missing leg and whatnot a couple times, but it hasn't really had much of an effect.)
Brutus Spd: 4-2=2
Hugh Dex: 6-1-1(Heavy weapon)=4
Brutus Spd: 5-2=3
Hugh Str: 3+1=4
Brutus End: 2+2=4
Brutus Dex: 3+1=4
Hugh Spd: 6-2=4
Brutus Str: 5+3=8
Hugh End: 6+2=8
Brutus End: 6+2=8
Hugh End: 2+2=4
Hugh grabs the scythe off the ground. It is a little heavy for him, but it is probably a better weapon than his fists. Hugh makes a slash at his foe, connecting and leaving a decent sized cut in his right upper arm! Brutus retaliates with a kick at Hugh's groin, but only strikes his armor! Brutus doesn't feel any pain in his foot, and is ready to try again if need be. Hugh continues to bleed out at an increasing rate. This next turn might be his last chance.
[We seem to be being shot at, so blast that person with water (and the slingshot if I have time).
Wear the roller skates. Drain Vitality from the woman shooting at us and crush her with gravity. If I can't actually use the ring this turn, take it off. Make sure to take cover behind the pillars if I need to.
Inspect the obelisk.
Using the gun, fire at anyone around the structure I can hit.
Grahm Spd: 5+3=8
Hagrow Spd: 5+2=7
Greeny Spd: 1+3+1=5
Sophie Spd: 3+1=4 (Man, people that challenge these three always get outspeeded. Rolls are rolls though.)
Grahm Aff: 2+2=4
Grahm Dex: 2+2=4
Sophie Spd: 5+1=6
Grahm Aff: 3+2=5
Grahm End: 1-2=-1
Grahm Dex: 3+2=5
Sophie Spd: 2+1=3
Sophie End: 5=5
Greeny Aff: 5+3=8
Sophie Aff: 3-2=1
Sophie End: 5=5
Greeny Aff(Prevent backfire): 5+3=8
Greeny Aff: 5+3=8 (Beirus, did you pay a visit to "You always roll 5" recently or something?)
Sophie Str: 5-1=4
Sophie End: 2-2=0 (Oh.)
Greeny End(Resist ring): 3-3+5=5
Sophie Str: 6-1=5
Sophie Dex: 2+1=3
Grahm Spd: 1+3=4
Grahm fires a small blast of water from the desk, which sophie sidesteps. Seeing this, he stands up and readies his slingshot, his hand is greatly burned despite the stick being a large one, but a good sized fireball is released, and strikes Sophie directly in the left leg, which is now on fire!
Greeny rapidly puts on his rollerskates, and sees a warning in his mind about an attack to come. The wheels on the skates crackle even more with lightning, and Greeny shoots off at high speed behind one of the many pillars, sparks and light trailing his movements. Now in position, he drains some vitality from Sophie. Finally, he fires up his ring, and Sophie falls to the ground instantly from the increase in gravity, the impact moderately crushing their upper body and right leg.
Hagrow is the first to take a closer look at the obelisk, while using it as cover. There seems to be some sort of writing on the structure, but other than that he can't seem to tell anything else about it at a glance. As such, he touches it with his hand. Immediately a vision becomes clear in his mind, of four deadly beasts. A snake made of iron with fangs of mercury within a swamp. An 8 headed hydra deep in a mountain cave with countless powers. A praying mantis seemingly without form deep in an overgrown forest. And finally a humongous wolf of earth and fire with many young in a desert far away. He knows instinctually that these creatures are important, but why?
Sophie finds her gunning plans greatly disrupted, and can't find their way to their feet. Nonetheless, they start shooting the easiest target they can see, that being a man with a burning slingshot. Their gun releases a large storm of deep black projectiles, but none of them fine their mark.
Sparky has spawned!Sparky Luk: 5+1=6
Sparky appears slightly west of the river, carrying a shotgun. The shotgun glows with some sort of runes, and upon picking it up, a few orbs of molasses being to orbit around him. Is this some sort of passive defense?
4: Name: Rautherdir (Rautherdir)
Kills: 1
Health: Left Leg Broken(Treated with good quality splint), 3 Endurance drained by Vital Ruby, Right handed.
Inventory: Grenade Bandolier (3 grenades attached), Pocket Ice Kama(Increased strength. Right hand)
Stats:
Strength: ---
Endurance: -
Dexterity: ++
Speed: ++
Affinity: --
Luck: +++
Loot Type: Positive
5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 1
Health: Mostly Fine. Feels sick. Life energy a little drained. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness. Greeny left hand.), Huge wooden cannon.
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 1
Health: Mostly Fine. Life energy a little drained. Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases End by 5. Right hand.), Fang Pistol(Held by Hagrow right hand.), Crackling Yellow Roller-skates on ground.
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Left hand healed from heavy burns. Left handed.
Inventory: Flame Slingshot stuck to right hand, various rocks in pockets, various sticks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
9: Name: Hugh Mungus (crazyabe)
Looks: Tall, dark, and Unclothed
Kills: 1
Health: Head battered. Bloody nose. Leg leg cut off at the knee. Heavy Bleeding. Right handed.
Inventory: Diamond Scale Mail (Increased Speed), Aquatic Office Desk(Grahm is sitting in the chair)
Stats:
Strength: +
Endurance: ++
Dexterity: -
Speed: -
Affinity: ---
Luck: +++
Loot Type: +
11: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Health: Bruised chest. Bruised right hand. Right handed. Right upper arm cut. Minor bleeding.
Inventory: Giant stainless steel scythe(Held by hugh).
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
12: Name: Sophie Lou (wipeout1024)
Looks: Blond bikini babe, who found herself here during one of her sunbathing sessions.
Health: Right handed. (2 Endurance drained by vital ruby, almost 3) Upper body and right leg crushed by gravity. Leg leg moderately burned, and on fire.
Inventory: Heavy machine gun of Darkness(+1 Dex)(Right hand)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot Type: Positive
13: Name: Nobody (FallacyofUrist)
Looks: Nobody of importance.
Health: Fine. Left handed.
Inventory: Demonic Two Handed Parashu(Double Bladed)
Stats: 0
Endurance: 0
Dexterity: 0
Speed: 0
Affinity: 0
Luck: 1
Loot Type: Positive
14: Name: Sparky (Yottawhat)
Looks: Skinny looking man in running shorts.
Health: Fine. Right handed.
Inventory: Molasses Shotgun(Right hand)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
Against my better judgement, I'm expanding this to 9 players. Yottawhat, pick a hand. At the same time, I kinda wish the wait list was bigger. Maybe I should have announced this in the brainstorming thread or something...