Turn 3
Wow, are we going to get through two turns in one day?
Grahm Spd: 4+3=7
Greeny Spd: 3+3=6
Hagrow Spd: 2+3+1=6
Osborn Spd: 5-2=3
Harvey Spd: 4-1=3
Rautherdir Spd: 1+2=3
Johannes Spd: 1-1=0
Hugh Spd: 1-1=0
Yeah, grab some sticks. Basically anything reasonably sturdy is probably enough to manipulate the slingshot, just fill the remainder of my pockets with them. Wouldn't do to run out when they inevitably turn into torches.
Run into slingshot range and shoot... let's say Harvey. Use a stick as an intermediary between my hand and the fire.
Spd: 3+3=6
You find a decent assortment of sticks, some of which should keep most of the fire from your hand. Having filled your pockets with the local rocks and sticks, you deem yourself ready for combat.
Grahm Dex: 1+2
Grahm Aff: 2+2
Harvey Spd: 5-1=4
You light a good sized stick on fire, and shoot it at Harvey as fast as you can before you fire reaches most of your hand. Evidently that fast shot wasn't great for accuracy, and the resulting fireball goes wide. The damage to your hand is relatively minimal, and should heal fairly quickly.
Keep draining vitality. Or see if the ruby can do something more deadly to my opponent. Keep tactically advancing in the opposite direction. And dodge things if I need to.
Greeny Aff: 6+3=9
Harvey Aff: 4=4
Harvey End: 6+2=8 (I'm actually kind of impressed that you keep getting good end rolls.)
The crystal seems to have just one job, but it does it very well. You drain another chunk of vitality out of Harvey and the crystal glows brighter still. You feel your own vitality truly start to rise.
Charge across the river at Rautherdir, pointing menacingly
Hagrow Spd: 5+2+1=8
Hagrow Aff: 4+1=5
Rautherdir Str: 2-3+1=0
Rautherdir End: 4-1=3
You charge through the river and point your ring finger at Rautherdir. Immediately, he drops to his the ground, unable to lift himself upward. You keep walking towards him, and your body starts to warm up.
Harvey spins around in a circle and tosses his shield at Greeny.
Harvey Str: 3-1=2
Harvey Dex: 5=5
Greeny Spd: 3+3=6
A fireball whizzes past you, but you stick with it and do your best imitation of Captain America. Unfortunately, your shield falls short by quite a ways. Greeny continues retreating, and you reclaim your shield.
Run towards Greeny and Harvey, tossing Surprise Package behind Greeny.
Rautherdir Str: 4-3+1=2
Rautherdir End: 1-1=0
You make your plan, but suddenly the gravity around you intensifies! You're barely able to push yourself up onto your butt, only to feel something in your left leg crack. That can't be good.
Osborn:
"I'll bet it's killing me or such."
Shove the shield to the side and tackle him! Provided that works, wrap the sweater around his head.
Johannes keeps bashing furiously, the shield spitting fire.
"Wanna hear my New Year's Resolution?"
Osborn Str: 3+1=4
Osborn Dex: 3-1=2
Johannes Spd: 4-1=3
Osborn End: 3+3=6
Osborn End: 3+3=6
Osborn tries to smack the shield out of his way, but Johannes blocks the attack handily, and Osborn loses grip on his sweater from the pain.
Johannes Str: 2+2=4
Johannes Dex: 5-1=4
Johannes Aff: 1-1=0
Osborn Spd: 6-2=4
Osborn End: 2+3=5
Osborn End: 1+3=4
Johannes is able to follow up by smashing his shield into Osborn's chest again! He doesn't get any fire out of it this time though, and Osborn absorbs most of the attack. The fire on his chest continues to spread, and Osborn starts to acumulate second degree burns on his upper body and arms. He's still concious and standing, but this battle is wearing on him.
I CHARGE SOMEONE AND PUMMEL THEM
((and to Think, my Best Stat was Luck!))
(Randomly picked between Osborn and Johannes)
Hugh Spd: 5=5
Hugh Str: 6+1=7
Hugh Dex: 6-1=5
Osborn Spd: 2-2=0
Osborn End: 2+3=5
Osborn End: 2+3=5 (A lot of these extra end rolls are for pain/conciousness/etc reasons. Your sweater actually has the ability of "repeat" which meant that it burns things twice per turn. That explains the rest of them.)
You see a guy that's on fire, and decide to put on the hurt. After a quick dash over you pummel him with a right hook, knocking him to the floor. He's still not dead, but one good hit should finish things.
1: Name: Osborn Edwards (FallacyofUrist)
Looks: A man who really should be dead.
Health: Hands moderately burnt. Chest smashed. Chest moderately burned. Chest on fire.
Inventory: Flaming Sweater on ground
Stats:
Strength: +
Endurance: +++
Dexterity: -
Speed: --
Affinity: +++
Luck: ---
Loot Type: Negative
2: Name: Johannes Andersmith (Coolrune206)
Looks: A man with nothing but the clothes on his back.
Health: Mostly Fine. Neck a bit burned. One arm singed.
Inventory: Flesh Shield of Flame
Stats:
Strength: +
Endurance: + +
Dexterity: -
Speed: - -
Affinity: -
Luck: + +
Loot Type: Positive
4: Name: Rautherdir (Rautherdir)
Kills: 1
Health: Left Leg Broken
Inventory: Grenade bandolier (5 grenades attached), Pocket Ice Kama
Stats:
Strength: ---
Endurance: -
Dexterity: ++
Speed: ++
Affinity: --
Luck: +++
Loot Type: Positive
5: Name: Hagrow (Paphi)
Looks: Quite nude
Health: Fine
Inventory: Wet silver ring.
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Health: Fine
Inventory: Vital Ruby (2 Endurance Drained. Now increases End by 1.)
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
7: Name: Harvey Horkings (Yottawhat)
Looks: A man sized pig with a man's face
Health: Mostly Fine. Vital Ruby Sapped Endurance by 2.
Inventory: Shocking Stone Buckler.
Stats:
Strength: =
Endurance: +++
Dexterity: =
Speed: -
Affinity: =
Luck: -
Loot Type: Negative
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Hand that isn't holding slingshot burnt a fair bit.
Inventory: Slingshot stuck to hand. Various rocks in pockets. Various sticks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
9: Name: Hugh Mungus (crazyabe)
Looks: Tall, dark, and Unclothed
Health: Fine
Inventory: Diamond Scale Mail (Increased Speed)
Stats:
Strength: +
Endurance: ++
Dexterity: -
Speed: -
Affinity: ---
Luck: +++
Loot Type: +
I kinda feel bad for Osborn here, but the loot he got was the loot he got, and sometimes things just go this way in rtd. I'm really on a roll here, two turns wow. Don't know why I'm so impressed with myself about that.