I assume there is no limit to how many things we can mark?
Correct, but unlike MGSV:TPP, marking wears off after time or if enemies move around too much.
For instance, if you mark enemies outside a building, then go inside and cause an alert, the enemies all move to different position and who knows where they are.
You take out an empty magazine and toss it over the wolves' heads, crouching as you do to make yourself look less imposing and important. Both wolves turn their heads briefly as the magazine clatters audibly against the dusty rocks, then they both look back at you. That distraction doesn't seem to have worked.
You consider tranquilizing them, but your pistol requires you to load each shot manually. You likely wouldn't be able to hit both of them in the head quickly, and one of the wolves would definitely be gnawing your bloody kneecaps off before the tranquilizer kicked in if you hit it in its centre of mass. Lacking other options, you grimly draw your assault rifle, aim briefly, and fire.
RAT TAT TAT TATAnd one wolf falls over, dead. The other charges at you, navigating the ragged ground easily, and its slightly zigzagging path forces you to take a moment to adjust your aim. But wolves are fast when they want to be; shockingly fast. Before you know it, it's less than two meters away, and leaps up at you!
RAT TAT TA- *bump*
And a flying wolf corpse crashes into you, smearing its blood across your torso and making you stumble backwards. You just barely keep your feet under you by backstepping, but you step off a small rock and tumble backwards anyway. You land flat on your back, relatively unharmed. Close call. You pull yourself up to your feet, dusting yourself off briefly.
You cast a worried glance in the direction of the enemy base. You still can't see it, and don't hear any alarmed Russians, either. You take out your binoculars and stare at the rock face in the direction of the enemy base. Even with your directional microphone, nothing. No, wait...
"Эй, как жизнь?"
"Поставок парень здесь. Убедитесь в том, чтобы держать дополнительный острый глаз, мы могли бы получить дополнительные пайки, если произвести на него "впечатление."
"Вау, действительно? Я думал, что это просто слух."
"Это, вероятно, есть, но в только в том случае, это правда."
"Хорошо. Увидимся."
It's faint, but you can hear two voices speaking Russian. Naturally,
you have no idea what any of it means, but it sounds like a fairly casual conversation. You continue up the path.
A few moments later, you reach an overlook. You can see a fair bit of the Communcations Post from here.
The communications post is comprised half of Afghan stone buildings, and half of military canvas tents. Some of the stone "buildings" are more like four corner-shaped piles of rubble. Some military installations have been set up; you can see a couple radar dishes and some floodlights.
Two guards are posted near antivehicular machine guns overlooking the road, two others are idly standing around the camp. There are two more guards to the east (not shown on the map), one posted in a security booth, the other walking back towards the camp at a leisurely pace.
The cliff and nearby canvas tents obscure your view directly underneath you, and you obviously can't see inside or behind any of the buildings. None of the Intel Team members are on-site either, so you don't know if there are more enemies around that you can't see.
You hear a rumbling noise in the distance, but can't figure out what direction.
You can probably get down the cliff from here and end up at the rear end of the base, but you'd never make it back up that way. And despite what your map tells you, the "path" stops at this overlook.
What do you do next?