~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~T U R N 12~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If the cask is resealable, take a swig of sweet ambrosia, then reseal it. Otherwise ignore. Continue pushing tiger corpse through to portcullis, prepared to use it as a shield.
I rolled the trap for this room when I generated it, and unfortunately, it is the only trap in the game that damages the whole room. For 4d6. Oh well. I was hoping you'd toss the head.
Fred takes a swig of whiskey for courage and pushes the tiger corpse into the room. A tripwire triggers, and suddenly mines spin up into the air, carpeting the entire room! Bouncing Betties! (5) Fred dives to the ground and rolls the flayed tiger on top of himself just in time to avoid the withering curtain of flame and shrapnel that blankets the room! It's basically a miracle! The tiger is well-roasted and peppered with shrapnel.
+4 points! Pushing a dead tiger is hard work, and Fred doesn't make it to the next room on this turn. In this distance, he hears "GIVE ME BACK MY FUCKING KNIFE!!" and a sound like a gigantic bug zapper going off.
KILL FRED FOR STEALING MY FUCKING KNIFE NO MATTER WHAT! SIR LOOTINGTON NEVER FORGETS! "GIVE ME BACK MY FUCKING KNIFE!!"
Blast the more dangerous of Fred or Lootington.
Looty is way more dangerous than Fred, and Fred is in another room and behind a wall.
Looty screams something about a knife and foams with rage. Tim chants an arcane formula and then blasts Looty with a lightning bolt.
-17 HP! He crumples to the ground, charred black, still clutching his tiger femur bone club.
Killing blow! +5 points!Attempt to disembowl the owl with my rusty dagger as a SCALPEL OF DOOM
Azet feels his hairfoot powers waning. Before they go entirely, he lashes out one last time (7, target 7) and finally kills that owl!
-6 HP! Killing blow! +5 points!Querint and Steve are free to dawdle in the tavern and wait for more people, or to enter the dungeon whenever they want.