Turn 1
All our combatants burst into action in an instant. Let's see who wins the initiative!
Graham: 6+3=9
Hagrow: 6+2=8
Antonio: 5+2=7
Greeny: 3+3=6
Rautherdir: 3+2=5
Johannes: 6-2=4 (Johannes won the tie breaker)
Osborn: 6-2=4
Harvey: 1-1=0 (I said in an instant, what are you doing?)
Flee to the rocky terrain. Grab a pebble or some somewhat-cohesive dirt as I go, and try firing it from the slingshot stuck to my hand.
Grahm Spd: 1+3=4
Grahm Aff: 2+3=5
Grahm End:4-2=2
Grahm Dex: 5+2=7
You run as fast as you can, but the new and unfamiliar terrain is difficult to navigate. You find yourself on the edge on an area filled with large rocks, deep craters, and not a single plant to be seen. You pick up a small piece of granite from the edge, and pull it back into your slingshot. The rock is engulfed into flame, but so is the hand you're pulling it with! You let go of your makeshift piece of ammunition, and it flies true towards the nearest boulder, leaving quite a mark. You think that might work even without ammunition, but dump a bunch of assorted pebbles in your pockets anyway. However, your hand is pretty burnt up. You might need to give it a break sometimes, or find a way to keep it healed. You only have so many layers of skin.
Grab the ring, put it on. Assuming nothing completely weird happens, flee to the river.
Hagrow Aff: 3+1=4
Hagrow End: 3+1=4
Hagrow Spd: 3+2+1=6
You put on the ring and feel a bit faster. Maybe that's the nakedness though? Feeling a bit thirsty, you run off to the river. Your new speed is liberating, and you dive right in and even make it to the other side. You're dripping wet, but safe on the other side. Oddly enough, you feel a bit heaver than usual. Then again, you think you can tell better now just about how heavy everything here is. Maybe that's part of the ring's power?
Flee to the north, take potshots at anyone in range
Antonio Dex: 3+1=4
Johannes Spd: 5-1=4
Johannes End: 4+2=6
Antonio Spd: 6-1=5
Both the people close to you seem pretty menacing with their grenades and that shield, but you take a shot at the shield guy anyway to gauge his defenses. It looks like he's charging someone else anyway so he might be off guard.
You line up the shot and fire, but you don't see much of a result. Perhaps you missed? He was charging a bit erratically. Then again, a BB probably wouldn't leave much of a mark that you could see. After that, you take to the river, and see someone naked who seems to have had the same idea as you.
See if I can steal the vitality from whichever other competitor is closest to me, or any that attack me. Run to the southeast towards the river to put space between me and the others.
Greeny Aff: 1+3=4
Harvey Aff: 3=3
Harvey End: 3+3=6
Most of your foes charge off elsewhere before you can get a lock on them, but this pig guy seems a good target. He seems to be pretty full of life too!
You raise the crystal and focus, and you do see some of his energy flow into the crystal, but he doesn't seem fazed by it. You weren't able to get very much, but his skin noticeably sags a bit. It isn't much, but you've made him weaker somehow. Looks like hardier foes are good at holding onto their vitality. Unfortunately, it looks like he's headed your way now!
Put the river between me and everyone else.
Rautherdir Spd: 5+2=7
You see that guy with a crystal eyeing people, and take to the river. Looks like a couple others had the same idea as you, but you've made your decision. After a bit of running, you're standing right before the river. It isn't flowing all that fast, and you can see the bottom so it isn't very deep. You should be able to cross it.
Johannes immediately rushes towards Osborn, activating the flame rune on his shield, and attempts to shield bash him.
"Hello, what's this... oh hello, would you like to die?"
Twist the sweater into a Mobius Strip and strangle the attacker with it.
Johannes Spd: 1-1=0
Osborn Spd: 4-2=2
Osborn End: 2+3=5
Osborn End: 6+3=9
Osborn Str: 6-1=5
Osborn Dex: 6-1 =5
Johannes Spd: 1-1=0 (You always roll 0, what are you doing here)
Johannes End: 5+2=7
Johannes Str: 5+2=7
Johannes rushes towards Osborn but trips himself up a bit while adapting to his shield's weight. This gives Osborn plenty of time to grab his sweater. The fire isn't much of a deterrent to his thick hands and arms. It still burns, but Osborn fights through the pain and begins to rush at Johannes. Well, not a rush but more of a menacing slow walk. Quite intimidating, and it gives him time to say his one liner.
"Oh hello, would you like to die?"Johannes slowly picks himself back up, but Osborn gets him in a choke hold before he can ready his shield! The fire doesn't bother him too much, and Johannes breaks out of the stranglehold with his newly enhanced strength. The two combatants break off from each other for a moment, and the standoff begins. (Those speed rolls man.)
Grab my shield and charge at Greeny.
Harvey Spd: 2-1=1
Harvey Aff: 3=3
Harvey End: 4+3=7
Harvey Str: 6=6 (This was to see if the weight of your shield would affect your speed. Not this turn at least.)
Harvey Spd: 2-1=1 (THESE SPEED ROLLS)
Almost everybody else seems to dash off at high speed, leaving you in a daze. However, seeing that Green Man raise a bright red crystal in your direction sets you in motion! You pick up your hefty buckler and feel the sting of an electric shock as you put it on. It doesn't sting all that much though. You can take it! With that, you begin to charge at Greeny to stop whatever nasty thing he's got planned for you. However, you stumble for a moment as some your energy saps away from you. You try to renew your charge, only to find your new shield weighing you down so much you can barely move!
1: Name: Osborn Edwards (FallacyofUrist)
Looks: A man who really should be dead.
Health: Mostly fine. Hands a bit burnt.
Loot: Flaming Sweater twisted into a garrote in hands.
Stats:
Strength: +
Endurance: +++
Dexterity: -
Speed: --
Affinity: +++
Luck: ---
Loot Type: Negative
2: Name: Johannes Andersmith (Coolrune206)
Looks: A man with nothing but the clothes on his back.
Health: Mostly Fine. Neck a bit burned.
Inventory: Flesh Shield of Flame
Stats:
Strength: +
Endurance: + +
Dexterity: -
Speed: - -
Affinity: -
Luck: + +
Loot Type: Positive
3: Name: Antonio Vespa (S34N1C)
Looks: Short, spry
Health: Fine
Inventory: Rifle shaped BB gun.
Stats:
Strength:
Endurance:
Dexterity: +
Speed: ++
Affinity: ---
Luck: +
Loot Type: Positive
4: Name: Rautherdir (Rautherdir)
Health: Fine
Inventory: Grenade bandolier (6 grenades attached)
Stats:
Strength: ---
Endurance: -
Dexterity: ++
Speed: ++
Affinity: --
Luck: +++
Loot Type: Positive
5: Name: Hagrow (Paphi)
Looks: Quite nude
Health: Fine
Inventory: Wet silver ring.
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Health: Fine
Inventory: Vital Ruby
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
7: Name: Harvey Horkings (Yottawhat)
Looks: A man sized pig with a man's face
Health: Mostly Fine. Endurance slightly sapped by Vital Ruby. (One more good success to drop End by at least 1)
Inventory: Shocking Stone Buckler.
Stats:
Strength: =
Endurance: +++
Dexterity: =
Speed: -
Affinity: =
Luck: -
Loot Type: Negative
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Hand that isn't holding slingshot burnt a fair bit.
Inventory: Slingshot stuck to hand. Various rocks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
Nobody is dead yet, but a few of you have made enemies of each other. Good good. Don't forget to post a new sheet if you die. Also, I'm not entirely sure the map works because of reasons so if you can't see it tell me. If you think you see a mistake point it out, but it'll probably be because items can alter stats.
Edit: As an aside, I am working on more map if you guys try to leave the boundaries, but try not to explore too far eh? There's not anything especially significant in the first few outside "tiles" so to speak. I am preparing for if one of you gets world breaking powerful of course, but that should take awhile. If you're looking for secrets, that obelisk probably should have gotten your weirdness senses tingling.