A while back someone requested a bit of information about each country. I have determined that the following information is what would likely be commonly known by the average citizen of Aerowell.
Aerowell: A temperate land once ruled by a lineage of tyrannical kings and queens. In the year 1000 an angel smited the last of the kings and gifted several nobles with magical abilities so that they may rule and protect the kingdom. The capital city is also named Aerowell, but is most commonly referred to as Aerowell city, the capital, or the city. It is the only city of note in the country, but several villages and towns dot the countryside. The climate is temperate, leaning towards tropical near the southern coast. Forests and plains make up the majority of the landscape. There are few dangers in Aerowell, wolves and bears are the most common large creatures.
Mycatha: A semi-tropical paradise. Humans have ruled this land since the dawn of time. There are several cities and towns throughout this land. While it is smaller than Aerowell, its tropical climate has allowed a large population to grow here. Each city has its own ruler and operates as a city state. The use coin as currency. The land is not without dangers. Large beasts hunt the less populated areas. Dangerous and poisonous plants are common.
Xickille (Pronounced Xik-ill-lee): A strange land composed almost exclusively of bogs and swamps. There are several poorly documented reports of natives to the area, but none of them yeild any real info. It is clear however that the natives are not humans. There a great many dangers here. Swamp beasts of all natures live here. Some first hand reports of traumatized explorers indicate that magical creatures may exist here.
Zanzerwild: A dark and dangerous jungle. Passage is largely impossible. Tribes of non-humans rule this land. Beasts are common and various. High biodiversity, low survivability.
Falasee: The land of elves. It has a long history which has been well documented, but is known almost exclusively by interested scholars and researchers. The layman may know one event: The Elvish civil war. The country split into East and West Falasee, mostly due to a blood feud between two types of elves. The West conquered the East and the Eastern elves were exiled. They took many ships and fled into the open ocean. Some landed on the Archipelago of Canassans, but most found refuge in the area now known as East Falasee, which, ironically, was far west of West Falasee. Relations between the two species of elves has never recovered.
The Archipelago of Canassans: A collection of tropical islands surrounding the Isle of Canassans. Each island is different and is largely isolated from the others genetically speaking. As such, each island has its own inhabitants, dangers, and treasures. The island of Canassans, also known as the island of trolls among sailors, is the most well known of the islands. It has an indigenous race of mortals, which are referred to as trolls by outsiders. It is unknown whether or not this is an offensive term to the inhabitants, but reports indicate that it likely is. Some elves have managed to eek out a living on the norther coast of the Isle of Canassans.
The Empire of Hykar: The Empire of Hykar dominates the various islands throughout the world, with the exception of the Archipelago of Canassans. Little is known about their homeland, culture, or foreign policy. Occasionally Hykarian merchants (or smugglers) will appear at ports with various strange and foreign items. It seems that the ruling and most populous race among the empire are humans, but there has been so little exposure to the Empire that this cannot be said for certain.
Orcish Wastes: A large area of wastelands has been claimed by orcish warlords. Centuries ago Wicklewind reached all the way to the Averok Mountains, but the sudden appearance of Orcs forced them to retreat to the west. Little is known about this unusual and warlike race by the common folk. Scholars will tell you that they have a colorful and interesting culture.
Deadlands, the Resistance of Prax, and the Averok Mountains: Little is known about either of these areas except for the report of one man who claimed to have escaped from a terrible event in the deadlands. The report is several centuries old. It states that a terrible force overtook the country of Prax and only a small area was able to keep the dark forces at bay. The man, who was exiled from the Resistance of Prax for crimes unknown, said that he had survived because he had attempted to travel through the Averok Mountains instead of trying to pass through the deadlands and Zanzerwilds. He brought with him tales of a race of humanoids living within the mountains, which many conspiracy theorists have claimed that this is the lost race that disappeared from history centuries long past. It has spawned rumors, spanning centuries, that dwarves live within the Averok Mountains. All other attempts to find any civilization in the Averoks have found almost nothing.
Nothing is commonly known about Primdwayne, Wicklewind, the Windlands, Frarbaal, the Desert of Wonders, or the Nevermelt.